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3dcloud.frag
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update to a more recent version of the cloud shader
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2009-11-26 16:15:45 +00:00 |
3dcloud.vert
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update to a more recent version of the cloud shader
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2009-11-26 16:15:45 +00:00 |
bumpspec.frag
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Rewrote the bumpspec effect to fix light parameters
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2010-03-20 18:00:26 +00:00 |
bumpspec.vert
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Rewrote the bumpspec effect to fix light parameters
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2010-03-20 18:00:26 +00:00 |
clouds-layered.frag
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Add layered clouds
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2010-04-12 19:23:27 +00:00 |
clouds-layered.vert
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Local Weather v0.85 by Thorsten Renk
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2010-09-10 08:52:21 +02:00 |
clouds-test.frag
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Add forgotten files
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2010-09-10 21:49:16 +02:00 |
clouds-test.vert
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Add forgotten files
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2010-09-10 21:49:16 +02:00 |
clouds-thick.frag
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Add layered clouds
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2010-04-12 19:23:27 +00:00 |
clouds-thick.vert
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Local Weather v0.85 by Thorsten Renk
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2010-09-10 08:52:21 +02:00 |
clouds-thin.frag
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Add layered clouds
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2010-04-12 19:23:27 +00:00 |
clouds-thin.vert
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Local Weather v0.85 by Thorsten Renk
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2010-09-10 08:52:21 +02:00 |
clouds-thinlayer.frag
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Thorsten Renk: local weather 0.61
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2010-06-04 23:05:32 +02:00 |
clouds-thinlayer.vert
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Local Weather v0.85 by Thorsten Renk
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2010-09-10 08:52:21 +02:00 |
contrail.frag
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Add persistent contrail Shaders/contrail.frag Shaders/contrail.vert
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2010-08-01 22:54:35 +01:00 |
contrail.vert
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Adjust contrail parameters, add missing file
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2010-08-07 11:13:26 +01:00 |
crop.frag
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Fix: bringing back constantColor in crop shaders
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2010-09-03 09:37:52 +02:00 |
crop.vert
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Fix: bringing back constantColor in crop shaders
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2010-09-03 09:37:52 +02:00 |
default.frag
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shader optimizations
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2010-08-14 00:13:16 +02:00 |
default.vert
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shader optimizations
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2010-08-14 00:13:16 +02:00 |
forest.frag
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Forest pixel shader edit, reduce bias mix (was: bright forest)
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2010-09-01 14:58:55 +02:00 |
forest.vert
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Forest pixel shader edit, reduce bias mix (was: bright forest)
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2010-09-01 14:58:55 +02:00 |
landmass-g.vert
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Another go at the landmass geometry shader, using fewer varying parameters
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2010-04-30 15:20:36 +00:00 |
landmass.frag
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Use quality level inside landmass fragment shader
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2010-04-10 15:08:29 +00:00 |
landmass.geom
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Another go at the landmass geometry shader, using fewer varying parameters
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2010-04-30 15:20:36 +00:00 |
landmass.vert
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Landmass update: add a triangle for the ground and don't apply relief on it
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2010-04-02 07:06:39 +00:00 |
light-cone.frag
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Add stencil light shaders by Lauri Peltonen (Zan).
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2010-01-31 10:36:38 +00:00 |
light-cone.vert
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Add stencil light shaders by Lauri Peltonen (Zan).
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2010-01-31 10:36:38 +00:00 |
mat-anim.frag
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shader optimizations
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2010-08-14 00:13:16 +02:00 |
mat-anim.vert
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shader optimizations
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2010-08-14 00:13:16 +02:00 |
mode-diffuse.vert
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Effects and shaders for material animations
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2010-01-27 17:52:18 +00:00 |
mode-off.vert
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Effects and shaders for material animations
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2010-01-27 17:52:18 +00:00 |
model-default.frag
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shader optimizations
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2010-08-14 00:13:16 +02:00 |
model-default.vert
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shader optimizations
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2010-08-14 00:13:16 +02:00 |
reflect-bump-spec.frag
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Remove reflection modulation by shininess factor (bump map alpha channel)
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2010-09-26 08:41:50 +02:00 |
reflect-bump-spec.vert
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Use specular factor of bumpspec map (alpha channel) to modulate reflection factor
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2010-09-21 09:17:07 +02:00 |
reflect.frag
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Fix for AMD - remove OpenGL reference
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2010-06-04 11:15:58 +01:00 |
reflect.vert
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Add mapping and noise
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2010-04-02 14:02:48 +00:00 |
terrain-default.frag
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shader optimizations
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2010-08-14 00:13:16 +02:00 |
terrain-nocolor.frag
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shader optimizations
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2010-08-14 00:13:16 +02:00 |
test.frag
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Thorsten Renk: local weather 0.61
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2010-06-04 23:05:32 +02:00 |
test.vert
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Thorsten Renk: local weather 0.61
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2010-06-04 23:05:32 +02:00 |
tree.frag
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From Lauri Peltonen (Zan):
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2009-09-29 07:41:11 +00:00 |
tree.vert
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New tree rendering algorithm
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2009-11-23 21:53:56 +00:00 |
urban.frag
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Minor change to urban shader to mak building sides vertical.
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2010-09-25 22:28:56 +01:00 |
urban.vert
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Update to the urban shader. Support shadows, intersection with 3d objects and night lighting.
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2010-03-22 22:00:44 +00:00 |
water-orig.frag
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Restore old shader for quality level below 2
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2010-10-03 08:57:33 +02:00 |
water-orig.vert
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Restore old shader for quality level below 2
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2010-10-03 08:57:33 +02:00 |
water.frag
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Small clean up
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2010-09-30 01:46:52 +02:00 |
water.vert
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To spare few GPU cycle
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2010-10-03 09:15:33 +02:00 |