73a67f2328
from https://github.com/c172p-team/c172p/tree/release/2018.3 commit 0ddd75dbb7431f955d1dd8f468b30300bad6b9d1
50 lines
3 KiB
XML
50 lines
3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>lm-pedals-pilot</name>
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<inherits-from>Effects/model-interior</inherits-from>
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<parameters>
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<texture n="3">
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<image>Aircraft/c172p/Models/Effects/interior/lm_pedals-pilot.png</image>
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<type>2d</type>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>clamp</wrap-s>
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<wrap-t>clamp</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<texture n="4">
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<type>cubemap</type>
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<images>
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<positive-x>Aircraft/c172p/Models/Effects/interior/shadow_px.png</positive-x>
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<negative-x>Aircraft/c172p/Models/Effects/interior/shadow_nx.png</negative-x>
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<positive-y>Aircraft/c172p/Models/Effects/interior/shadow_py.png</positive-y>
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<negative-y>Aircraft/c172p/Models/Effects/interior/shadow_ny.png</negative-y>
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<positive-z>Aircraft/c172p/Models/Effects/interior/shadow_pz.png</positive-z>
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<negative-z>Aircraft/c172p/Models/Effects/interior/shadow_nz.png</negative-z>
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</images>
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</texture>
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<opacity-cube-center type="vec3d" n="0"> 1.01732 0.24 0.8325 </opacity-cube-center>
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<opacity-cube-scale type="vec3d" n="0"> 1.5 0.5 0.7</opacity-cube-scale>
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<opacity-cube-angle type="float">0.0</opacity-cube-angle>
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<light-filter-one type="vec3d">0.5 0.5 0.5</light-filter-one>
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<light-filter-two type="vec3d">0.9 0.2 0.2</light-filter-two>
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<light-radius type="float">13</light-radius>
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<irradiance-map-type type="int">2</irradiance-map-type>
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<irradiance-map-strength type="float">.2</irradiance-map-strength>
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<residual-ambience-r type="float"><use>/sim/model/c172p/lighting/rgb-ra-r-factor</use></residual-ambience-r>
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<residual-ambience-g type="float"><use>/sim/model/c172p/lighting/rgb-ra-g-factor</use></residual-ambience-g>
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<residual-ambience-b type="float"><use>/sim/model/c172p/lighting/rgb-ra-b-factor</use></residual-ambience-b>
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<ra-irradiance-map-type type="int">0</ra-irradiance-map-type>
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<ra-irradiance-map-strength type="float">1</ra-irradiance-map-strength>
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<lightmap-enabled type="int">1</lightmap-enabled>
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<lightmap-multi type="int">1</lightmap-multi>
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<lightmap-factor type="float" n="0">0</lightmap-factor>
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<lightmap-color type="vec3d" n="0"> 1.0 1.0 1.0 </lightmap-color>
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<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
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<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
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<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
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<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>>
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<lightmap-factor type="float" n="3">0</lightmap-factor>
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<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
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</parameters>
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</PropertyList>
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