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fgdata/Aircraft/c172p/Models/Effects/skis/effectsMetal.eff

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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Aircraft/c172p/Models/Effects/skis/effectsMetal</name>
<inherits-from>Effects/model-combined-deferred</inherits-from>
<parameters>
<rain-enabled type="int">2</rain-enabled>
<normalmap-enabled type="int">0</normalmap-enabled>
<normalmap-dds type="int">0</normalmap-dds>
<reflection-enabled type="int">1</reflection-enabled>
<reflect-map-enabled type="int">1</reflect-map-enabled>
<reflection-correction type="float">0.1</reflection-correction>
<reflection-dynamic type="int">1</reflection-dynamic>
<reflection-fresnel type="float">0.1</reflection-fresnel>
<reflection-rainbow type="float">0.01</reflection-rainbow>
<reflection-noise type="float">0.2</reflection-noise>
<!--texture n="4">
<image>Aircraft/c172p/Models/Effects/skis/reflectionMap2.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture-->
<texture n="5">
<type>cubemap</type>
<images>
<positive-x>Aircraft/Generic/Effects/CubeMaps/buildings/N.png</positive-x>
<negative-x>Aircraft/Generic/Effects/CubeMaps/buildings/S.png</negative-x>
<positive-y>Aircraft/Generic/Effects/CubeMaps/buildings/W.png</positive-y>
<negative-y>Aircraft/Generic/Effects/CubeMaps/buildings/E.png</negative-y>
<positive-z>Aircraft/Generic/Effects/CubeMaps/buildings/U.png</positive-z>
<negative-z>Aircraft/Generic/Effects/CubeMaps/buildings/D.png</negative-z>
</images>
</texture>
<ambient-correction type="float">0.15</ambient-correction>
<grain-texture-enabled type="int">1</grain-texture-enabled>
<grain-magnification type="float"><use>/environment/aircraft-effects/dirt-fuselage</use></grain-magnification>
<texture n="7">
<image>Models/Effects/exterior/dirt.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<internal-format>normalized</internal-format>
</texture>
</parameters>
<!-- ####################
### NORMALMAP INCLUDE ###
######################### -->
<generate>
<tangent type="int">6</tangent>
<binormal type="int">7</binormal>
</generate>
<technique n="4">
<pass>
<program>
<attribute>
<name>tangent</name>
<index>6</index>
</attribute>
<attribute>
<name>binormal</name>
<index>7</index>
</attribute>
</program>
</pass>
</technique>
<technique n="7">
<pass>
<program>
<attribute>
<name>tangent</name>
<index>6</index>
</attribute>
<attribute>
<name>binormal</name>
<index>7</index>
</attribute>
</program>
</pass>
</technique>
<technique n="9">
<pass>
<program>
<attribute>
<name>tangent</name>
<index>6</index>
</attribute>
<attribute>
<name>binormal</name>
<index>7</index>
</attribute>
</program>
</pass>
</technique>
<!-- ########################
### END NORMALMAP INCLUDE ###
############################# -->
</PropertyList>