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fgdata/Shaders/HDR/forward.frag

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2021-04-10 09:14:16 +00:00
#version 330 core
layout(location = 0) out vec4 fragColor;
in vec3 normalVS;
in vec2 texCoord;
uniform sampler2D color_tex;
void main()
{
fragColor = texture(color_tex, texCoord);
}