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fgdata/Materials
Stuart Buchanan fc8342887a WS30: Coastline beaches and cliffs
Landclass information is typically not high enough resolution
to render small beaches and coastline features.

This commit uses the steepness of the elevation mesh
to procedurally generate:
a) sea-cliffs (poorly - just a texture at present)
b) beaches, which mix into translucent shallow water
c) breaking waves (poorly - uses the wind direction rather than the
slope normal)
2022-04-09 16:26:00 +01:00
..
base WS30: Workaround for ALS Ultra road effect 2022-01-11 21:38:38 +00:00
dds Remove any reference to the winter textures which are relaced with a snow shader now 2021-01-19 13:10:06 +01:00
default Add a frozen-lake texture based in the packice textures 2021-12-20 15:00:22 +01:00
regions WS30: Coastline beaches and cliffs 2022-04-09 16:26:00 +01:00
materials.dtd New materials.xml format 2014-08-09 20:33:50 +01:00