167 lines
4.9 KiB
XML
167 lines
4.9 KiB
XML
<?xml version="1.0"?>
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<PropertyList>
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<name>Caribbean</name>
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<area>
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<lon1>-85.0</lon1>
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<lon2>-40.0</lon2>
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<lat1>11.0</lat1>
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<lat2>25.0</lat2>
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</area>
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<!-- REGIONAL DEFINITIONS - CARIBBEAN ISLANDS -->
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<material include="Materials/regions/caribbean-common.xml">
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<effect>Effects/forest</effect>
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<name>MixedForestCover</name>
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<name>MixedForest</name>
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<name>RainForest</name>
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<name>EvergreenBroadCover</name>
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<texture>Terrain/rainforest-hawaii.png</texture>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>5000000.0</light-coverage>
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<wood-coverage>4000.0</wood-coverage>
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<rolling-friction>1</rolling-friction>
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<bumpiness>0.95</bumpiness>
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</material>
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<material include="Materials/regions/caribbean-common.xml">
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<name>Town</name>
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<name>SubUrban</name>
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<texture>Terrain/town-europe.png</texture>
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<object-mask>Terrain/town-europe.mask.png</object-mask>
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<xsize>1024</xsize>
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<ysize>1024</ysize>
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<light-coverage>100000.0</light-coverage>
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<emissive>
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<r>0.05</r>
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<g>0.05</g>
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<b>0.02</b>
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<a>1.0</a>
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</emissive>
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<object-group include="Materials/base/town-buildings.xml"/>
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<building-coverage>500.0</building-coverage>
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<building-small-ratio>0.9</building-small-ratio>
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<building-medium-ratio>0.1</building-medium-ratio>
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<building-large-ratio>0.0</building-large-ratio>
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<wood-coverage>5000.0</wood-coverage>
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</material>
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<!-- Caribbean city -->
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<material include="Materials/regions/caribbean-common.xml">
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<name>BuiltUpCover</name>
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<name>Urban</name>
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<effect>Effects/urban</effect>
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<texture-set>
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<texture>Terrain/city1.png</texture>
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<texture n="2">Terrain/city1-relief-light.png</texture>
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</texture-set>
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<texture-set>
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<texture>Terrain/city2.png</texture>
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<texture n="2">Terrain/city2-relief-light.png</texture>
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</texture-set>
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<object-mask>Terrain/city1.mask.png</object-mask>
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<object-mask>Terrain/city2.mask.png</object-mask>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<light-coverage>100000.0</light-coverage>
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<emissive>
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<r>0.05</r>
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<g>0.05</g>
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<b>0.02</b>
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<a>1.0</a>
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</emissive>
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<object-group include="Materials/base/town-buildings.xml"/>
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<building-small-ratio>0.7</building-small-ratio>
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<building-medium-ratio>0.3</building-medium-ratio>
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<building-large-ratio>0.0</building-large-ratio>
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<building-coverage>500.0</building-coverage>
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<wood-coverage>5000.0</wood-coverage>
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</material>
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<material include="Materials/regions/caribbean-common.xml">
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<name>GolfCourse</name>
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<texture>Terrain/golfcourse1.png</texture>
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<object-mask>Terrain/golfcourse1.mask.png</object-mask>
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<xsize>800</xsize>
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<ysize>800</ysize>
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<light-coverage>2000000.0</light-coverage>
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<diffuse>
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<r>0.9</r>
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<g>0.95</g>
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<b>0.9</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.3</bumpiness>
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<load-resistance>1e30</load-resistance>
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<wood-coverage>1000.0</wood-coverage>
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</material>
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<material include="Materials/regions/caribbean-common.xml">
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<effect>Effects/crop</effect>
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<name>DryCropPastureCover</name>
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<name>DryCrop</name>
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<name>MixedCropPastureCover</name>
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<name>MixedCrop</name>
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<name>ComplexCrop</name>
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<texture>Terrain/mixedcrop-caribbean.png</texture>
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<object-mask>Terrain/mixedcrop4.mask.png</object-mask>
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<diffuse>
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<r>0.0</r>
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<g>0.9</g>
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<b>0.0</b>
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<a>1.0</a>
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</diffuse>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.7</bumpiness>
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<load-resistance>1e30</load-resistance>
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<object-group include="Materials/regions/caribbean-farm-buildings.xml"/>
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<wood-coverage>1000.0</wood-coverage>
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</material>
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<material include="Materials/regions/caribbean-common.xml">
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<name>GrassCover</name>
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<name>BareTundraCover</name>
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<name>MixedTundraCover</name>
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<name>Cemetery</name>
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<effect>Effects/landmass-nowood</effect>
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<texture>Terrain/grass-caribbean.png</texture>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>4000000.0</light-coverage>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.15</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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</PropertyList>
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