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fgdata/Aircraft/Generic/Effects
2015-05-21 11:28:21 +03:00
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CubeCrosses Comit- maybe wrong, still learning ;- 2010-07-04 14:03:38 +02:00
CubeMaps Adjust reflection strength on random buildings; add and use a new cubemap for the random buildings. 2012-09-14 00:12:49 +03:00
fgfs-sky2 Add runway rain effect (experimental) 2011-11-27 23:12:59 +00:00
PersistentContrails Migrate to .dds 2011-08-13 11:49:00 +01:00
ReflectMaps Effects/model-default.eff move skydome to technique 5 to provide more headroom 2012-03-31 15:00:36 +03:00
Thruster Procedural thruster flames, work in progress 2015-05-21 11:28:21 +03:00
FresnelLookUp.png Add reflection effects 2010-04-03 18:56:02 +00:00
Fuselagereflect.eff new version of Fuselage reflect generic by Skyop 2011-04-05 01:55:52 +02:00
glass_shader.png Add Alexis Bory's nice glass shader texture for general use 2009-01-05 17:31:58 +00:00
Gradients.png Remove intermediate quality settings from the ubershader. Fix a texture. 2014-01-15 23:30:03 +01:00
greymap.png new version of Fuselage reflect generic by Skyop 2011-04-05 01:55:52 +02:00
null_bumpspec.png Effects/model-default.eff move skydome to technique 5 to provide more headroom 2012-03-31 15:00:36 +03:00
rain-nose.xml Remove leading "/" 2009-01-16 17:02:41 +00:00
rain-port.xml Remove leading "/" 2009-01-16 17:02:41 +00:00
rain-stbd.xml Remove leading "/" 2009-01-16 17:02:41 +00:00
rain-tail.xml Remove leading "/" 2009-01-16 17:02:41 +00:00
Rainbow.png Add reflection effects 2010-04-03 18:56:02 +00:00
smoke.png Add generic tyre smoke 2008-10-05 22:53:41 +00:00
tyre-smoke-nose.xml Remove leading "/" 2009-01-16 17:02:41 +00:00
tyre-smoke-port.xml Remove leading "/" 2009-01-16 17:02:41 +00:00
tyre-smoke-stbd.xml Remove leading "/" 2009-01-16 17:02:41 +00:00
window_frost.png Interior glass effect with dynamic environment response for ALS 2015-03-10 13:43:08 +02:00