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fgdata/Effects
2013-01-21 13:57:18 +02:00
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airfield.eff The ultra-terrain shader 2013-01-21 13:57:18 +02:00
ambient.eff Allow to adjust ambient occlusion strength 2012-05-18 09:00:48 +02:00
bloom-blur-1.eff Bloom effect for the Rembrandt renderer 2012-05-12 13:06:45 +02:00
bloom-blur-2.eff Bloom effect for the Rembrandt renderer 2012-05-12 13:06:45 +02:00
bloom-combine.eff Bloom effect for the Rembrandt renderer 2012-05-12 13:06:45 +02:00
blur.eff Avoid duplication of fullscreen vertex shader 2012-05-12 11:47:18 +02:00
bowwave.eff Missed a couple of effects 2012-11-18 00:39:17 +02:00
building.eff Ubershader fixes 2013-01-17 11:32:00 +02:00
bumpspec.eff Missed a couple of effects 2012-11-18 00:39:17 +02:00
chrome.eff Provide some reasonable default textures 2009-11-17 06:23:12 +00:00
cloud-models.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
cloud-static.eff Atmospheric Light Scattering update 2012-12-05 20:31:27 +00:00
cloud.eff Do not render cloudlets on the back half of the cloud at ranges 2012-12-16 22:20:23 +00:00
clouds-box.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
clouds-layered.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
clouds-thick.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
clouds-thin.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
clouds-thinlayer.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
crop.eff Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing. 2012-11-18 00:39:02 +02:00
cropgrass.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
default-pipeline.xml Rembrandt: Add debugging properties and fix transparency issues. Side effect: light are not fogged (may be added in the light shader later) and depth buffer precision issues on light are more visible due to near plane really near (0.1m) 2012-07-14 13:09:42 +02:00
display.eff Add film wear to the cinema postprocessing effects 2012-08-05 18:51:02 +02:00
flutter.eff Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing. 2012-11-18 00:39:02 +02:00
fog.eff Rembrandt: Add debugging properties and fix transparency issues. Side effect: light are not fogged (may be added in the light shader later) and depth buffer precision issues on light are more visible due to near plane really near (0.1m) 2012-07-14 13:09:42 +02:00
forest.eff Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing. 2012-11-18 00:39:02 +02:00
glacier.eff Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing. 2012-11-18 00:39:02 +02:00
herbtundra.eff Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing. 2012-11-18 00:39:02 +02:00
landmass-nowood.eff Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves 2010-04-11 08:36:36 +00:00
landmass-scrub.eff Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves 2010-04-11 08:36:36 +00:00
landmass.eff Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing. 2012-11-18 00:39:02 +02:00
lfeat.eff Fix linear features transparency 2012-11-01 21:43:25 +02:00
light-cone.eff Issue #203: fix white light cones. Still no fix for night-lighting though. 2011-09-22 16:53:47 +02:00
light-point.eff Syntax change for deferred buffers 2012-05-12 09:19:58 +02:00
light-spot.eff Syntax change for deferred buffers 2012-05-12 09:19:58 +02:00
lightmap.eff Correct lightmap condition property 2012-03-21 23:04:06 +01:00
material-diffuse.eff Issue 209: fix up inheritance of color mode uniform in material animation effect 2010-12-20 09:39:06 +01:00
material-off.eff Issue 209: fix up inheritance of color mode uniform in material animation effect 2010-12-20 09:39:06 +01:00
model-combined-deferred.eff Ubershader fixes 2013-01-17 11:32:00 +02:00
model-combined-transparent.eff Ubershader fixes 2013-01-17 11:32:00 +02:00
model-combined.eff Ubershader fixes 2013-01-17 11:32:00 +02:00
model-default.eff Atmospheric Light Scattering update 2012-12-05 20:31:27 +00:00
model-transparent.eff Effect for registering transparent surfaces 2012-03-30 22:12:27 +02:00
rain-layer.eff Terrain Haze v1.3 2012-04-26 17:22:58 +03:00
reflect-bump-spec.eff Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing. 2012-11-18 00:39:02 +02:00
reflect.eff Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing. 2012-11-18 00:39:02 +02:00
runway-dds.eff Make runway effect use png textures by default. Add runway png normalmap. Provide runway-dds.eff 2012-02-23 23:56:28 +02:00
runway.eff The ultra-terrain shader 2013-01-21 13:57:18 +02:00
skydome.eff Atmospheric Light Scattering update 2012-12-05 20:31:27 +00:00
ssao-blur-1.eff Screen space ambient occlusion effect 2012-05-12 09:20:07 +02:00
ssao-blur-2.eff Screen space ambient occlusion effect 2012-05-12 09:20:07 +02:00
ssao.eff Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..) 2012-08-05 18:28:47 +02:00
sunlight.eff Get rid of TexGen magic and do the projective texturing for shadow mapping ourself 2012-06-27 21:04:51 +02:00
terrain-default.eff The ultra-terrain shader 2013-01-21 13:57:18 +02:00
test.eff Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties. 2011-12-12 17:04:36 +01:00
transition-base-dirt.eff fix transition.eff copy paste failure, and enable the slider selectively under Rembrandt. 2012-06-30 14:55:52 +03:00
transition-base-grass-inverse.eff cleanup and optimization of dds terrain textures 2012-07-07 23:43:53 +03:00
transition-base-grass-rock.eff fix transition.eff copy paste failure, and enable the slider selectively under Rembrandt. 2012-06-30 14:55:52 +03:00
transition-base-rock.eff fix transition.eff copy paste failure, and enable the slider selectively under Rembrandt. 2012-06-30 14:55:52 +03:00
transition.eff Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing. 2012-11-18 00:39:02 +02:00
tree.eff Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing. 2012-11-18 00:39:02 +02:00
urban.eff The ultra-terrain shader 2013-01-21 13:57:18 +02:00
water-dds.eff Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
water-inland.eff Atmospheric Light Scattering update 2012-12-05 20:31:27 +00:00
water.eff The ultra-terrain shader 2013-01-21 13:57:18 +02:00