1
0
Fork 0
fgdata/Effects
Erik Hofman 20d6299a6b Fix commit e505c79618
model-combined-transparent was replaced by calling model-transparent causing the ALS
externel canopy effects to get lost. Call model-combined instead which restores these
effects.
2022-02-07 14:06:03 +01:00
..
Fallback HDR: Organize shadow-related files and add screen space shadows 2021-08-24 23:38:56 +02:00
HDR HDR: Implement GTAO (Ground Truth Ambient Occlusion) 2021-09-01 04:26:03 +02:00
agriculture.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
airfield.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
birdswarm.eff
bowwave.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
building.eff Simplify building.eff, fix lack of orthoTexCoord 2021-04-25 21:36:02 +01:00
bumpspec.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
chrome.eff HDR: Use gl_VertexID instead of the MVP matrix in fullscreen passes 2021-08-31 18:02:38 +02:00
chute.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
cityLM.eff Maintenance: cityLM Effort 2021-02-27 00:26:39 -06:00
cliffs.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
cloud-impostor.eff More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-models.eff
cloud-noctilucent.eff More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-static.eff ALS: Detailed scattering model for light on Cirrus clouds 2018-09-01 09:42:34 +03:00
cloud.eff ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader 2018-08-30 09:17:36 +03:00
clouds-box.eff
clouds-layered.eff
clouds-thick.eff
clouds-thin.eff
clouds-thinlayer.eff
crop.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
cropgrass.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
dirt-runway.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
flutter.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
forest.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
galaxy.eff MR269 - Added the Milky Way onto the night sky 2022-02-01 16:19:35 +00:00
glacier.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
glass.eff HDR: Better technique ordering 2021-08-31 18:42:21 +02:00
grass.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
herbtundra.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
hud.eff
landmass-nowood.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
landmass-scrub.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
landmass.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
lfeat.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
light-cone.eff
light-point.eff Make Compositor default 2020-11-16 13:46:30 +01:00
light-spot.eff Make Compositor default 2020-11-16 13:46:30 +01:00
lightmap.eff Fix inherits-from breaking lightmap.eff fallback 2021-04-22 10:29:59 +01:00
lightning.eff
marker-pin.eff Marker-pins FGData changes 2022-01-27 12:11:24 +00:00
material-diffuse.eff
material-off.eff
model-combined-deferred.eff Make Compositor default 2020-11-16 13:46:30 +01:00
model-combined-transparent.eff Fix commit e505c79618 2022-02-07 14:06:03 +01:00
model-combined.eff HDR: Use stencil buffer for optimization purposes 2021-08-23 12:44:26 +02:00
model-default.eff HDR: Optimize the G-Buffer and do not separate the occlusion texture 2021-08-27 00:03:43 +02:00
model-interior-display.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
model-interior.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
model-pbr-transparent.eff HDR: Better technique ordering 2021-08-31 18:42:21 +02:00
model-pbr.eff HDR: Better technique ordering 2021-08-31 18:42:21 +02:00
model-transparent.eff HDR: Better technique ordering 2021-08-31 18:42:21 +02:00
model-wingflex.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
planet-aurora.eff
planet-cloudlayer.eff Remove requests to generate normals as these are no-ops, because 2020-05-03 07:29:34 +01:00
planet.eff Remove requests to generate normals as these are no-ops, because 2020-05-03 07:29:34 +01:00
procedural-light.eff
rain-layer.eff
reflect-bump-spec.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
reflect.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
road-high.eff osm2city building, road, railway materials. 2017-05-09 14:16:44 +01:00
road-low.eff osm2city building, road, railway materials. 2017-05-09 14:16:44 +01:00
road-mid.eff osm2city building, road, railway materials. 2017-05-09 14:16:44 +01:00
road.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
rock.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
runway-dds.eff
runway.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
scenery-lights.eff Fixed FOV side effect on light sprite size. 2021-09-04 13:41:02 +03:00
schemes.xml HDR: Optimize the G-Buffer and do not separate the occlusion texture 2021-08-27 00:03:43 +02:00
shadow-vol.eff Make Compositor default 2020-11-16 13:46:30 +01:00
shadow.eff Make Compositor default 2020-11-16 13:46:30 +01:00
skydome.eff HDR: Organize shadow-related files and add screen space shadows 2021-08-24 23:38:56 +02:00
space-combined.eff ALS model shader: allow dirt overlay to change surface reflectivity, add grain merge reflection type to space shader 2017-06-18 09:35:32 +03:00
space.eff
stars.eff HDR: Better technique ordering 2021-08-31 18:42:21 +02:00
surface-lights-directional.eff
surface-lights.eff Extend ALS flitering to more effects 2016-03-18 09:32:34 +02:00
terrain-default.eff Fix to overlays issue 2648 2021-12-05 14:09:27 +00:00
terrain-overlay.eff Fix to overlays issue 2648 2021-12-05 14:09:27 +00:00
text-default.eff Add shaders for osgText 2021-05-14 22:45:36 +02:00
thrust-flame.eff
transition-base-dirt.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
transition-base-grass-inverse.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
transition-base-grass-rock.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
transition-base-rock.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
transition.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
tree-european-deciduous.eff
tree-european-mixed.eff
tree-forest.eff
tree-grass.eff
tree.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
urban.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
water-dds.eff
water-inland.eff Cleanup: 2021-05-10 11:52:28 +02:00
water.eff Add object shadows to water 2021-12-05 14:15:27 +00:00
ws30-overlay.eff WS30: Separate out haze calculations 2022-01-18 21:13:29 +00:00
ws30-railway.eff WS30: Workaround for ALS Ultra road effect 2022-01-11 21:38:38 +00:00
ws30-road-high.eff WS30: Road Shader porting from osm2city 2022-01-12 21:32:55 +00:00
ws30-road-mid.eff WS30: Road Shader porting from osm2city 2022-01-12 21:32:55 +00:00
ws30-road.eff WS30: Road Shader porting from osm2city 2022-01-12 21:32:55 +00:00
ws30.eff WS30: Combined land and water shader 2022-02-05 15:24:02 +00:00
ws30water.eff HDR: Water rendering 2021-08-25 04:17:09 +02:00