1
0
Fork 0
fgdata/Shaders/Canvas/text.vert
2024-02-09 14:32:24 +01:00

19 lines
405 B
GLSL

#version 410 core
layout(location = 0) in vec4 pos;
layout(location = 2) in vec4 vertex_color;
layout(location = 3) in vec4 multitexcoord0;
out VS_OUT {
vec2 texcoord;
vec4 vertex_color;
} vs_out;
uniform mat4 osg_ModelViewProjectionMatrix;
void main()
{
gl_Position = osg_ModelViewProjectionMatrix * pos;
vs_out.texcoord = multitexcoord0.st;
vs_out.vertex_color = vertex_color;
}