# Navigation Map var NavMap = { new : func (myCanvas, device, svg) { var obj = { _group : myCanvas.createGroup("NavigationMapLayer"), parents : [ NavMap, device.addPage("NavigationMap", "NavigationMapGroup") ] }; obj.Styles = fg1000.NavMapStyles.new(); obj.Options = fg1000.NavMapOptions.new(); obj.MFDMap = obj._group.createChild("map"); # Need to display this underneath the softkeys, EIS, header. obj._group.set("z-index", -10.0); obj._group.setVisible(0); obj.device = device; # Initialize the controller: var ctrl_ns = canvas.Map.Controller.get("Aircraft position"); var source = ctrl_ns.SOURCES["current-pos"]; if (source == nil) { # TODO: amend var source = ctrl_ns.SOURCES["current-pos"] = { getPosition: func subvec(geo.aircraft_position().latlon(), 0, 2), getAltitude: func getprop('/position/altitude-ft'), getHeading: func { if (me.aircraft_heading) getprop('/orientation/heading-deg') else 0 }, aircraft_heading: 1, }; } setlistener("/sim/gui/dialogs/map-canvas/aircraft-heading-up", func(n) { source.aircraft_heading = n.getBoolValue(); }, 1); # Make it move with our aircraft: obj.MFDMap.setController("Aircraft position", "current-pos"); # from aircraftpos.controller # Center the map's origin, modified to take into account the surround. obj.MFDMap.setTranslation( fg1000.MFD.MAP_CENTER.X, fg1000.MFD.MAP_CENTER.Y ); var r = func(name,vis=1,zindex=nil) return caller(0)[0]; # TODO: we'll need some z-indexing here, right now it's just random foreach(var type; [r('GRID'),r('TFC',0),r('APT'),r('DME'),r('VOR'),r('NDB'),r('FIX',0),r('RTE'),r('WPT'),r('FLT'),r('WXR',0),r('APS')] ) { obj.MFDMap.addLayer(factory: canvas.SymbolLayer, type_arg: type.name, visible: type.vis, priority: 4, style: obj.Styles.getStyle(type.name), options: obj.Options.getOption(type.name) ); } foreach(var type; [ r('STAMEN_terrain'),r('STAMEN'), r('OpenAIP') ]) { obj.MFDMap.addLayer(factory: canvas.OverlayLayer, type_arg: type.name, visible: 0, priority: 1, style: obj.Styles.getStyle(type.name), options: obj.Options.getOption(type.name) ); } obj.controller = fg1000.NavMapController.new(obj, svg, "RangeDisplay", 8); var topMenu = func(device, pg, menuitem) { pg.clearMenu(); resetMenuColors(device); pg.addMenuItem(0, "ENGINE", pg, engineMenu); pg.addMenuItem(2, "MAP", pg, mapMenu); pg.addMenuItem(8, "DCLTR", pg, func(dev, pg, mi) { obj.controller.incrDCLTR(dev, mi); } ); #pg.addMenuItem(9, "SHW CHRT", pg); # Optional #pg.addMenuItem(10, "CHKLIST", pg); # Optional device.updateMenus(); }; var engineMenu = func(device, pg, menuitem) { pg.clearMenu(); resetMenuColors(device); pg.addMenuItem(0, "ENGINE", pg, engineMenu); pg.addMenuItem(1, "LEAN", pg, leanMenu); pg.addMenuItem(2, "SYSTEM", pg, systemMenu); pg.addMenuItem(8, "BACK", pg, topMenu); device.updateMenus(); }; # Display map toggle softkeys which change color depending # on whether a particular layer is enabled or not. var display_toggle = func(device, svg, mi, layer) { var bg_name = sprintf("SoftKey%d-bg",mi.menu_id); if (obj.controller.isEnabled(layer)) { device.svg.getElementById(bg_name).setColorFill(0.5,0.5,0.5); svg.setColor(0.0,0.0,0.0); } else { device.svg.getElementById(bg_name).setColorFill(0.0,0.0,0.0); svg.setColor(1.0,1.0,1.0); } svg.setText(mi.title); svg.setVisible(1); # display function }; # Function to undo any colors set by display_toggle when loading a new menu