5e1621dc92
From:
https://github.com/c172p-team/c172p-detailed/releases/tag/version%2F2018.2
f772964361
98 lines
3.6 KiB
XML
98 lines
3.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Aircraft/c172p/Models/Effects/skis/effectsMetal</name>
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<inherits-from>Effects/model-combined-deferred</inherits-from>
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<parameters>
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<rain-enabled type="int">2</rain-enabled>
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<normalmap-enabled type="int">0</normalmap-enabled>
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<normalmap-dds type="int">0</normalmap-dds>
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<reflection-enabled type="int">1</reflection-enabled>
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<reflect-map-enabled type="int">1</reflect-map-enabled>
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<reflection-correction type="float">0.1</reflection-correction>
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<reflection-dynamic type="int">1</reflection-dynamic>
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<reflection-fresnel type="float">0.1</reflection-fresnel>
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<reflection-rainbow type="float">0.01</reflection-rainbow>
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<reflection-noise type="float">0.2</reflection-noise>
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<!--texture n="4">
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<image>Aircraft/c172p/Models/Effects/skis/reflectionMap2.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>clamp</wrap-s>
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<wrap-t>clamp</wrap-t>
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<internal-format>normalized</internal-format>
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</texture-->
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<texture n="5">
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<type>cubemap</type>
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<images>
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<positive-x>Aircraft/Generic/Effects/CubeMaps/buildings/N.png</positive-x>
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<negative-x>Aircraft/Generic/Effects/CubeMaps/buildings/S.png</negative-x>
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<positive-y>Aircraft/Generic/Effects/CubeMaps/buildings/W.png</positive-y>
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<negative-y>Aircraft/Generic/Effects/CubeMaps/buildings/E.png</negative-y>
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<positive-z>Aircraft/Generic/Effects/CubeMaps/buildings/U.png</positive-z>
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<negative-z>Aircraft/Generic/Effects/CubeMaps/buildings/D.png</negative-z>
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</images>
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</texture>
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<ambient-correction type="float">0.15</ambient-correction>
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<grain-texture-enabled type="int">1</grain-texture-enabled>
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<grain-magnification type="float"><use>/environment/aircraft-effects/dirt-fuselage</use></grain-magnification>
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<texture n="7">
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<image>Models/Effects/exterior/dirt.png</image>
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<type>2d</type>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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</parameters>
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<!-- ####################
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### NORMALMAP INCLUDE ###
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######################### -->
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<generate>
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<tangent type="int">6</tangent>
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<binormal type="int">7</binormal>
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</generate>
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<technique n="4">
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<pass>
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<program>
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<attribute>
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<name>tangent</name>
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<index>6</index>
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</attribute>
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<attribute>
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<name>binormal</name>
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<index>7</index>
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</attribute>
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</program>
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</pass>
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</technique>
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<technique n="7">
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<pass>
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<program>
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<attribute>
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<name>tangent</name>
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<index>6</index>
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</attribute>
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<attribute>
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<name>binormal</name>
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<index>7</index>
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</attribute>
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</program>
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</pass>
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</technique>
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<technique n="9">
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<pass>
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<program>
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<attribute>
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<name>tangent</name>
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<index>6</index>
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</attribute>
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<attribute>
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<name>binormal</name>
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<index>7</index>
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</attribute>
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</program>
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</pass>
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</technique>
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<!-- ########################
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### END NORMALMAP INCLUDE ###
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############################# -->
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</PropertyList>
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