14 lines
190 B
GLSL
14 lines
190 B
GLSL
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#version 330 core
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layout(location = 0) out vec4 fragColor;
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in vec3 normalVS;
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in vec2 texCoord;
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uniform sampler2D color_tex;
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void main()
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{
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fragColor = texture(color_tex, texCoord);
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}
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