var resetMenuColors = func(device) { for(var i = 0; i < 12; i +=1) { var name = sprintf("SoftKey%d",i); device.svg.getElementById(name ~ "-bg").setColorFill(0.0,0.0,0.0); device.svg.getElementById(name).setColor(1.0,1.0,1.0); } } var mapMenu = func(device, pg, menuitem) { pg.clearMenu(); resetMenuColors(device); pg.addMenuItem(0, "TRAFFIC", pg, func(dev, pg, mi) { obj.controller.toggleLayer("TFC"); device.updateMenus(); }, # callback func(svg, mi) { display_toggle(device, svg, mi, "TFC"); } ); pg.addMenuItem(1, "PROFILE", pg); pg.addMenuItem(2, "TOPO", pg, func(dev, pg, mi) { obj.controller.toggleLayer("STAMEN"); device.updateMenus(); }, # callback func(svg, mi) { display_toggle(device, svg, mi, "STAMEN"); } ); pg.addMenuItem(3, "TERRAIN", pg, func(dev, pg, mi) { obj.controller.toggleLayer("STAMEN_terrain"); device.updateMenus(); }, # callback func(svg, mi) { display_toggle(device, svg, mi, "STAMEN_terrain"); } ); pg.addMenuItem(4, "AIRWAYS", pg, func(dev, pg, mi) { obj.controller.incrAIRWAYS(dev, mi); } ); #pg.addMenuItem(5, "STRMSCP", pg); Optional #pg.addMenuItem(6, "PRECIP", pg); Optional, or NEXRAD #pg.addMenuItem(7, "XM LTNG", pg); Optional, or DL LTNG #pg.addMenuItem(8, "METAR", pg); #pg.addMenuItem(9, "LEGEND", pg); Optional - only available with NEXRAD/XM LTNG/METAR/PROFILE selected pg.addMenuItem(10, "BACK", pg, topMenu); # Or should this just be the next button? device.updateMenus(); }; var leanMenu = func(device, pg, menuitem) { pg.clearMenu(); resetMenuColors(device); pg.addMenuItem(0, "ENGINE", pg, engineMenu); pg.addMenuItem(1, "LEAN", pg, leanMenu); pg.addMenuItem(2, "SYSTEM", pg, systemMenu); pg.addMenuItem(3, "CYL SELECT", pg); pg.addMenuItem(4, "ASSIST", pg); pg.addMenuItem(9, "BACK", pg, engineMenu); device.updateMenus(); }; var systemMenu = func(device, pg, menuitem) { pg.clearMenu(); resetMenuColors(device); pg.addMenuItem(0, "ENGINE", pg, engineMenu); pg.addMenuItem(1, "LEAN", pg, leanMenu); pg.addMenuItem(2, "SYSTEM", pg, systemMenu); pg.addMenuItem(3, "RST FUEL", pg); pg.addMenuItem(4, "GAL REM", pg, galRemMenu); pg.addMenuItem(5, "BACK", pg, engineMenu); device.updateMenus(); }; var galRemMenu = func(device, pg, menuitem) { pg.clearMenu(); resetMenuColors(device); pg.addMenuItem(0, "ENGINE", pg, engineMenu); pg.addMenuItem(1, "LEAN", pg, leanMenu); pg.addMenuItem(2, "SYSTEM", pg, systemMenu); pg.addMenuItem(3, "-10 GAL", pg); pg.addMenuItem(4, "-1 GAL", pg); pg.addMenuItem(5, "+1 GAL", pg); pg.addMenuItem(6, "+10 GAL", pg); pg.addMenuItem(7, "44 GAL", pg); pg.addMenuItem(8, "BACK", pg, engineMenu); device.updateMenus(); }; topMenu(device, obj, nil); return obj; }, toggleLayerVisible : func(name) { (var l = me.MFDMap.getLayer(name)).setVisible(l.getVisible()); }, setLayerVisible : func(name,n=1) { me.MFDMap.getLayer(name).setVisible(n); }, setRange : func(range) { me.MFDMap.setRange(range); }, setScreenRange : func(range) { me.MFDMap.setScreenRange(range); }, offdisplay : func() { me._group.setVisible(0); # Reset the menu colours. Shouldn't have to do this here, but # there's not currently an obvious other location to do so. for(var i = 0; i < 12; i +=1) { var name = sprintf("SoftKey%d",i); me.device.svg.getElementById(name ~ "-bg").setColorFill(0.0,0.0,0.0); me.device.svg.getElementById(name).setColor(1.0,1.0,1.0); } }, ondisplay : func() { me._group.setVisible(1); }, };