Thorsten Renk
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1407ff3166
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ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity
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2018-02-09 14:08:01 +02:00 |
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Erik Hofman
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3fa2ade35f
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
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Thorsten Renk
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9afc904482
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Prepare ALS tree shader for filtering, add functionality for (optional) agressive optimization
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2016-03-26 09:02:51 +02:00 |
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Thorsten Renk
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def0ee20d4
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Vertical offset for ALS landing lights by Wayne Bragg
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2015-10-22 12:06:12 +03:00 |
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Thorsten Renk
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ce77fcfac9
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European deciduous trees change autumn color in ALS
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2015-02-18 10:35:00 +02:00 |
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Thorsten Renk
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2c0513816c
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ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
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2014-12-15 15:50:47 +02:00 |
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Thorsten Renk
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dacf52ef56
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More ALS maintenance
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2014-12-12 10:04:56 +02:00 |
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Thorsten Renk
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fddf1edc54
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Rayleigh effect reworked with fog illumination as proxy for scene light, small bugfixes
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2014-12-03 13:50:05 +02:00 |
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Thorsten Renk
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dc791861d2
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ALS maintenance: proper order of argument in smoothstep, night behaviour of wake, streamlining of if() statements,...
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2014-12-02 11:18:02 +02:00 |
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Thorsten Renk
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b35f326634
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Consistent Rayleigh haze for trees is hard...
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2014-11-04 12:33:29 +02:00 |
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Thorsten Renk
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1417650438
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Trees are affected by ALS Rayleigh haze
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2014-10-31 13:51:11 +02:00 |
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Thorsten Renk
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63bfbcbb4a
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ALS secondary lights illuminate fog, work in progress
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2014-10-08 13:26:30 +03:00 |
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