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Author SHA1 Message Date
Stuart Buchanan
d363c35f4a FG1000: EIS display Emergency Bus, Standby Battery
For the moment the default publisher just uses the the
/systems/electrical/[volts|amps], but aircraft with better
electrical simulations can define their own publisher to
pass in correct data as required.
2021-08-18 20:32:23 +01:00
Stuart Buchanan
c49c6a38c6 FG1000: GMA1347 Audio Interface and NAV/COM active
The G1000 highlights the active NAV and COM radios in cyan.
In the NAV case, this is the radio being used by the CDI.
In the COM case, this is the COM radio selected on the audio panel.
2021-08-18 20:18:57 +01:00
Fernando García Liñán
05994100ea HDR: Better handling of model-combined for backwards compatibility 2021-08-18 12:27:03 +02:00
Fernando García Liñán
f5bc6df9fb HDR: Use a reversed depth buffer to increase precision and avoid Z-fighting 2021-08-17 20:58:48 +02:00
Yves Tolosa-Joas
8304298146 Added missing <heavy> tags 2021-08-17 09:10:43 +01:00
Fernando García Liñán
f16372ac7e HDR: Add property to show debug views of the GBuffer 2021-08-16 21:51:37 +02:00
Fernando García Liñán
13df616ca6 HDR: Support glTF models 2021-08-16 17:10:01 +02:00
Yves Tolosa-Joas
d1b7bd154f Removed Deprecated LAN & TAM Aircrafts and Liveries now replaced by LATAM 2021-08-16 12:03:19 +01:00
Yves Tolosa-Joas
186beaa644 Conslidated and Updated LATAM traffic to observed traffic for week of 02 AUG 2021 2021-08-16 12:03:18 +01:00
Fahim Imaduddin Dalvi
81af0f37c2 Shader-based scenery lights.
This commit implements shader-based scenery lights with support for
efficient rendering of a large number of lights, animations and
directionality. Detailed commit log can be found at [1]. Detailed
discussions can be found on the mailing list [2][3][4].

[1] https://sourceforge.net/u/fahimdalvi/fgdata/ci/feat/scenery-shader-lights/~/tree/
[2] (Timed animation stops working in certain configurations) https://sourceforge.net/p/flightgear/mailman/flightgear-devel/thread/4A7AC359-63B3-4D8A-815B-09823BCEFF27%40gmail.com/#msg37095923
[3] (Shader-based scenery lights) https://sourceforge.net/p/flightgear/mailman/flightgear-devel/thread/63E3C131-7662-4F59-B2E6-03208C78EF96%40gmail.com/#msg37190517
[4] (Shader-based scenery lights Part 2) https://sourceforge.net/p/flightgear/mailman/flightgear-devel/thread/74F18179-CA34-4901-A44E-15498ECC230A%40gmail.com/#msg37331695
2021-08-07 21:42:20 +03:00
Delta Echo
704ded6d7f FLARM: Improve Startup logic to better handle power outage during startup 2021-08-07 18:24:20 +02:00
Florent Rougon
94b89d9971 i18n: update the French translation
- Take the last FlightGear-Qt.xlf from branch 'release/2020.3'. The
  translation is complete from the point of view of Qt Linguist, but the
  FlightGear-Qt.xlf files need some refreshing from the C++ and QML
  sources.

- Translate remaining strings in FlightGear-nonQt.xlf.
2021-08-05 10:01:04 +02:00
Roman Ludwicki
a70e54fe10 i18n: update the Polish translation (the nonQt part) 2021-08-04 19:12:20 +02:00
Florent Rougon
d67feb5ef1 i18n: refresh the FlightGear-nonQt.xlf files
Propagate changes (walker-related, from the previous commit) in the
default translation to all FlightGear-nonQt.xlf files.
2021-08-04 10:20:04 +02:00
PlayeRom
d16aac9bbc Add "Walker" menu to translations 2021-08-04 10:18:30 +02:00
Florent Rougon
e634f37c82 i18n: refresh the FlightGear-nonQt.xlf files
Propagate changes in the default translation to all FlightGear-nonQt.xlf
files.
2021-08-04 00:05:34 +02:00
Florent Rougon
269c6d0722 i18n: add 3 new translatable strings to Translations/default/menu.xml
Add new translatable strings: earthview, volcanoes, ai-objects.
2021-08-04 00:04:49 +02:00
Florent Rougon
55171d2618 i18n: fix broken file 'Translations/de/FlightGear-nonQt.xlf'
Only one 'target' child per 'trans-unit' element is allowed.
2021-08-04 00:04:13 +02:00
Julian Smith
23374fb50e defaults.xml: enable CompositeViewer by default.
We set /sim/rendering/composite-viewer-enabled to true.
2021-08-03 09:39:50 +01:00
Yves Tolosa-Joas
b04ea75752 Updated American Airlines fleets and traffic to schedule of 05-11 JUL 2021 2021-07-31 23:05:53 +01:00
Fernando García Liñán
e745684c33 HDR: Use a better DFG LUT
The previous one had 8 bit precision, this one has 16 bit precision and is stored on a DDS texture.
2021-07-31 19:13:19 +02:00
Fernando García Liñán
4d34115177 HDR: Increase maximum distance of aerial perspective 2021-07-31 19:13:19 +02:00
Fernando García Liñán
467468ef3a HDR: Improve exposure and bloom handling 2021-07-31 19:13:19 +02:00
Fernando García Liñán
526491790e HDR: Improve envmap pre-filtering 2021-07-31 19:13:19 +02:00
Fernando García Liñán
5c1c28c536 HDR: Improve PBR Effect 2021-07-31 19:13:19 +02:00
Fernando García Liñán
871654c16f HDR: Better handling of the Sun
Add transmittance to the Sun illuminance value to get correct colors at every time of day.
Also improved the Sun disk rendering.
2021-07-31 19:13:19 +02:00
Julian Smith
d1be26df65 gui/dialogs/flight-recorder.xml: added checkbox for continuous compression. 2021-07-31 10:29:45 +01:00
Julian Smith
5a4bc3fc53 Aircraft/Generic/MPCarriers.nas: added support for always tying AI and MP carriers together.
We tie MP and AI carrier together if /sim/mp-carriers/latch-always is true.

