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Stuart Buchanan 87e9118965 Shader buildings - split wall and roof tex index
Previously there was very limited texture variations
as a given texture index was used for both the wall
and ceiling.  Now these can be specified separately,
allowing for more variation in both STG defined and
random buildings.

Requires simgear commit 053bda26a43314a91b01b08cd4617da82f7ab807
2019-09-25 21:56:22 +01:00
..
3dcloud-ALS-detailed.frag
3dcloud-ALS-detailed.vert
3dcloud-ALS.frag
3dcloud-ALS.vert
3dcloud.frag
3dcloud.vert
agriculture-ALS.frag
airfield-ALS.frag
ambient.frag
birds-ALS.frag
birds-ALS.vert
bloom-combine.frag
blur.frag
bowwave-ALS.frag
bowwave.frag
building-ALS.vert
building-default.frag
building-default.vert
building-deferred-gbuffer.vert
building-model-ALS-ultra.vert
building-ubershader.vert
bumpspec.frag
bumpspec.vert
chute-ALS.vert
cinema.frag
cliffs-ALS.frag Cliffs effect and fragment shader by James Hester. 2019-03-31 15:28:34 -05:00
cloud-impostor-ALS.vert
cloud-noctilucent-ALS.vert
cloud-shadowfunc.frag
cloud-static-ALS-detailed.frag
cloud-static-ALS-detailed.vert
cloud-static-ALS.frag
cloud-static-ALS.vert
cloud-static.frag
cloud-static.vert
clouds-box.frag
clouds-box.vert
clouds-layered.frag
clouds-layered.vert
clouds-test.frag
clouds-test.vert
clouds-thick.frag
clouds-thick.vert
clouds-thin.frag
clouds-thin.vert
clouds-thinlayer.frag
clouds-thinlayer.vert
color_temperature.frag
contrail.frag
contrail.vert
crop.frag
crop.vert
default.frag
default.vert
deferred-gbuffer.frag
deferred-gbuffer.vert
deferred-tree.frag
deferred-tree.vert
display.frag
drunway-ALS.frag
filters-ALS.frag
filters-ALS.vert
flutter-ALS.vert
flutter.vert
fog.frag
fog.vert
forest.frag
forest.vert
fullscreen.vert
gbuffer-encode.frag
gbuffer-functions.frag
generic-ALS-base.vert
glass-ALS.frag
glass-ALS.vert
grass-ALS.frag
grass-ALS.geom
grass-ALS.vert
hazes.frag
hud-ALS.frag
hud-ALS.vert
include_fog.frag
include_fog.vert
landmass-g.vert
landmass.frag
landmass.geom
landmass.vert
light-ALS.frag
light-ALS.vert
light-cone.frag
light-cone.vert
light-point.frag
light-spot.frag
light-spot.vert
lightmap.frag
lightmap.vert
lightspot-ALS.frag
mat-anim.frag
mat-anim.vert
mode-diffuse.vert
mode-off.vert
model-ALS-base.frag
model-ALS-ultra.frag
model-ALS-ultra.vert
model-ALS-wingflex-organic.vert
model-default.frag
model-default.vert
model-interior-ALS-base.frag
model-interior-ALS-detailed.frag
model-interior-ALS-detailed.vert
model-interior-display-ALS.frag
night-vision.frag
noise.frag
planet-aurora.frag
planet-aurora.vert
planet-cloudlayer.frag
planet-high.frag
planet.frag
planet.vert
rain-layer-ALS.frag
rain-layer-ALS.vert
rain-layer.frag
rain-layer.vert
reflect-bump-spec.frag
reflect-bump-spec.vert
reflect.frag
reflect.vert
road-ALS-ultra.frag
rock-ALS.frag
runway-ALS.frag
runway-gbuffer.frag
runway-gbuffer.vert
runway.frag
secondary_lights.frag
shadow-ALS.frag
shadow-ALS.vert
shadow-vol-ALS.vert
skydome-ALS.frag
skydome-ALS.vert
space-ALS-base.frag
space-ALS-base.vert
space-ALS-ultra.frag
space-ALS-ultra.vert
ssao.frag
ssao.vert
sunlight-nofiltering.frag
sunlight-noshadow.frag
sunlight.frag
sunlight.vert
surface-light-ALS.frag
surface-light-ALS.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
terrain-ALS-base.frag
terrain-ALS-detailed.frag
terrain-ALS-detailed.vert
terrain-ALS-ultra.frag
terrain-ALS-ultra.vert
terrain-default.frag
terrain-nocolor.frag
terrain-overlay-ALS.frag
terrain-overlay-ALS.geom
test.frag
test.vert
thrustflame-ALS-detailed.frag
thrustflame-ALS.frag
thrustflame-ALS.vert
transition-gbuffer.frag
transition-gbuffer.vert
transition.frag
transition.vert
tree-ALS-shadow.frag
tree-ALS-shadow.vert
tree-ALS.frag
tree-ALS.vert
tree.frag
tree.vert
trivial.frag
trivial.vert
trivial_transparent.frag
ubershader-gbuffer.frag
ubershader.frag
ubershader.vert
urban-ALS.frag
urban-ALS.vert
urban-gbuffer.frag
urban-gbuffer.vert
urban.frag
urban.vert
wake-ALS.vert
wake.vert
water-ALS-base.frag
water-ALS-high.frag
water-ALS.vert
water-gbuffer.frag
water-gbuffer.vert
water-inland.frag
water-orig.frag
water-orig.vert
water.frag
water.vert
water_sine-gbuffer.frag
water_sine.frag