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Author SHA1 Message Date
curt
f0b87eeb99 Fixed a few data problems. 2003-08-29 20:27:20 +00:00
ehofman
76fb57b47d Oops, I seemed to completeley have missed this one 2003-08-29 07:34:32 +00:00
curt
d8c30b1690 Slight file renaming to make things more consistant. 2003-08-29 04:08:16 +00:00
curt
2c014e1e37 Initial revision. Updated runways based on most recent DAFIF cycle,
plus tons of new / fixed taxiways, etc. etc.  Good stuff from Robin Peel. :-)
2003-08-29 01:45:46 +00:00
curt
859d7ae51b Remove a metakit (mk4) database and replace it with an updated ascii file
format (including updated data / new airports.)
2003-08-28 20:53:47 +00:00
curt
31cdccdecf Lee Elliott:
Updates ...
2003-08-28 15:34:01 +00:00
curt
8da741e381 Lee Elliott:
I've made some changes to the yf-23 fdm again:) and re-done the panels for
both a/c.
2003-08-28 15:33:17 +00:00
ehofman
9d654b2697 Revert to previous values. If this hurts cockpit sight a bit, so be it. These seems to be much saner values for everything else. 2003-08-27 14:07:56 +00:00
ehofman
b20513a99a Add a 3D cockpit and some cosmetic updates 2003-08-26 14:42:17 +00:00
ehofman
3e825bf336 Add aircraft animations created by Innis Cunningham 2003-08-26 09:11:29 +00:00
ehofman
acfea63591 Add the J-22 from Matevz Jekovec 2003-08-25 16:50:33 +00:00
ehofman
4cb1914e02 Add a level of realism property which can varry between highly accurate (level=10) and low resolution (level-0) rendering. The default is set to five for now. 2003-08-21 11:16:44 +00:00
ehofman
ee0d1ce2f0 A first stab at an F-104 Starfighter model 2003-08-20 09:37:05 +00:00
ehofman
085ebe525c Don't display the houses in buildup areas because you don't seem them that well after all. 2003-08-15 09:55:44 +00:00
curt
4a1761de5d Lee Elliott:
I've added reheat to the engines to simulate water injection and then tweaked
it so that it's just about possible to take off with the full fuel load/ferry
configuration (a little under the mtow - 420,000lbs vs 450,000lbs).

It's interesting to note that the normal combat tow for the F model was
291,570lbs - equivilent to a fuel load of about 0.46 (this would actually
leave you with more fuel than in real life because some of that weight would
be the weapons load but here it's fuel)

Anyway, I've added all this info to the readme and explained some of the
reasoning behind the fdm there.

It still doesn't reach the correct altitudes, and certainly not with a full
fuel load, but it starts getting into the right ball park at combat tow.

I've also replaced the transparent instruments on the mini panel with some
text/digital ones.  I wanted more accurate numbers when I was monitoring the
effects of fdm changes and the dials just didn't give the detail.  They
aren't perfect and be difficult to see against certain backgrounds and in
certain lighting conditions but what the hey - nearly everything I do is a
bit of an experiment;)

Something I've noticed is that since I've started identifying flight surfaces
and gear components individually I've noticed some problems with the flaps
and gear in replay.  I address the left and right flaps independently so they
have left&right-flap-pos-norms and don't get controlled by the replay
mechanism which must refer to the single flap-pos-norm.  There's a similar
thing with the gear - I have to identify them individually so I can animate
them properly so on the b52 there're six gear elements but only the first
three are actioned in replay.

Personally, I think that the only way around this will be to provide
control-overrides for all these items, much like there're the AP control
overrides for throttle etc.
2003-08-14 18:59:57 +00:00
curt
9d5aa83f83 Lee Elliot:
I've added reheat to the engines to simulate water injection and then tweaked
it so that it's just about possible to take off with the full fuel load/ferry
configuration (a little under the mtow - 420,000lbs vs 450,000lbs).

It's interesting to note that the normal combat tow for the F model was
291,570lbs - equivilent to a fuel load of about 0.46 (this would actually
leave you with more fuel than in real life because some of that weight would
be the weapons load but here it's fuel)

Anyway, I've added all this info to the readme and explained some of the
reasoning behind the fdm there.

It still doesn't reach the correct altitudes, and certainly not with a full
fuel load, but it starts getting into the right ball park at combat tow.
2003-08-14 18:57:44 +00:00
curt
d30cc31ceb New halo texture from Erik. 2003-08-14 18:24:03 +00:00
david
bca71ddfd0 Add XTZ localizer and ITZ localizer/glidescope for Toronto/City Centre
(CYTZ).  They both use the same frequency, but in different directions.
2003-08-12 21:12:34 +00:00
curt
9498fb2a8f Norman Vine:
Allow keyboard modification of the visibility distance.
2003-08-05 16:38:44 +00:00
ehofman
554c2ba1bc Add a /test/scene_lighting property to switch between new and old behavior 2003-08-04 09:35:30 +00:00
david
0d6dae5787 Some minor tweaks. 2003-08-02 13:09:30 +00:00
curt
803877796c Add a default value for the flaps-servicable flag. 2003-08-01 19:42:42 +00:00
curt
c02bad6bf7 Add initial defaults for engine failure parameters 2003-08-01 00:28:33 +00:00
ehofman
61327741bf Alex Perry:
Since several people on the list have been asking questions about this Saitek joystick and the comments at the top of this xml file in cvs were wrong and confusing, I am posting this update with the following changes:
1.  Removed the confusing/wrong comments.
2.  Added throttle bindings for engines 2 thru 7 (required for the b52).
3.  Changed the hat axis to rotate the view continuously (required to see the mag switch in the p51d and just a lot nicer with any 3d cockpit).

