211 lines
7.7 KiB
Text
211 lines
7.7 KiB
Text
# Navigation Map
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var NavMap =
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{
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new : func (myCanvas, device, svg)
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{
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var obj = {
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_group : myCanvas.createGroup("NavigationMapLayer"),
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parents : [ NavMap, device.addPage("NavigationMap", "NavigationMapGroup") ]
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};
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obj.Styles = fg1000.NavMapStyles.new();
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obj.Options = fg1000.NavMapOptions.new();
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obj.MFDMap = obj._group.createChild("map");
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# Need to display this underneath the softkeys, EIS, header.
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obj._group.set("z-index", -10.0);
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obj._group.setVisible(0);
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obj.device = device;
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# Initialize the controller:
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var ctrl_ns = canvas.Map.Controller.get("Aircraft position");
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var source = ctrl_ns.SOURCES["current-pos"];
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if (source == nil) {
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# TODO: amend
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var source = ctrl_ns.SOURCES["current-pos"] = {
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getPosition: func subvec(geo.aircraft_position().latlon(), 0, 2),
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getAltitude: func getprop('/position/altitude-ft'),
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getHeading: func {
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if (me.aircraft_heading)
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getprop('/orientation/heading-deg')
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else 0
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},
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aircraft_heading: 1,
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};
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}
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setlistener("/sim/gui/dialogs/map-canvas/aircraft-heading-up", func(n) {
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source.aircraft_heading = n.getBoolValue();
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}, 1);
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# Make it move with our aircraft:
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obj.MFDMap.setController("Aircraft position", "current-pos"); # from aircraftpos.controller
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# Center the map's origin, modified to take into account the surround.
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obj.MFDMap.setTranslation(
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fg1000.MFD.MAP_CENTER.X,
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fg1000.MFD.MAP_CENTER.Y
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);
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var r = func(name,vis=1,zindex=nil) return caller(0)[0];
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# TODO: we'll need some z-indexing here, right now it's just random
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foreach(var type; [r('GRID'),r('TFC',0),r('APT'),r('DME'),r('VOR'),r('NDB'),r('FIX',0),r('RTE'),r('WPT'),r('FLT'),r('WXR',0),r('APS')] ) {
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obj.MFDMap.addLayer(factory: canvas.SymbolLayer, type_arg: type.name,
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visible: type.vis, priority: 4,
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style: obj.Styles.getStyle(type.name),
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options: obj.Options.getOption(type.name) );
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}
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foreach(var type; [ r('STAMEN_terrain'),r('STAMEN'), r('OpenAIP') ]) {
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obj.MFDMap.addLayer(factory: canvas.OverlayLayer, type_arg: type.name,
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visible: 0, priority: 1,
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style: obj.Styles.getStyle(type.name),
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options: obj.Options.getOption(type.name) );
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}
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obj.controller = fg1000.NavMapController.new(obj, svg, "RangeDisplay", 8);
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var topMenu = func(device, pg, menuitem) {
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pg.clearMenu();
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resetMenuColors(device);
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pg.addMenuItem(0, "ENGINE", pg, engineMenu);
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pg.addMenuItem(2, "MAP", pg, mapMenu);
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pg.addMenuItem(8, "DCLTR", pg, func(dev, pg, mi) { obj.controller.incrDCLTR(dev, mi); } );
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#pg.addMenuItem(9, "SHW CHRT", pg); # Optional
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#pg.addMenuItem(10, "CHKLIST", pg); # Optional
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device.updateMenus();
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};
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var engineMenu = func(device, pg, menuitem) {
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pg.clearMenu();
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resetMenuColors(device);
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pg.addMenuItem(0, "ENGINE", pg, engineMenu);
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pg.addMenuItem(1, "LEAN", pg, leanMenu);
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pg.addMenuItem(2, "SYSTEM", pg, systemMenu);
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pg.addMenuItem(8, "BACK", pg, topMenu);
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device.updateMenus();
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};
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# Display map toggle softkeys which change color depending
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# on whether a particular layer is enabled or not.
