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fgdata/Nasal/canvas/api/svgcanvas.nas

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# SPDX-License-Identifier: GPL-2.0-or-later
#
# NOTE! This copyright does *not* cover user models that use these Nasal
# services by normal function calls - this is merely considered normal use
# of the code, and does *not* fall under the heading of "derived work."
#-------------------------------------------------------------------------------
# svgcanvas.nas - base class to populate canvas from SVG and animate elements
# author: jsb
# created: 06/2020
#-------------------------------------------------------------------------------
# Examples:
# var myCanvas = SVGCanvas.new("mySVG");
# myCanvas.loadsvg("myfile.svg", ["foo", "bar"]);
#
# to hide/show a SVG element based on a property you can use:
# var L = setlistener("/controls/foo", myCanvas._makeListener_showHide("foo"));
#
# to animate a SVG element you can use:
# myCanvas["bar"].setTranslation(10,20);
#-------------------------------------------------------------------------------
var SVGCanvas = {
colors: canvas.colors,
# constructor
# name: name of canvas
# settings: hash with canvas settings
new: func(name, settings=nil) {
var canvas_settings = {
"name": "SVG_canvas",
"size": [1024,1024],
"view": [1024,1024],
"mipmapping": 1
};
if (settings != nil) {
# override defaults
foreach (var key; keys(settings)) {
canvas_settings[key] = settings[key];
}
}
canvas_settings["name"] = name;
var obj = {
parents: [me],
_canvas: canvas.new(canvas_settings),
_root: nil,
name: name,
};
obj._root = obj._canvas.createGroup();
return obj;
},
# loadSVG - loads SVG file and create canvas.element objects for given IDs
# file: filename to load
# svg_keys: vector of id strings
# options: options to canvas.parsesvg
loadSVG: func(file, svg_keys, options=nil) {
var default_options = {
"default-font-family": "LiberationSans",
"default-font-weight": "",
"default-font-style": "",
};
if (ishash(options)) {
# override defaults
foreach (var key; keys(options)) {
default_options[key] = options[key];
}
}
if (canvas.parsesvg(me._root, file, default_options)) {
# create nasal variables for SVG elements;
foreach (var key; svg_keys) {
me[key] = me._root.getElementById(key);
if (me[key] != nil) {
me._updateClip(key);
}
else logprint(DEV_WARN, " loadSVG: id '", key, "' not found in SVG file");
}
}
return me;
},
# openInWindow - opens the canvas in a window
# window_size: vector [size_x, size_y] passed to canvas.Window.new
# returns canvas.window object
asWindow: func(window_size) {
if (me["window"] != nil)
return me.window;
me.window = canvas.Window.new(window_size, "dialog");
me.window.set('title', me.name)
.set("resize", 1)
.setCanvas(me._canvas);
me.window.lockAspectRatio(1);
me.window.del = func() {
call(canvas.Window.del, [], me, var err = []);
me.window = nil;
}
return me.window
},
getPath: func {
return me._canvas.getPath();
},
getCanvas: func {
return me._canvas;
},
getRoot: func {
return me._root;
},
# svgkey: id of text element to updateTextElement
# text: new text
updateTextElement: func(svgkey, text, color = nil) {
if (me[svgkey] == nil or !isa(me[svgkey], canvas.Text)) {
logprint(DEV_ALERT, "updateTextElement(): Invalid argument ", svgkey);
return;
}
me[svgkey].setText(text);
if (color != nil) {
if (isvec(color)) me[svgkey].setColor(color);
elsif (isstr(color)) me[svgkey].setColor(me.colors[color]);
}
return me;
},
#--------------------------------------------------------------
# private methods, to be used in this and derived classes only
#--------------------------------------------------------------
_updateClip: func(key) {
var clip_elem = me._root.getElementById(key~"_clip");
if (clip_elem != nil) {
clip_elem.setVisible(0);
me[key].setClipByElement(clip_elem);
}
},
