1
0
Fork 0
fgdata/Shaders
Stuart Buchanan 4ec24853a8 Create an Environment Settings dialog for non-weather environment settings
such as snow level, dust, wetness, and texture set.

Also add a parameter to control whether the snow level moves with METAR,
and retire /environment/mysnow-level-m.
2012-08-09 22:52:51 +01:00
..
3dcloud-lightfield.frag Terrain Haze v1.3 2012-04-26 17:22:58 +03:00
3dcloud-lightfield.vert
3dcloud.frag Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite. 2012-01-17 22:19:53 +00:00
3dcloud.vert
ambient.frag Allow to adjust ambient occlusion strength 2012-05-18 09:00:48 +02:00
bloom-combine.frag Bloom effect for the Rembrandt renderer 2012-05-12 13:06:45 +02:00
blur.frag Generic blur effect 2012-05-12 09:20:05 +02:00
bowwave.frag Optimisation and tidying 2012-05-07 19:11:34 +01:00
building-default.frag Emissive lighting for random buildings. Part 1. 2012-05-01 22:35:10 +01:00
bumpspec.frag
bumpspec.vert
cinema.frag
cloud-static-lightfield.frag
cloud-static-lightfield.vert Sunrises 1.2 by Thorsten Renk 2012-03-08 23:22:27 +01:00
cloud-static.frag Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI. 2012-01-03 20:21:34 +01:00
cloud-static.vert Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI. 2012-01-03 20:21:34 +01:00
clouds-box.frag Local Weather 1.0 by Thorsten Renk 2011-03-19 14:03:28 +01:00
clouds-box.vert
clouds-layered.frag Add layered clouds 2010-04-12 19:23:27 +00:00
clouds-layered.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-test.frag
clouds-test.vert
clouds-thick.frag
clouds-thick.vert
clouds-thin.frag
clouds-thin.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thinlayer.frag Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
clouds-thinlayer.vert
contrail.frag
contrail.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
crop.frag
crop.vert Fix: bringing back constantColor in crop shaders 2010-09-03 09:37:52 +02:00
default.frag Standardize fog 2011-12-01 21:03:40 +00:00
default.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
deferred-gbuffer.frag Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:47:38 +02:00
deferred-gbuffer.vert Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:47:38 +02:00
deferred-tree.frag Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:47:38 +02:00
deferred-tree.vert
display.frag
flutter.vert Cleanup some implicit casts 2012-07-31 21:40:15 +03:00
fog.frag
fog.vert Rembrandt: Create an effect for the fog stage. Duplicates the C++ code for now. 2012-04-01 00:00:43 +02:00
forest.frag Add missing include_fog.[vert/frag] to the forest, glacier, and herbtundra effects. 2012-02-12 17:57:00 +02:00
forest.vert
fullscreen.vert Avoid duplication of fullscreen vertex shader 2012-05-12 11:47:18 +02:00
gbuffer-encode.frag
gbuffer-functions.frag
include_fog.frag Shaders/include_fog.frag: better fix for the common fog function 2012-03-15 21:09:27 +02:00
include_fog.vert Amend fog function 2011-12-01 21:07:48 +00:00
landmass-g.vert
landmass.frag Standardize fog 2011-12-01 21:05:05 +00:00
landmass.geom
landmass.vert
light-cone.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
light-cone.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
light-point.frag Improve light reflections on water 2012-07-13 14:46:31 +02:00
light-spot.frag Improve light reflections on water 2012-07-13 14:46:31 +02:00
light-spot.vert Supporting effects and shaders for lights 2012-03-31 20:32:50 +02:00
lightmap.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
lightmap.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
mat-anim.frag
mat-anim.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
mode-diffuse.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
mode-off.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
model-default.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
model-default.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
night-vision.frag
rain-layer-lightfield.frag
rain-layer-lightfield.vert
rain-layer.frag Local Weather 1.0 by Thorsten Renk 2011-03-19 14:03:28 +01:00
rain-layer.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
reflect-bump-spec.frag
reflect-bump-spec.vert
reflect.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
reflect.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
runway-gbuffer.frag
runway-gbuffer.vert
runway.frag Make the other sunlight shaders recognize water matId. 2012-07-19 22:08:35 +03:00
skydome.frag Terrain Haze v1.3 2012-04-26 17:22:58 +03:00
skydome.vert
ssao.frag Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..) 2012-08-06 10:27:17 +01:00
ssao.vert Screen space ambient occlusion effect 2012-05-12 09:20:07 +02:00
sunlight-nofiltering.frag
sunlight-noshadow.frag Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders 2012-07-22 19:53:27 +02:00
sunlight.frag
sunlight.vert
terrain-default.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
terrain-haze-detailed.frag
terrain-haze-detailed.vert Procedural Texturing 2012-08-07 09:01:14 +02:00
terrain-haze.frag Procedural Texturing 2012-08-07 09:01:14 +02:00
terrain-haze.vert
terrain-nocolor.frag Tidy up 2011-12-02 14:33:34 +00:00
test.frag Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
test.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
transition-gbuffer.frag
transition-gbuffer.vert
transition.frag
transition.vert
tree-haze.frag Procedural Texturing 2012-08-07 09:01:14 +02:00
tree-haze.vert
tree.frag Standardized fog 2011-12-01 20:52:59 +00:00
tree.vert Add an additional random rotation to trees so the quads are not 2012-07-24 22:12:11 +01:00
trivial.frag
trivial.vert
ubershader-gbuffer.frag Cleanup some implicit casts 2012-07-31 21:40:15 +03:00
ubershader.frag
ubershader.vert Ubershader: some spring cleaning, readability 2012-05-01 15:03:18 +03:00
urban-gbuffer.frag
urban-gbuffer.vert
urban-lightfield.frag
urban-lightfield.vert Procedural Texturing 2012-08-07 09:01:14 +02:00
urban.frag Procedural Texturing 2012-08-07 09:01:14 +02:00
urban.vert
wake.vert Optimisation and tidying 2012-05-07 19:11:34 +01:00
water-gbuffer.frag
water-gbuffer.vert
water-inland.frag
water-orig.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
water-orig.vert
water.frag Cleanup some implicit casts 2012-07-31 21:40:15 +03:00
water.vert Cleanup some implicit casts 2012-07-31 21:40:15 +03:00
water_lightfield.frag Cleanup some implicit casts 2012-07-31 21:40:15 +03:00
water_lightfield.vert Cleanup some implicit casts 2012-07-31 21:40:15 +03:00
water_sine-gbuffer.frag
water_sine.frag Cleanup some implicit casts 2012-07-31 21:40:15 +03:00