213 lines
6.5 KiB
XML
213 lines
6.5 KiB
XML
<?xml version="1.0"?>
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<PropertyList>
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<name>Middle East</name>
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<area>
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<lon1>45.0</lon1>
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<lon2>65.0</lon2>
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<lat1>10.0</lat1>
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<lat2>40.0</lat2>
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</area>
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<area>
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<lon1>30.0</lon1>
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<lon2>45.0</lon2>
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<lat1>10.0</lat1>
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<lat2>35.0</lat2>
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</area>
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<condition>
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<equals>
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<property>sim/startup/season</property>
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<value>summer</value>
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</equals>
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</condition>
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<material>
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<name>Landmass</name>
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<name>SomeSort</name>
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<name>Island</name>
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<name>Default</name>
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<texture-set>
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<texture>Terrain/dirtrock_dark.png</texture>
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<texture n="11">Terrain/sand_hires_ochre.png</texture>
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<texture n="12">Terrain/rocks-desert.png</texture>
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<texture n="15">Terrain/sand_hires_ochre.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>0.1</hires_overlay_bias>
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<dot_density>0.4</dot_density>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>10000000.0</light-coverage>
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<shininess>2.5</shininess>
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<rolling-friction>0.1</rolling-friction>
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<friction-factor>0.7</friction-factor>
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<bumpiness>0.1</bumpiness>
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</material>
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<material>
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<effect>Effects/landmass-scrub</effect>
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<name>ShrubCover</name>
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<name>ShrubGrassCover</name>
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<name>ScrubCover</name>
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<name>Scrub</name>
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<name>Sclerophyllous</name>
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<texture-set>
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<texture>Terrain/shrub1_dark.png</texture>
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<texture n="11">Terrain/sand_hires_ochre.png</texture>
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<texture n="12">Terrain/dirtrock_dark.png</texture>
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<texture n="15">Terrain/airport_grass2.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<diffuse>
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<r>0.0</r>
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<g>0.86</g>
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<b>0.86</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.1</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<light-coverage>20000000.0</light-coverage>
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<wood-coverage>12000.0</wood-coverage>
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<tree-texture>Trees/mixed-shrub.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>2.0</tree-height-m>
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<tree-width-m>2.0</tree-width-m>
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<rolling-friction>0.6</rolling-friction>
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<bumpiness>0.4</bumpiness>
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</material>
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<material>
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<name>DryCropPastureCover</name>
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<name>DryCrop</name>
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<texture-set>
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<texture>Terrain/dry_pasture4.png</texture>
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<texture n="11">Terrain/sand_hires_ochre.png</texture>
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<texture n="12">Terrain/dry_pasture4.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.6</bumpiness>
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<load-resistance>1e30</load-resistance>
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<light-coverage>2000000.0</light-coverage>
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</material>
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<material>
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<name>MixedCropPastureCover</name>
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<name>MixedCrop</name>
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<name>ComplexCrop</name>
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<texture-set>
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<texture>Terrain/irrcrop.png</texture>
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<texture n="11">Terrain/dry_pasture4.png</texture>
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<texture n="12">Terrain/town-europe.png</texture>
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</texture-set>
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<texture-set>
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<texture>Terrain/drycrop.png</texture>
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<texture n="11">Terrain/dry_pasture4.png</texture>
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<texture n="12">Terrain/town-europe.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>-0.05</hires_overlay_bias>
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<dust_resistance>0.7</dust_resistance>
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<transition_model>0.7</transition_model>
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</parameters>
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<object-mask>Terrain/irrcrop.mask.png</object-mask>
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<object-mask>Terrain/irrcrop.mask.png</object-mask>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.7</bumpiness>
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<load-resistance>1e30</load-resistance>
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<object-group include="Materials/base/farm-buildings.xml"/>
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<wood-coverage>5000.0</wood-coverage>
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<tree-texture>Trees/mixed-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>12.0</tree-width-m>
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</material>
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<material>
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<name>IrrCropPastureCover</name>
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<name>IrrCrop</name>
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<name>Orchard</name>
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<name>Olives</name>
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<name>Vineyard</name>
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<name>Rice</name>
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<texture-set>
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<texture>Terrain/mixedcrop.png</texture>
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<texture n="11">Terrain/mixedforest-hires.png</texture>
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<texture n="12">Terrain/drycrop.png</texture>
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</texture-set>
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<object-mask>Terrain/irrcrop.mask.png</object-mask>
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<parameters>
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<hires_overlay_bias>-0.12</hires_overlay_bias>
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<transition_model>0.0</transition_model>
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<dust_resistance>0.1</dust_resistance>
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</parameters>
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<!--<object-mask>Terrain/rice1.mask.png</object-mask>-->
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.3</rolling-friction>
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<bumpiness>0.6</bumpiness>
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<load-resistance>1e30</load-resistance>
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<!--<object-group include="Materials/base/farm-buildings.xml"/>-->
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<wood-coverage>120000.0</wood-coverage>
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<tree-texture>Trees/deciduous-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>12.0</tree-width-m>
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</material>
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<material>
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<name>GrassCover</name>
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<name>BareTundraCover</name>
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<name>MixedTundraCover</name>
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<name>Cemetery</name>
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<effect>Effects/landmass-nowood</effect>
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<texture-set>
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<texture>Terrain/tundra2.png</texture>
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<texture n="11">Terrain/grass_hires.png</texture>
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<texture n="12">Terrain/dirtrock_dark.png</texture>
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</texture-set>
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<parameters>
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<transition_model>0.8</transition_model>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>4000000.0</light-coverage>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.15</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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</PropertyList>
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