- Remove all Compositor Effects and Shaders. - Unify the low-spec and ALS pipelines in a single pipeline called 'Classic'. - Readd shadow mapping. - Move the WS30 Effect and fragment shader out of the Compositor-specific directories.
Add Uniforms to WS3.0 fragment shader to provide LoD information and make sampling of adjacent points in the landclass texture easier.
Interm shader update until texture array support available.