4a1761de5d
I've added reheat to the engines to simulate water injection and then tweaked it so that it's just about possible to take off with the full fuel load/ferry configuration (a little under the mtow - 420,000lbs vs 450,000lbs). It's interesting to note that the normal combat tow for the F model was 291,570lbs - equivilent to a fuel load of about 0.46 (this would actually leave you with more fuel than in real life because some of that weight would be the weapons load but here it's fuel) Anyway, I've added all this info to the readme and explained some of the reasoning behind the fdm there. It still doesn't reach the correct altitudes, and certainly not with a full fuel load, but it starts getting into the right ball park at combat tow. I've also replaced the transparent instruments on the mini panel with some text/digital ones. I wanted more accurate numbers when I was monitoring the effects of fdm changes and the dials just didn't give the detail. They aren't perfect and be difficult to see against certain backgrounds and in certain lighting conditions but what the hey - nearly everything I do is a bit of an experiment;) Something I've noticed is that since I've started identifying flight surfaces and gear components individually I've noticed some problems with the flaps and gear in replay. I address the left and right flaps independently so they have left&right-flap-pos-norms and don't get controlled by the replay mechanism which must refer to the single flap-pos-norm. There's a similar thing with the gear - I have to identify them individually so I can animate them properly so on the b52 there're six gear elements but only the first three are actioned in replay. Personally, I think that the only way around this will be to provide control-overrides for all these items, much like there're the AP control overrides for throttle etc.
191 lines
5 KiB
XML
Executable file
191 lines
5 KiB
XML
Executable file
<?xml version="1.0"?>
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<!--
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************************************************************************
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B52-H set file.
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2002-12-17 Lee Elliott leee-fgfs@spatial.freeserve.co.uk
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************************************************************************
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-->
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<PropertyList>
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<sim>
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<flight-model>yasim</flight-model>
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<aero>b52-yasim</aero>
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<fuel-fraction>1.0</fuel-fraction>
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<sound>
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<audible>true</audible>
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<path>Aircraft/b52/Sounds/b52-sound.xml</path>
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</sound>
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<panel>
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<path>Aircraft/b52/Panels/b52-vfr-panel.xml</path>
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</panel>
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<panel_2>
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<path>Aircraft/b52/Panels/b52-mini-panel.xml</path>
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</panel_2>
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<hud>
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<path>Aircraft/b52/Huds/b52-hud1.xml</path>
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<visibility>true</visibility>
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</hud>
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<model>
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<path>Aircraft/b52/Models/b52-model.xml</path>
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</model>
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<systems>
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<electrical>
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<path>Aircraft/b52/Systems/b52-electrical.xml</path>
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</electrical>
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</systems>
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<chase-distance-m type="double" archive="y">-70.0</chase-distance-m>
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</sim>
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<controls>
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<flight>
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<elevator-trim type="float">-0.07</elevator-trim>
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</flight>
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</controls>
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<!-- Keboard changes -->
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<!-- Brakes -->
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<input>
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<keyboard>
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<key n="91">
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<binding>
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<step type="double">-1.0</step>
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</binding>
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</key>
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<key n="93">
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<binding>
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<step type="double">1.0</step>
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</binding>
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</key>
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<key n="98">
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<desc>Apply all brakes</desc>
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<name>b</name>
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<binding n= "0">
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<command>property-assign</command>
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<property>/controls/gear/gear[0]/wheel[0]/brake</property>
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<property>/controls/gear/gear[0]/wheel[1]/brake</property>
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<value type="double">1.0</value>
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</binding>
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<binding n= "1">
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<command>property-assign</command>
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<property>/controls/gear/gear[1]/wheel[0]/brake</property>
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<property>/controls/gear/gear[1]/wheel[1]/brake</property>
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<value type="double">1.0</value>
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</binding>
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<binding n= "2">
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<command>property-assign</command>
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<property>/controls/gear/gear[2]/wheel[0]/brake</property>
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<property>/controls/gear/gear[2]/wheel[1]/brake</property>
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<value type="double">1.0</value>
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</binding>
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<binding n= "3">
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<command>property-assign</command>
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<property>/controls/gear/gear[3]/wheel[0]/brake</property>
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<property>/controls/gear/gear[3]/wheel[1]/brake</property>
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<value type="double">1.0</value>
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</binding>
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<mod-up>
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<desc>Release all brakes</desc>
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<binding n= "0">
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<command>property-assign</command>
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<property>/controls/gear/gear[0]/wheel[0]/brake</property>
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<property>/controls/gear/gear[0]/wheel[1]/brake</property>
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<value type="double">0.0</value>
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</binding>
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<binding n= "1">
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<command>property-assign</command>
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<property>/controls/gear/gear[1]/wheel[0]/brake</property>
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<property>/controls/gear/gear[1]/wheel[1]/brake</property>
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<value type="double">0.0</value>
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</binding>
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<binding n= "2">
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<command>property-assign</command>
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<property>/controls/gear/gear[2]/wheel[0]/brake</property>
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<property>/controls/gear/gear[2]/wheel[1]/brake</property>
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<value type="double">0.0</value>
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</binding>
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<binding n= "3">
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<command>property-assign</command>
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<property>/controls/gear/gear[3]/wheel[0]/brake</property>
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<property>/controls/gear/gear[3]/wheel[1]/brake</property>
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<value type="double">0.0</value>
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</binding>
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</mod-up>
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</key>
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</keyboard>
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</input>
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<autopilot>
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<config>
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<min-climb-speed-kt type="float">110.0</min-climb-speed-kt>
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<best-climb-speed-kt type="float">554.0</best-climb-speed-kt>
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<target-climb-rate-fpm type="float">3000.0</target-climb-rate-fpm>
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<target-descent-rate-fpm type="float">2000.0</target-descent-rate-fpm>
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<elevator-adj-factor type="float">800.0</elevator-adj-factor>
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<terrain-follow-factor type="float">16.0</terrain-follow-factor>
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<integral-contribution type="float">0.005</integral-contribution>
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<max-aileron type="float">1.0</max-aileron>
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<max-roll-deg type="float">40.0</max-roll-deg>
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<roll-out-deg type="float">15.0</roll-out-deg>
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<roll-out-smooth-deg type="float">15.0</roll-out-smooth-deg>
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<zero-pitch-throttle type="float">0.5</zero-pitch-throttle>
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<zero-pitch-trim-full-throttle type="float">0.001</zero-pitch-trim-full-throttle>
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</config>
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<settings>
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<speed-kt type="double">310.0</speed-kt>
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</settings>
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</autopilot>
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<!-- Engine indexes -->
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<engines>
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<engine n="0">
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<engine-num type="int">0</engine-num>
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</engine>
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<engine n="1">
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<engine-num type="int">1</engine-num>
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</engine>
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<engine n="2">
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<engine-num type="int">2</engine-num>
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</engine>
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<engine n="3">
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<engine-num type="int">3</engine-num>
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</engine>
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<engine n="4">
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<engine-num type="int">4</engine-num>
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</engine>
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<engine n="5">
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<engine-num type="int">5</engine-num>
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</engine>
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<engine n="6">
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<engine-num type="int">6</engine-num>
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</engine>
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<engine n="7">
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<engine-num type="int">7</engine-num>
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</engine>
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</engines>
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</PropertyList>
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