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fgdata/Shaders/HDR/forward.frag
2021-07-23 07:46:05 +02:00

13 lines
190 B
GLSL

#version 330 core
layout(location = 0) out vec4 fragColor;
in vec3 normalVS;
in vec2 texCoord;
uniform sampler2D color_tex;
void main()
{
fragColor = texture(color_tex, texCoord);
}