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3dcloud-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
3dcloud-ALS.vert
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More infrastructure for perception filtering of moonlight
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2017-11-13 10:27:25 +02:00 |
3dcloud.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
3dcloud.vert
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agriculture-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
airfield-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
ambient.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
birds-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
birds-ALS.vert
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bloom-combine.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
blur.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
bowwave-ALS.frag
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bowwave.frag
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building-ALS.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
building-default.frag
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building-default.vert
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building-deferred-gbuffer.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
building-model-ALS-ultra.vert
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building-ubershader.vert
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bumpspec.frag
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bumpspec.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
chute-ALS.vert
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ALS drag/parachute animation shader
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2016-12-10 10:40:25 +02:00 |
cinema.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
cloud-impostor-ALS.vert
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More infrastructure for perception filtering of moonlight
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2017-11-13 10:27:25 +02:00 |
cloud-noctilucent-ALS.vert
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More infrastructure for perception filtering of moonlight
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2017-11-13 10:27:25 +02:00 |
cloud-shadowfunc.frag
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Some fixes for the ALS overlay shader
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2017-09-18 12:47:21 +03:00 |
cloud-static-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
cloud-static-ALS.vert
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More infrastructure for perception filtering of moonlight
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2017-11-13 10:27:25 +02:00 |
cloud-static.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
cloud-static.vert
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clouds-box.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-box.vert
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clouds-layered.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-layered.vert
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clouds-test.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-test.vert
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clouds-thick.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-thick.vert
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clouds-thin.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-thin.vert
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clouds-thinlayer.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-thinlayer.vert
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color_temperature.frag
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Glow effect for ALS space shader, converting a temperature into surface blackbody radiation color
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2017-05-26 12:19:06 +03:00 |
contrail.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
contrail.vert
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crop.frag
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crop.vert
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default.frag
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default.vert
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deferred-gbuffer.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
deferred-gbuffer.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
deferred-tree.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
deferred-tree.vert
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display.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
drunway-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
filters-ALS.frag
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ALS - begin infrastructure for moonlight perception filtering
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2017-06-18 10:08:39 +03:00 |
filters-ALS.vert
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ALS - begin infrastructure for moonlight perception filtering
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2017-06-18 10:08:39 +03:00 |
flutter-ALS.vert
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flutter.vert
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fog.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
fog.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
forest.frag
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forest.vert
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fullscreen.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
gbuffer-encode.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
gbuffer-functions.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
generic-ALS-base.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
glass-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
glass-ALS.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
grass-ALS.frag
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Tentatively make ALS grass shader more palatable to AMD/Radeon
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2017-09-18 12:38:19 +03:00 |
grass-ALS.geom
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Tentatively make ALS grass shader more palatable to AMD/Radeon
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2017-09-18 12:38:19 +03:00 |
grass-ALS.vert
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Volumetric grass effect for ALS utilizing a geomerty shader, based on work by Fernando Garcia Linan
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2017-05-24 15:16:30 +03:00 |
hazes.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
hud-ALS.frag
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Another ALS HUD bugfix, cannot have two uniforms named the same
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2017-04-19 09:52:53 +03:00 |
hud-ALS.vert
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ALS HUD effect approximating the appearance of light projected on the combiner
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2017-02-24 09:28:54 +02:00 |
include_fog.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
include_fog.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
landmass-g.vert
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landmass.frag
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landmass.geom
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Fix a few GLSL errors as reported by glslangValidator
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2016-06-29 11:53:24 +02:00 |
landmass.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
light-ALS.frag
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Make ALS procedural light shader palatable to nouveau driver
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2017-09-01 12:57:11 +03:00 |
light-ALS.vert
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light-cone.frag
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light-cone.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
light-point.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
light-spot.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
light-spot.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
lightmap.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
lightmap.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
lightspot-ALS.frag
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ALS lightspot second projectable spot correction.
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2016-10-05 14:47:44 -05:00 |
mat-anim.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
mat-anim.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
mode-diffuse.vert
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mode-off.vert
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model-ALS-base.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
model-ALS-ultra.frag
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ALS: Tentative fix for random building fog issue II - fall back to old up-vector computations when building flag is set
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2018-02-11 09:46:21 +02:00 |
model-ALS-ultra.vert
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Experimental additional lighting options for ALS model shaders
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2016-07-31 10:29:02 +03:00 |
model-ALS-wingflex-organic.vert
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model-default.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
model-default.vert
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model-interior-ALS-base.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
model-interior-ALS-detailed.frag
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Ported the specular lightning from combined shader to ALS interior detailed shader, to make the spot independent of view direction.
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2017-10-10 18:11:59 +02:00 |
model-interior-ALS-detailed.vert
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Ported the specular lightning from combined shader to ALS interior detailed shader, to make the spot independent of view direction.
