303 lines
10 KiB
Text
303 lines
10 KiB
Text
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# SPDX-License-Identifier: GPL-2.0-or-later
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#
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# NOTE! This copyright does *not* cover user models that use these Nasal
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# services by normal function calls - this is merely considered normal use
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# of the code, and does *not* fall under the heading of "derived work."
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#-------------------------------------------------------------------------------
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# svgcanvas.nas - base class to populate canvas from SVG and animate elements
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# author: jsb
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# created: 06/2020
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#-------------------------------------------------------------------------------
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# Examples:
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# var myCanvas = SVGCanvas.new("mySVG");
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# myCanvas.loadsvg("myfile.svg", ["foo", "bar"]);
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#
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# to hide/show a SVG element based on a property you can use:
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# var L = setlistener("/controls/foo", myCanvas._makeListener_showHide("foo"));
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#
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# to animate a SVG element you can use:
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# myCanvas["bar"].setTranslation(10,20);
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#-------------------------------------------------------------------------------
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var SVGCanvas = {
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colors: canvas.colors,
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# constructor
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# name: name of canvas
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# settings: hash with canvas settings
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new: func(name, settings=nil) {
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var canvas_settings = {
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"name": "SVG_canvas",
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"size": [1024,1024],
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"view": [1024,1024],
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"mipmapping": 1
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};
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if (settings != nil) {
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# override defaults
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foreach (var key; keys(settings)) {
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canvas_settings[key] = settings[key];
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}
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}
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canvas_settings["name"] = name;
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var obj = {
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parents: [me],
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_canvas: canvas.new(canvas_settings),
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_root: nil,
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name: name,
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};
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obj._root = obj._canvas.createGroup();
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return obj;
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},
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# loadSVG - loads SVG file and create canvas.element objects for given IDs
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# file: filename to load
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# svg_keys: vector of id strings
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# options: options to canvas.parsesvg
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loadSVG: func(file, svg_keys, options=nil) {
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var default_options = {
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"default-font-family": "LiberationSans",
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"default-font-weight": "",
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"default-font-style": "",
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};
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if (ishash(options)) {
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# override defaults
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foreach (var key; keys(options)) {
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default_options[key] = options[key];
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}
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}
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if (canvas.parsesvg(me._root, file, default_options)) {
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# create nasal variables for SVG elements;
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foreach (var key; svg_keys) {
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me[key] = me._root.getElementById(key);
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if (me[key] != nil) {
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me._updateClip(key);
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}
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else logprint(DEV_WARN, " loadSVG: id '", key, "' not found in SVG file");
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}
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}
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return me;
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},
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# openInWindow - opens the canvas in a window
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# window_size: vector [size_x, size_y] passed to canvas.Window.new
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# returns canvas.window object
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asWindow: func(window_size) {
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if (me["window"] != nil)
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return me.window;
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me.window = canvas.Window.new(window_size, "dialog");
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me.window.set('title', me.name)
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.set("resize", 1)
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.setCanvas(me._canvas);
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me.window.lockAspectRatio(1);
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me.window.del = func() {
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call(canvas.Window.del, [], me, var err = []);
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me.window = nil;
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}
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return me.window
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},
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getPath: func {
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return me._canvas.getPath();
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},
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getCanvas: func {
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return me._canvas;
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},
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getRoot: func {
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return me._root;
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},
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# svgkey: id of text element to updateTextElement
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# text: new text
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updateTextElement: func(svgkey, text, color = nil) {
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if (me[svgkey] == nil or !isa(me[svgkey], canvas.Text)) {
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logprint(DEV_ALERT, "updateTextElement(): Invalid argument ", svgkey);
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return;
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}
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me[svgkey].setText(text);
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if (color != nil) {
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if (isvec(color)) me[svgkey].setColor(color);
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elsif (isstr(color)) me[svgkey].setColor(me.colors[color]);
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}
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return me;
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},
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#--------------------------------------------------------------
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# private methods, to be used in this and derived classes only
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#--------------------------------------------------------------
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_updateClip: func(key) {
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var clip_elem = me._root.getElementById(key~"_clip");
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if (clip_elem != nil) {
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clip_elem.setVisible(0);
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me[key].setClipByElement(clip_elem);
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}
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},
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# returns generic listener to show/hide element(s)
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# svgkeys: can be a string referring to a single element
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# or vector of strings referring to SVG elements
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# (hint: if possible, group elements in SVG and animate group)
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# value: optional value to trigger show(); otherwise node.value will be implicitly treated as bool
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_makeListener_showHide: func(svgkeys, value=nil) {
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if (value == nil) {
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if (isvec(svgkeys)) {
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return func(n) {
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if (n.getValue())
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foreach (var key; svgkeys) me[key].show();
