1
0
Fork 0
fgdata/Shaders
2010-10-03 09:15:33 +02:00
..
3dcloud.frag update to a more recent version of the cloud shader 2009-11-26 16:15:45 +00:00
3dcloud.vert update to a more recent version of the cloud shader 2009-11-26 16:15:45 +00:00
bumpspec.frag Rewrote the bumpspec effect to fix light parameters 2010-03-20 18:00:26 +00:00
bumpspec.vert Rewrote the bumpspec effect to fix light parameters 2010-03-20 18:00:26 +00:00
clouds-layered.frag Add layered clouds 2010-04-12 19:23:27 +00:00
clouds-layered.vert Local Weather v0.85 by Thorsten Renk 2010-09-10 08:52:21 +02:00
clouds-test.frag Add forgotten files 2010-09-10 21:49:16 +02:00
clouds-test.vert Add forgotten files 2010-09-10 21:49:16 +02:00
clouds-thick.frag Add layered clouds 2010-04-12 19:23:27 +00:00
clouds-thick.vert Local Weather v0.85 by Thorsten Renk 2010-09-10 08:52:21 +02:00
clouds-thin.frag Add layered clouds 2010-04-12 19:23:27 +00:00
clouds-thin.vert Local Weather v0.85 by Thorsten Renk 2010-09-10 08:52:21 +02:00
clouds-thinlayer.frag Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
clouds-thinlayer.vert Local Weather v0.85 by Thorsten Renk 2010-09-10 08:52:21 +02:00
contrail.frag Add persistent contrail Shaders/contrail.frag Shaders/contrail.vert 2010-08-01 22:54:35 +01:00
contrail.vert Adjust contrail parameters, add missing file 2010-08-07 11:13:26 +01:00
crop.frag Fix: bringing back constantColor in crop shaders 2010-09-03 09:37:52 +02:00
crop.vert Fix: bringing back constantColor in crop shaders 2010-09-03 09:37:52 +02:00
default.frag shader optimizations 2010-08-14 00:13:16 +02:00
default.vert shader optimizations 2010-08-14 00:13:16 +02:00
forest.frag Forest pixel shader edit, reduce bias mix (was: bright forest) 2010-09-01 14:58:55 +02:00
forest.vert Forest pixel shader edit, reduce bias mix (was: bright forest) 2010-09-01 14:58:55 +02:00
landmass-g.vert Another go at the landmass geometry shader, using fewer varying parameters 2010-04-30 15:20:36 +00:00
landmass.frag Use quality level inside landmass fragment shader 2010-04-10 15:08:29 +00:00
landmass.geom Another go at the landmass geometry shader, using fewer varying parameters 2010-04-30 15:20:36 +00:00
landmass.vert Landmass update: add a triangle for the ground and don't apply relief on it 2010-04-02 07:06:39 +00:00
light-cone.frag Add stencil light shaders by Lauri Peltonen (Zan). 2010-01-31 10:36:38 +00:00
light-cone.vert Add stencil light shaders by Lauri Peltonen (Zan). 2010-01-31 10:36:38 +00:00
mat-anim.frag shader optimizations 2010-08-14 00:13:16 +02:00
mat-anim.vert shader optimizations 2010-08-14 00:13:16 +02:00
mode-diffuse.vert Effects and shaders for material animations 2010-01-27 17:52:18 +00:00
mode-off.vert Effects and shaders for material animations 2010-01-27 17:52:18 +00:00
model-default.frag shader optimizations 2010-08-14 00:13:16 +02:00
model-default.vert shader optimizations 2010-08-14 00:13:16 +02:00
reflect-bump-spec.frag Remove reflection modulation by shininess factor (bump map alpha channel) 2010-09-26 08:41:50 +02:00
reflect-bump-spec.vert Use specular factor of bumpspec map (alpha channel) to modulate reflection factor 2010-09-21 09:17:07 +02:00
reflect.frag Fix for AMD - remove OpenGL reference 2010-06-04 11:15:58 +01:00
reflect.vert Add mapping and noise 2010-04-02 14:02:48 +00:00
terrain-default.frag shader optimizations 2010-08-14 00:13:16 +02:00
terrain-nocolor.frag shader optimizations 2010-08-14 00:13:16 +02:00
test.frag Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
test.vert Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
tree.frag From Lauri Peltonen (Zan): 2009-09-29 07:41:11 +00:00
tree.vert New tree rendering algorithm 2009-11-23 21:53:56 +00:00
urban.frag Minor change to urban shader to mak building sides vertical. 2010-09-25 22:28:56 +01:00
urban.vert Update to the urban shader. Support shadows, intersection with 3d objects and night lighting. 2010-03-22 22:00:44 +00:00
water-orig.frag Restore old shader for quality level below 2 2010-10-03 08:57:33 +02:00
water-orig.vert Restore old shader for quality level below 2 2010-10-03 08:57:33 +02:00
water.frag Small clean up 2010-09-30 01:46:52 +02:00
water.vert To spare few GPU cycle 2010-10-03 09:15:33 +02:00