Previous we just applied gl_LightSource[0].ambient without
multiplying it by the texture itself, so it just lightened
everything.
This fixes that. (ws30-ALS-detailed.frag still to do)
- Remove all Compositor Effects and Shaders.
- Unify the low-spec and ALS pipelines in a single pipeline called 'Classic'.
- Readd shadow mapping.
- Move the WS30 Effect and fragment shader out of the Compositor-specific directories.
2020-11-16 13:46:30 +01:00
Renamed from Compositor/Shaders/ALS/ws30.frag (Browse further)