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Erik Hofman 507f8f7f68 Gilberto Agostinho:
I did quite a lot of work on textures and materials lately and I'd like
to ask if someone could please take a look on it and maybe commit it to
FGDATA if judged positively.

Starting with commit 0da71d2288836df05548f5f343fe3977ebb2955f of my
repository (see
https://github.com/gilbertohasnofb/new-regional-textures/commits/master
) I did:

- improved urban effect for the Latin American city texture
- improved the Mediterranean city texture (and also better urban effect)
- created new textures for asphalt and concrete runways
- created a new industrial texture (as well as winter version and urban
effect)
- created winter versions for European 18th century city and town textures
- applied urban effect to European 18th century city and town textures
- created a new material in which small areas around 80 large cities
around the world in which the street lights have higher density (1000
for mega cities such as NY and Tokyo, 2000 for large cities such as
Munich and Dubai, while keeping the default 10000 for all the rest of
the globe)

I also created a texture with skid marks for Thorsten's new effect, but
we are still working on this one and this may not even be used.
Everything else is ready to go.

I know this is a lot of things to test, and as Thorsten pointed out in
the forum I it would be better if next time I submit my work in several
chunks (which makes testing easier). So I could break this new work like
that if necessary, but here is a reasonable plan for anyone willing to
test it as it is now:

- start at LIRN at noon during summer. Check the new asphalt runway.
Take off fly around the city centre (it's just in front of the airport).
Test the improved European 18th century city and town textures, as well
as the new industrial texture. Change the environment to winter and
check these three textures once again.
- start at KLAX at noon. Check the new concrete runway. Take off, change
the time to midnight and check the street lights (Los Angeles is a "mega
city" so should be very bright).
- start at SBRJ at noon and check the improved Latin American city
texture. Take off, change the time to midnight and check the street
lights (Rio de Janeiro is a "large city" so should be quite bright).
- start at DTTG @ runway 06 and check the town by the left of the
airport for the improved Mediterranean city texture.

Also, there are plenty of screenshots of this work starting with this
post here: http://forum.flightgear.org/viewtopic.php?f=5&t=26031&start=150#p261282
2015-10-30 10:24:13 +01:00
AI Merge /u/wkitty42/flightgear/ branch AI-paper-cut-bugs into next 2015-10-18 17:08:31 +00:00
Aircraft ki266 dme indicator: fix off-by-one error 2015-10-19 22:44:41 +02:00
Aircraft-uiuc fix path for beech99 doco 2002-05-01 01:27:18 +00:00
Airports Update *.dat files to 2013.10 state to match new terrain 2013-12-13 23:53:57 +01:00
Astro Brandon Craig Rhodes: 2003-11-27 16:55:39 +00:00
ATC Fix wrong ATIS for negative temperatures 2015-01-12 16:45:36 +01:00
Docs c172p auto-generated documentation 2015-07-24 19:43:45 +01:00
Effects Tentative procedural skid marks for paved runways, work in progress 2015-10-27 15:18:45 +02:00
Environment More work on rendering lighting in ALS, public domain NOAA image resources are gratefully acknowledged 2015-08-12 11:31:05 +03:00
Fonts Boeing CDU fonts 2015-01-27 16:08:42 +01:00
gui Ignore unnamed views in replay dialog 2015-07-24 18:30:40 +01:00
HLA hla: Bring the object model in line with fgviewer. 2012-12-16 17:46:34 +01:00
Huds Bugfix: HUD GPS data only shown if WP1 is valid. 2014-01-14 13:16:50 +00:00
Input thrustmaster: add all changes to make joystick functional 2015-06-10 18:52:49 +03:00
Lighting Cancel specular highlights due to sun at night 2012-07-12 09:27:35 +02:00
Materials Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
Models More work on rendering lighting in ALS, public domain NOAA image resources are gratefully acknowledged 2015-08-12 11:31:05 +03:00
MP Sync with VirtualAir (http://virtualair.sourceforge.net/). 2010-02-10 10:41:25 +00:00
Nasal Richard Harrison: 2015-10-26 12:56:11 +01:00
Navaids Calibrate the GS antenna height to match with FG sceanary 2014-03-27 14:33:43 -04:00
Phi Phi: implement missing property set in fgfs.js 2015-10-29 19:38:42 +01:00
Protocol FGCom: add silence threshold setting 2014-01-26 16:41:18 +01:00
Scenery Readd AI/ Models/ and Scenery/ with clean history 2015-03-07 22:11:00 +01:00
Shaders Tentative procedural skid marks for paved runways, work in progress 2015-10-27 15:18:45 +02:00
Sounds Convert to 11025Hz/8-bit whic is plenty enough for an audio file that has a cut-off frequency of 80Hz 2015-05-15 10:40:38 +02:00
Textures Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
Timezone Removed. 2000-11-03 20:18:05 +00:00
Translations Translating some missing French help entries 2015-07-27 21:36:00 +02:00
.gitignore Add gitignore file. 2012-02-18 14:26:17 +01:00
AtlasPalette Fix type 2005-01-31 14:20:38 +00:00
AUTHORS Updates in preparation for the 0.9.8 release. 2004-12-21 00:21:11 +00:00
ChangeLog text file updates. 2002-02-18 15:37:50 +00:00
COPYING Updates in preparation for the 0.9.8 release. 2004-12-21 00:21:11 +00:00
httpd-settings.xml Phi: move URL to the browsers root directory 2015-04-18 13:03:46 +02:00
joysticks.xml joysticks.xml: Manual revert of unintended changes from Alexis merge. 2010-10-29 20:43:09 +02:00
keyboard.xml Fix conflict Tab key vs cycle mouse mode 2014-01-16 19:11:58 +01:00
mice.xml able to change FoV in spring-loaded mode 2014-01-19 23:29:33 +01:00
NEWS Preparation for 0.9.11-pre1 release. 2007-05-15 16:09:55 +00:00
options.xml Update options.xml 2014-08-29 13:53:59 +02:00
preferences.xml Vertical offset for ALS landing lights by Wayne Bragg 2015-10-22 12:06:12 +03:00
README spelling fixes 2007-11-20 18:09:20 +00:00
README-textures-ng Stat adding Direct Draw Surface terrain textures 2011-09-05 12:01:45 +01:00
runfgfs.bat Initial revision. 2001-06-11 22:11:49 +00:00
Thanks Replace CC-BY-SA textures. 2015-07-05 19:49:32 +01:00
version Bump version to 3.7.0 2015-07-27 21:55:35 +02:00

Welcome to the FlightGear Flight Simulator project.
===================================================

The primary web page for this project is: http://www.flightgear.org

For basic installation instructions see the "INSTALL" file.

Before you can run FlightGear you will also need to download and
install the "base" package which is a collection of textures, sounds,
sample scenery, and other data files needed by the sim.

For additional install help for specific platforms please browse the
"docs-mini/" subdirectory.

More complete documentation is available from our web page as a
separate distribution.

Please take a look at the "Thanks" file for a list of people who have
contributed to this project.  If you have contributed something but
don't find your name in this file.  Please send a polite reminder to
http://www.flightgear.org/~curt

For a summary of changes/additions by version see the "NEWS" file.

This project is GPL'd.  For complete details on our licensing please
see the "COPYING" file.

For information on available mailing lists, mailing list archives, and
other available source code and documentation, please visit our web
site.

FlightGear is a product of the collaboration of large international
group of volunteers.  FlightGear is a work in progress.  FlightGear
comes with no warranty.  We hope you enjoy FlightGear and/or find it
of some value!