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2017-10-10 18:11:59 +02:00 |
night-vision.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
noise.frag
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planet-aurora.frag
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Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes
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2017-04-05 16:50:31 +03:00 |
planet-aurora.vert
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Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes
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2017-04-05 16:50:31 +03:00 |
planet-cloudlayer.frag
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Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds
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2018-01-29 09:25:38 +02:00 |
planet-high.frag
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Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds
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2018-01-29 09:25:38 +02:00 |
planet.frag
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Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes
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2017-04-05 16:50:31 +03:00 |
planet.vert
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rain-layer-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
rain-layer-ALS.vert
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rain-layer.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
rain-layer.vert
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reflect-bump-spec.frag
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reflect-bump-spec.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
reflect.frag
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reflect.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
road-ALS-ultra.frag
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More infrastructure for perception filtering of moonlight
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2017-11-13 10:27:25 +02:00 |
rock-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
runway-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
runway-gbuffer.frag
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runway-gbuffer.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
runway.frag
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secondary_lights.frag
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Bugfixes for ALS light addition
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2016-08-18 09:25:03 +03:00 |
shadow-ALS.frag
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flug:
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2017-03-25 09:57:36 +01:00 |
shadow-ALS.vert
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Thorsten Renk: since the 2d and 3d shadow share the fragment shader, you've unfortunately just broken the 2d shadow technique which does not generate varying alpha_correction in the vertex shader
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2017-03-25 14:34:19 +01:00 |
shadow-vol-ALS.vert
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flug:
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2017-03-25 09:57:36 +01:00 |
skydome-ALS.frag
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More variation for the ALS aurora simulation, WIP
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2017-04-27 14:18:55 +03:00 |
skydome-ALS.vert
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ALS: tentative fix for skydome monolith artifact - apparently this is a numerical accuracy issue (?)
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2018-02-13 15:00:21 +02:00 |
space-ALS-base.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
space-ALS-base.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
space-ALS-ultra.frag
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ALS - begin infrastructure for moonlight perception filtering
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2017-06-18 10:08:39 +03:00 |
space-ALS-ultra.vert
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Experimental additional lighting options for ALS model shaders
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2016-07-31 10:29:02 +03:00 |
ssao.frag
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ssao.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
sunlight-nofiltering.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
sunlight-noshadow.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
sunlight.frag
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sunlight.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
surface-light-ALS.frag
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Make ALS procedural light sprite more palatable to nouveau GPU driver
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2017-03-04 10:01:45 +02:00 |
surface-light-ALS.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
terrain-ALS-base.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
terrain-ALS-detailed.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
terrain-ALS-detailed.vert
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ALS - begin infrastructure for moonlight perception filtering
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2017-06-18 10:08:39 +03:00 |
terrain-ALS-ultra.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
terrain-ALS-ultra.vert
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ALS - begin infrastructure for moonlight perception filtering
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2017-06-18 10:08:39 +03:00 |
terrain-default.frag
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terrain-nocolor.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
terrain-overlay-ALS.frag
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Some fixes for the ALS overlay shader
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2017-09-18 12:47:21 +03:00 |
terrain-overlay-ALS.geom
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Some fixes for the ALS overlay shader
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2017-09-18 12:47:21 +03:00 |
test.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
test.vert
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thrustflame-ALS-detailed.frag
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Introduce detailed version of thruster flame
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2016-08-01 11:47:44 +03:00 |
thrustflame-ALS.frag
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Bugfix and noise seed option for ALS thrust flame shader
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2017-04-17 10:30:49 +03:00 |
thrustflame-ALS.vert
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transition-gbuffer.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
transition-gbuffer.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
transition.frag
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transition.vert
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tree-ALS-shadow.frag
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ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity
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2018-02-09 14:08:01 +02:00 |
tree-ALS-shadow.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
tree-ALS.frag
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ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity
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2018-02-09 14:08:01 +02:00 |
tree-ALS.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
tree.frag
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tree.vert
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trivial.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
trivial.vert
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trivial_transparent.frag
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ubershader-gbuffer.frag
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ubershader.frag
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ubershader.vert
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urban-ALS.frag
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Run urban shader in lightmap-only mode when either random or OMS buildings are enabled
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2017-02-23 10:13:22 +02:00 |
urban-ALS.vert
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ALS urban shader development, minor fixes
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2016-08-08 09:19:22 +03:00 |
urban-gbuffer.frag
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urban-gbuffer.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
urban.frag
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Run urban shader in lightmap-only mode when either random or OMS buildings are enabled
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2017-02-23 10:13:22 +02:00 |
urban.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
wake-ALS.vert
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wake.vert
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water-ALS-base.frag
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water-ALS-high.frag
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ALS: rotor wash effect for volumetric grass and water shaders
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2017-06-27 11:01:23 +03:00 |
water-ALS.vert
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water-gbuffer.frag
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water-gbuffer.vert
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water-inland.frag
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water-orig.frag
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water-orig.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
water.frag
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water.vert
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water_sine-gbuffer.frag
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water_sine.frag
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