fc8342887a
Landclass information is typically not high enough resolution to render small beaches and coastline features. This commit uses the steepness of the elevation mesh to procedurally generate: a) sea-cliffs (poorly - just a texture at present) b) beaches, which mix into translucent shallow water c) breaking waves (poorly - uses the wind direction rather than the slope normal) |
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.. | ||
base | ||
dds | ||
default | ||
regions | ||
materials.dtd |