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timoore ffa9cae11c New tree rendering algorithm
Draw trees in two passes, opaque and transparent. This allows us to
have some transparency, which is better looking, and dispense with
sorting.


Author: Tim Moore <timoore@redhat.com>
2009-11-23 21:53:56 +00:00
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3dcloud.frag From Lauri Peltonen (Zan): 2009-09-29 07:41:11 +00:00
3dcloud.vert From Lauri Peltonen (Zan): 2009-09-29 07:41:11 +00:00
crop.frag Till Busch - effects, shaders and textures for crop and water effects 2009-08-08 10:17:58 +00:00
crop.vert Till Busch - effects, shaders and textures for crop and water effects 2009-08-08 10:17:58 +00:00
default.frag light two-sided polygons 2009-11-19 16:20:51 +00:00
default.vert light two-sided polygons 2009-11-19 16:20:51 +00:00
landmass.frag Till Busch - effects, shaders and textures for crop and water effects 2009-08-08 10:17:58 +00:00
landmass.vert Till Busch - effects, shaders and textures for crop and water effects 2009-08-08 10:17:58 +00:00
model-default.vert clamp lighting values and support transparency material animation 2009-11-17 21:57:07 +00:00
tree.frag From Lauri Peltonen (Zan): 2009-09-29 07:41:11 +00:00
tree.vert New tree rendering algorithm 2009-11-23 21:53:56 +00:00
water.frag Removed a line too many. 2009-08-22 12:36:38 +00:00
water.vert Till Busch - effects, shaders and textures for crop and water effects 2009-08-08 10:17:58 +00:00