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var display_toggle = func(device, svg, mi, layer) {
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var bg_name = sprintf("SoftKey%d-bg",mi.menu_id);
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if (obj.controller.isEnabled(layer)) {
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device.svg.getElementById(bg_name).setColorFill(0.5,0.5,0.5);
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svg.setColor(0.0,0.0,0.0);
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} else {
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device.svg.getElementById(bg_name).setColorFill(0.0,0.0,0.0);
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svg.setColor(1.0,1.0,1.0);
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}
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svg.setText(mi.title);
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svg.setVisible(1); # display function
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};
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# Function to undo any colors set by display_toggle when loading a new menu
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var resetMenuColors = func(device) {
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for(var i = 0; i < 12; i +=1) {
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var name = sprintf("SoftKey%d",i);
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device.svg.getElementById(name ~ "-bg").setColorFill(0.0,0.0,0.0);
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device.svg.getElementById(name).setColor(1.0,1.0,1.0);
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}
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}
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var mapMenu = func(device, pg, menuitem) {
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pg.clearMenu();
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resetMenuColors(device);
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pg.addMenuItem(0, "TRAFFIC", pg,
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func(dev, pg, mi) { obj.controller.toggleLayer("TFC"); device.updateMenus(); }, # callback
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func(svg, mi) { display_toggle(device, svg, mi, "TFC"); }
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);
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pg.addMenuItem(1, "PROFILE", pg);
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pg.addMenuItem(2, "TOPO", pg,
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func(dev, pg, mi) { obj.controller.toggleLayer("STAMEN"); device.updateMenus(); }, # callback
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func(svg, mi) { display_toggle(device, svg, mi, "STAMEN"); }
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);
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pg.addMenuItem(3, "TERRAIN", pg,
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func(dev, pg, mi) { obj.controller.toggleLayer("STAMEN_terrain"); device.updateMenus(); }, # callback
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func(svg, mi) { display_toggle(device, svg, mi, "STAMEN_terrain"); }
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);
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pg.addMenuItem(4, "AIRWAYS", pg, func(dev, pg, mi) { obj.controller.incrAIRWAYS(dev, mi); } );
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#pg.addMenuItem(5, "STRMSCP", pg); Optional
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#pg.addMenuItem(6, "PRECIP", pg); Optional, or NEXRAD
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#pg.addMenuItem(7, "XM LTNG", pg); Optional, or DL LTNG
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#pg.addMenuItem(8, "METAR", pg);
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#pg.addMenuItem(9, "LEGEND", pg); Optional - only available with NEXRAD/XM LTNG/METAR/PROFILE selected
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pg.addMenuItem(10, "BACK", pg, topMenu); # Or should this just be the next button?
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device.updateMenus();
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};
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var leanMenu = func(device, pg, menuitem) {
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pg.clearMenu();
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resetMenuColors(device);
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pg.addMenuItem(0, "ENGINE", pg, engineMenu);
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pg.addMenuItem(1, "LEAN", pg, leanMenu);
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pg.addMenuItem(2, "SYSTEM", pg, systemMenu);
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pg.addMenuItem(3, "CYL SELECT", pg);
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pg.addMenuItem(4, "ASSIST", pg);
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pg.addMenuItem(9, "BACK", pg, engineMenu);
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device.updateMenus();
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};
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var systemMenu = func(device, pg, menuitem) {
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pg.clearMenu();
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resetMenuColors(device);
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pg.addMenuItem(0, "ENGINE", pg, engineMenu);
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pg.addMenuItem(1, "LEAN", pg, leanMenu);
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pg.addMenuItem(2, "SYSTEM", pg, systemMenu);
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pg.addMenuItem(3, "RST FUEL", pg);
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pg.addMenuItem(4, "GAL REM", pg, galRemMenu);
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pg.addMenuItem(5, "BACK", pg, engineMenu);
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device.updateMenus();
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};
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var galRemMenu = func(device, pg, menuitem) {
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pg.clearMenu();
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resetMenuColors(device);
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pg.addMenuItem(0, "ENGINE", pg, engineMenu);
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pg.addMenuItem(1, "LEAN", pg, leanMenu);
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pg.addMenuItem(2, "SYSTEM", pg, systemMenu);
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pg.addMenuItem(3, "-10 GAL", pg);
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pg.addMenuItem(4, "-1 GAL", pg);
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pg.addMenuItem(5, "+1 GAL", pg);
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pg.addMenuItem(6, "+10 GAL", pg);
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pg.addMenuItem(7, "44 GAL", pg);
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pg.addMenuItem(8, "BACK", pg, engineMenu);
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device.updateMenus();
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};
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topMenu(device, obj, nil);
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return obj;
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},
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toggleLayerVisible : func(name) {
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(var l = me.MFDMap.getLayer(name)).setVisible(l.getVisible());
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},
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setLayerVisible : func(name,n=1) {
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me.MFDMap.getLayer(name).setVisible(n);
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},
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setRange : func(range) {
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me.MFDMap.setRange(range);
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},
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setScreenRange : func(range) {
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me.MFDMap.setScreenRange(range);
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},
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offdisplay : func() {
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me._group.setVisible(0);
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# Reset the menu colours. Shouldn't have to do this here, but
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# there's not currently an obvious other location to do so.
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for(var i = 0; i < 12; i +=1) {
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var name = sprintf("SoftKey%d",i);
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me.device.svg.getElementById(name ~ "-bg").setColorFill(0.0,0.0,0.0);
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me.device.svg.getElementById(name).setColor(1.0,1.0,1.0);
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}
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},
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ondisplay : func() {
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me._group.setVisible(1);
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},
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};
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