doesn't need to do this on the fly. OpenGL requires that texture dimensions be a power of 2 (32, 64, 128, 256, 512, 1024, 2048, etc.) so if we feed in something else, OSG will rescale it on the fly before registering it as an OpenGL texture.
507 KiB
512x512px
507 KiB
512x512px
![](/fly/fgdata/raw/commit/2b648ea118f2b3f235a605b4e459ba7449fba071/Aircraft/Generic/Effects/CubeMaps/fgfs-sky/4.png)