This is done by setting /ai/models/carrier[]/ai-latch to the
/ai/models/multiplayer path containing the corresponding Multiplayer
information. C++ code will detect this and copy across the position and
orientation each frame.
2021-07-31 10:29:45 +01:00
Fernando García Liñán
46b1cd62f7 Fix shadows on Mac OS 2021-07-29 15:49:43 +02:00
Fernando García Liñán
a00f7ddfaf HDR: Fix Earth appearing to be "rounder" than normal
We have to compensate for the fact that the sky-view LUT contains the view from the camera, but the skydome remains fixed on the ground.
2021-07-29 11:55:01 +02:00
Fernando García Liñán
af29642423 HDR: miscellaneous changes
- Add an utility linearizeDepth function to help visualize the depth buffer for debug purposes.
- Use 'color0' instead of 'color' for all color attachments.
- Do not write to the HDR buffer if a fragment doesn't need shading (depth = 1).
2021-07-29 08:45:17 +02:00
Fernando García Liñán
760db3ba6d HDR: gracefully handle situations where the viewer is below the ground 2021-07-28 11:37:33 +02:00
Fernando García Liñán
9b9ae5cf38 HDR pipeline: even better atmospheric scattering
Implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique" by Sébastien Hillaire (2020).
2021-07-28 09:40:04 +02:00
Fernando García Liñán
016585e176 HDR pipeline: Use MRT to prefilter the environment map 2021-07-26 17:21:20 +02:00
Fernando García Liñán
873ae6b3d5 Add clear masks to all compositor passes 2021-07-26 17:21:20 +02:00
James.Hester
c6b526f343 Create overlay mixing scales based on texture scale. 2021-07-26 11:13:00 +01:00
Fernando García Liñán
9eaef501c7 HDR pipeline: a lot of improvements to atmospheric scattering 2021-07-26 12:11:37 +02:00
Stuart Buchanan
0a9a0527aa FG1000 - Architecture diagram 2021-07-25 20:43:02 +01:00
Fernando García Liñán
d58ab0d82c Change all Compositor passes implicit attachments
The default implicit attachments are color and depth now.
2021-07-24 19:23:10 +02:00
Fernando García Liñán
1215f1eba2 HDR pipeline: add placeholder shaders for WS 3.0 2021-07-24 13:35:53 +02:00
Fernando García Liñán
784c89dd61 HDR pipeline: do not use the r11g11b10f format
Not every GPU supports it under a compatibility context. This is an optimization to reduce bandwidth anyway, so we should be fine using rgb16f for now.
2021-07-24 07:04:39 +02:00
Fernando García Liñán
96313e7eb0 Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
Stuart Buchanan
1732f1339f FG1000: EIS Battery current display 2021-07-05 17:12:34 +01:00
Stuart Buchanan
3239f8664e FG1000: Add CHT to C182T EIS display 2021-07-05 16:24:59 +01:00
Yves Tolosa-Joas
a7cbaf4f97 Updated Fleet and Traffic for AirBridgeCargo 2021-06-29 10:37:28 +01:00
Yves Tolosa-Joas
47708c7154 Updated Traffic an Liveries for Copa Airlines of Panama 2021-06-27 19:48:39 +01:00
Julian Smith
86402a0c92 gui/dialogs/multiplayer.xml: added mpcarrier-latch-always.
If set, AI carriers are always latched to MP carriers.
2021-06-25 10:59:53 +01:00
Richard Harrison
d9ffc50011 MP Carrier fixes for loading
Generally this change proves that we probably don't need the MPCarrier model on the target system - because by using the fallback model to load the Nasal this will happen without needing the high detail models at all.

To support this :

- Added fallback models for all carriers (defined as AI scenarios)
- Added logic to fallback models so that MP carriers load correctly
- The model will still be the AI model.
- MPCarriers.nas from MPCarrier/systems now in Aircraft/Generic
2021-06-22 23:40:20 +02:00
legoboyvdlp R
a23313176c Add turbojet fan sound by Bjoern K; edited to remove pops/cracks 2021-06-18 12:58:09 +01:00
Fernando García Liñán
d15b61e9b5 Reorganize the shadow mapping functions
- Removed the multiple return statements, as they can be problematic with older GLSL 120 compilers
- Removed debug flags
- Moved code to separate functions for readability
- Reduced the band size to 0.1 to make more use of the higher quality cascades
2021-06-17 18:18:27 +02:00