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fgdata/Shaders
Frederic Bouvier 6261badedb Finetune
2012-02-11 10:47:39 +01:00
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3dcloud.frag Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite. 2012-01-17 22:19:53 +00:00
3dcloud.vert Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite. 2012-01-17 22:19:53 +00:00
bowwave.frag Add new water effect 2011-12-01 21:08:43 +00:00
bumpspec.frag
bumpspec.vert
cloud-static.frag Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI. 2012-01-03 20:21:34 +01:00
cloud-static.vert Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI. 2012-01-03 20:21:34 +01:00
clouds-box.frag
clouds-box.vert
clouds-layered.frag
clouds-layered.vert
clouds-test.frag
clouds-test.vert
clouds-thick.frag
clouds-thick.vert
clouds-thin.frag
clouds-thin.vert
clouds-thinlayer.frag
clouds-thinlayer.vert
contrail.frag
contrail.vert
crop.frag
crop.vert
default.frag Standardize fog 2011-12-01 21:03:40 +00:00
default.vert Standardize fog 2011-12-01 21:03:40 +00:00
flutter.vert Standardize fog 2011-12-01 21:03:40 +00:00
forest.frag
forest.vert
include_fog.frag Amend fog function 2011-12-01 21:07:48 +00:00
include_fog.vert Amend fog function 2011-12-01 21:07:48 +00:00
landmass-g.vert Standardize fog 2011-12-01 21:03:40 +00:00
landmass.frag Standardize fog 2011-12-01 21:05:05 +00:00
landmass.geom
landmass.vert Standardize fog 2011-12-01 21:05:05 +00:00
light-cone.frag
light-cone.vert
lightmap.frag
lightmap.vert
mat-anim.frag
mat-anim.vert
mode-diffuse.vert
mode-off.vert
model-default.frag
model-default.vert
rain-layer.frag
rain-layer.vert Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI. 2012-01-03 20:21:34 +01:00
reflect-bump-spec.frag Add support for transparent materials and .dds normal maps. 2011-08-23 22:51:14 +01:00
reflect-bump-spec.vert standardized fog 2011-12-01 20:57:20 +00:00
reflect.frag Add light map to reflect effect. Based on work by Emilian Huminuc. 2011-09-26 09:42:44 +01:00
reflect.vert revert the reflection shader patch, it didn't work out the way I hoped it would 2011-07-16 15:11:52 +02:00
road.frag Local Weather 1.36 by Thorsten Renk 2011-09-23 23:25:15 +02:00
road.geom Local Weather 1.36 by Thorsten Renk 2011-09-23 23:25:15 +02:00
road.vert Local Weather 1.36 by Thorsten Renk 2011-09-23 23:25:15 +02:00
runway-reflect-bump-spec.frag Add puddles 2011-12-10 09:41:14 +00:00
skydome.frag Local Weather 1.36 by Thorsten Renk 2011-09-23 23:25:15 +02:00
skydome.vert Local Weather 1.36 by Thorsten Renk 2011-09-23 23:25:15 +02:00
terrain-default.frag shader optimizations 2010-08-14 00:13:16 +02:00
terrain-nocolor.frag Tidy up 2011-12-02 14:33:34 +00:00
test.frag
test.vert
transition.frag ATI and other fixes 2011-12-13 11:21:59 +00:00
transition.vert Standardized fog 2011-12-01 20:58:14 +00:00
tree.frag Standardized fog 2011-12-01 20:52:59 +00:00
tree.vert Standardized fog 2011-12-01 20:52:59 +00:00
ubershader.frag Bugfix - prevent emissive dirt 2011-12-24 15:47:09 +00:00
ubershader.vert ATI and other fixes 2011-12-13 11:21:59 +00:00
urban.frag Finetune 2012-02-11 10:47:39 +01:00
urban.vert Standardize fog 2011-12-01 21:04:27 +00:00
wake.vert Enhanced water and standardized fog 2011-12-01 20:56:04 +00:00
water-inland.frag Ati compliance fixes to transition / water shaders, made under the direction of i4dnf on IRC. Makes Ati+mac drivers happy. 2011-10-29 10:57:04 +01:00
water-orig.frag
water-orig.vert
water.frag Re-arrange effects using texture units >= 8 down to unused lower-numbered units. Especially move the noise texture down to the first available slot. 2012-01-11 23:22:44 +00:00
water.vert Enhanced water and standardized fog 2011-12-01 20:56:04 +00:00
water_sine.frag Enhanced water and standardized fog 2011-12-01 20:56:04 +00:00