# returns generic listener to show/hide element(s)
# svgkeys: can be a string referring to a single element
# or vector of strings referring to SVG elements
# (hint: if possible, group elements in SVG and animate group)
# value: optional value to trigger show(); otherwise node.value will be implicitly treated as bool
_makeListener_showHide: func(svgkeys, value=nil) {
if (value == nil) {
if (isvec(svgkeys)) {
return func(n) {
if (n.getValue())
foreach (var key; svgkeys) me[key].show();
else
foreach (var key; svgkeys) me[key].hide();
}
}
else {
return func(n) {
if (n.getValue()) me[svgkeys].show();
else me[svgkeys].hide();
}
}
}
else {
if (isvec(svgkeys)) {
return func(n) {
if (n.getValue() == value)
foreach (var key; svgkeys) me[key].show();
else
foreach (var key; svgkeys) me[key].hide();
};
}
else {
return func(n) {
if (n.getValue() == value) me[svgkeys].show();
else me[svgkeys].hide();
};
}
}
},
# returns listener to set rotation of element(s)
# svgkeys: can be a string referring to a single element
# or vector of strings referring to SVG elements
# factors: optional, number (if svgkeys is a single key) or hash of numbers
# {"svgkey" : factor}, missing keys will be treated as 1
_makeListener_rotate: func(svgkeys, factors=nil) {
if (factors == nil) {
if (isvec(svgkeys)) {
return func(n) {
var value = n.getValue() or 0;
foreach (var key; svgkeys) {
me[key].setRotation(value);
}
}
}
else {
return func(n) {
var value = n.getValue() or 0;
me[svgkeys].setRotation(value);
}
}
}
else {
if (isvec(svgkeys)) {
return func(n) {
var value = n.getValue() or 0;
foreach (var key; svgkeys) {
var factor = factors[key] or 1;
me[key].setRotation(value * factor);
}
};
}
else {
return func(n) {
var value = n.getValue() or 0;
var factor = num(factors) or 1;
me[svgkeys].setRotation(value * factor);
};
}
}
},
# returns listener to set translation of element(s)
# svgkeys: can be a string referring to a single element
# or vector of strings referring to SVG elements
# factors: number (if svgkeys is a single key) or hash of numbers
# {"svgkey" : factor}, missing keys will be treated as 0 (=no op)
_makeListener_translate: func(svgkeys, fx, fy) {
if (isvec(svgkeys)) {
var x = num(fx) or 0;
var y = num(fy) or 0;
if (ishash(fx) or ishash(fy)) {
return func(n) {
foreach (var key; svgkeys) {
var value = n.getValue() or 0;
if (ishash(fx)) x = fx[key] or 0;
if (ishash(fy)) y = fy[key] or 0;
me[key].setTranslation(value * x, value * y);
}
};
}
else {
return func(n) {
foreach (var key; svgkeys) {
var value = n.getValue() or 0;
me[key].setTranslation(value * x, value * y);
}
};
}
}
else {
if (num(fx) == nil or num(fy) == nil) {
logprint(DEV_ALERT, "_makeListener_translate(): Error, factor not a number.");
return func ;
}
return func(n) {
var value = n.getValue() or 0;
if (num(value) == nil)
value = 0;
me[svgkeys].setTranslation(value * fx, value * fy);
};
}
},
# returns generic listener to change element color
# svgkeys: can be a string referring to a single element
# or vector of strings referring to SVG elements
# (hint: putting elements in a SVG group (if possible) might be easier)
# colors can be either a vector e.g. [r,g,b] or "name" from me.colors
_makeListener_setColor: func(svgkeys, color_true, color_false) {
var col_0 = isvec(color_false) ? color_false : me.colors[color_false];
var col_1 = isvec(color_true) ? color_true : me.colors[color_true];
if (isvec(svgkeys) ) {
return func(n) {
if (n.getValue())
foreach (var key; svgkeys) me[key].setColor(col_1);
else
foreach (var key; svgkeys) me[key].setColor(col_0);
};
}
else {
return func(n) {
if (n.getValue()) me[svgkeys].setColor(col_1);
else me[svgkeys].setColor(col_0);
};
}
},
_makeListener_updateText: func(svgkeys, format="%s", default="") {
if (isvec(svgkeys)) {
return func(n) {
foreach (var key; svgkeys) {
me.updateTextElement(key, sprintf(format, n.getValue() or default));
}
};
}
else {
return func(n) {
me.updateTextElement(svgkeys, sprintf(format, n.getValue() or default));
};
}
},
};