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else
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foreach (var key; svgkeys) me[key].hide();
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}
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}
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else {
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return func(n) {
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if (n.getValue()) me[svgkeys].show();
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else me[svgkeys].hide();
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}
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}
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}
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else {
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if (isvec(svgkeys)) {
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return func(n) {
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if (n.getValue() == value)
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foreach (var key; svgkeys) me[key].show();
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else
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foreach (var key; svgkeys) me[key].hide();
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};
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}
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else {
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return func(n) {
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if (n.getValue() == value) me[svgkeys].show();
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else me[svgkeys].hide();
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};
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}
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}
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},
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# returns listener to set rotation of element(s)
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# svgkeys: can be a string referring to a single element
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# or vector of strings referring to SVG elements
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# factors: optional, number (if svgkeys is a single key) or hash of numbers
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# {"svgkey" : factor}, missing keys will be treated as 1
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_makeListener_rotate: func(svgkeys, factors=nil) {
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if (factors == nil) {
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if (isvec(svgkeys)) {
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return func(n) {
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var value = n.getValue() or 0;
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foreach (var key; svgkeys) {
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me[key].setRotation(value);
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}
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}
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}
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else {
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return func(n) {
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var value = n.getValue() or 0;
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me[svgkeys].setRotation(value);
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}
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}
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}
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else {
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if (isvec(svgkeys)) {
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return func(n) {
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var value = n.getValue() or 0;
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foreach (var key; svgkeys) {
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var factor = factors[key] or 1;
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me[key].setRotation(value * factor);
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}
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};
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}
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else {
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return func(n) {
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var value = n.getValue() or 0;
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var factor = num(factors) or 1;
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me[svgkeys].setRotation(value * factor);
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};
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}
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}
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},
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# returns listener to set translation of element(s)
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# svgkeys: can be a string referring to a single element
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# or vector of strings referring to SVG elements
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# factors: number (if svgkeys is a single key) or hash of numbers
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# {"svgkey" : factor}, missing keys will be treated as 0 (=no op)
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_makeListener_translate: func(svgkeys, fx, fy) {
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if (isvec(svgkeys)) {
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var x = num(fx) or 0;
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var y = num(fy) or 0;
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if (ishash(fx) or ishash(fy)) {
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return func(n) {
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foreach (var key; svgkeys) {
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var value = n.getValue() or 0;
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if (ishash(fx)) x = fx[key] or 0;
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if (ishash(fy)) y = fy[key] or 0;
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me[key].setTranslation(value * x, value * y);
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}
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};
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}
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else {
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return func(n) {
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foreach (var key; svgkeys) {
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var value = n.getValue() or 0;
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me[key].setTranslation(value * x, value * y);
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}
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};
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}
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}
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else {
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if (num(fx) == nil or num(fy) == nil) {
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logprint(DEV_ALERT, "_makeListener_translate(): Error, factor not a number.");
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return func ;
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}
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return func(n) {
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var value = n.getValue() or 0;
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if (num(value) == nil)
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value = 0;
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me[svgkeys].setTranslation(value * fx, value * fy);
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};
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}
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},
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# returns generic listener to change element color
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# svgkeys: can be a string referring to a single element
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# or vector of strings referring to SVG elements
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# (hint: putting elements in a SVG group (if possible) might be easier)
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# colors can be either a vector e.g. [r,g,b] or "name" from me.colors
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_makeListener_setColor: func(svgkeys, color_true, color_false) {
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var col_0 = isvec(color_false) ? color_false : me.colors[color_false];
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var col_1 = isvec(color_true) ? color_true : me.colors[color_true];
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if (isvec(svgkeys) ) {
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return func(n) {
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if (n.getValue())
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foreach (var key; svgkeys) me[key].setColor(col_1);
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else
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foreach (var key; svgkeys) me[key].setColor(col_0);
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};
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}
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else {
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return func(n) {
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if (n.getValue()) me[svgkeys].setColor(col_1);
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else me[svgkeys].setColor(col_0);
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};
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}
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},
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_makeListener_updateText: func(svgkeys, format="%s", default="") {
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if (isvec(svgkeys)) {
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return func(n) {
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foreach (var key; svgkeys) {
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me.updateTextElement(key, sprintf(format, n.getValue() or default));
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}
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};
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}
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else {
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return func(n) {
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me.updateTextElement(svgkeys, sprintf(format, n.getValue() or default));
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};
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}
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},
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};
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