This last change makes the hat point the line of sight more like moving your head.  This is the way the CH pro-yoke-USB is set up.

If you are not used to this set up and you use aircraft with 2d pannels, you will likely need to use shift-nuberpad-8 to get the original forward view once you look arround.
2003-07-31 14:54:46 +00:00
ehofman
7fdfcb19dc Add movin surfaces 2003-07-29 09:58:31 +00:00
ehofman
ba21bbf290 Add engine components for the Fokker 50 2003-07-27 12:49:41 +00:00
ehofman
0ba771b580 New twin engine turbo prop commuter aircraft: Fokker 50 2003-07-27 12:46:16 +00:00
ehofman
43fd209d1e Add support for the SideWinder Precision Pro joystick 2003-07-27 07:43:56 +00:00
ehofman
6e7d2283b1 Fix a small typo 2003-07-25 17:11:13 +00:00
curt
5c5e7c7689 Lee Elliott: b52 reorg. 2003-07-24 16:30:43 +00:00
curt
3cdcff8ee8 Lee Elliott:
The base a10 yasim config wasn't working because of the control structure
changes so I've fixed that.  The other yasim configs are also included
because I forgot to omit them from the archive but they're not updated or
changed.

All the a10 stuff needs badly re-doing though and it's a bit of a mess - the
yasim configs are all similar but I don't know which ones had Andy Ross's
mods.  I've also got to either forget the weapon load version or get it
working with weight entries so that the rest of the configs can be
indentical.
2003-07-24 16:25:24 +00:00
curt
8e32bc4190 Initial revision. 2003-07-24 16:15:25 +00:00
ehofman
22a5e23482 Commit a file that I missed last time 2003-07-24 15:22:30 +00:00
ehofman
6258ec3955 Remove altitude damping 2003-07-24 14:49:12 +00:00
curt
49ac2602c3 Use a cub specific electrical system rather than a generic electrical system. 2003-07-24 03:12:38 +00:00
ehofman
aca03e374e Add some instrumentation 2003-07-23 16:50:10 +00:00
ehofman
b31faae314 Ad an Analog 4-axis 4-button joystick configuration 2003-07-23 08:45:04 +00:00
ehofman
35f16b50da Add a 3D cockpit. No instrument though. 2003-07-23 08:35:03 +00:00
curt
daf9ef0836 I've tried to organise everything that the yf23 uses into it's Aircraft
folder.  This has meant duplicating most of the instruments it uses but it
should be easier to maintain and once I've worked through all the other a/c
you'll be able to remove a lot of the cruft I'm responsible for in the
generic instrument folders.

The only files that now don't reside in the yf23 folder are the 'set' file and
the yasim config.

The stuff in this archive should replace the entire existing yf23 folder and
the two 'set' and yasim files (unless I've screwed up somewhere;)

There are some small changes to the fdm.

I also had this rather silly idea, so I had to give it a go;)  Have a look at
the ground below the a/c.

It doesn't track the Sun, of course, so it stays directly below the a/c.  It
just uses a couple of rotations to keep it flat, and a translation to keep it
on the ground.  It seemed strange curious that I had to use a translation
factor of 0.3 instead 1.0 to keep it in the right place.
2003-07-22 18:17:46 +00:00
ehofman
ff8f3ae0ff Fix a bug that would occur on 5GHz computers, and disable the altitude damping feature. 2003-07-22 08:51:27 +00:00
jimw
7d8a00d069 Adjusted elevator adjustment factor in autopilot settings 2003-07-21 02:19:31 +00:00
jimw
e084d7e2a4 Autopilot adjustment. HUD off by default. 2003-07-19 21:41:11 +00:00
jimw
81e3edc10b Add V/S and A/T Speed to dialog 2003-07-19 21:11:44 +00:00
ehofman
ac0df896e8 Add a missing engine file to go with the Fokker 100 2003-07-19 14:10:58 +00:00
ehofman
242652e737 First Fokker 100 releae 2003-07-19 12:55:27 +00:00
curt
81533a4faa Modified the replay system to work without enabling the master or clock freeze. 2003-07-18 14:13:57 +00:00
jimw
017941c6c2 autopilot and view adjustments 2003-07-18 12:20:21 +00:00
ehofman
0fd9f17296 Make sure the sixth view is accessible, and remove the damping factor from the helicopter view 2003-07-18 08:56:14 +00:00
curt
517c882cdf bind the instant replay command to the 'r' key. 2003-07-18 02:39:57 +00:00
curt
6d8ab6caaf Add support for exiting properly from the fledgling replay system. 2003-07-17 18:18:10 +00:00