Fernando García Liñán
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eed433ce9f
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HDR: Use stencil buffer for optimization purposes
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2021-08-23 12:44:26 +02:00 |
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Fernando García Liñán
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212f8fdab9
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HDR: Add support for glTF transparent objects
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2021-08-19 01:42:32 +02:00 |
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Fernando García Liñán
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e745684c33
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HDR: Use a better DFG LUT
The previous one had 8 bit precision, this one has 16 bit precision and is stored on a DDS texture.
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2021-07-31 19:13:19 +02:00 |
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Fernando García Liñán
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871654c16f
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HDR: Better handling of the Sun
Add transmittance to the Sun illuminance value to get correct colors at every time of day.
Also improved the Sun disk rendering.
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2021-07-31 19:13:19 +02:00 |
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Fernando García Liñán
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9b9ae5cf38
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HDR pipeline: even better atmospheric scattering
Implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique" by Sébastien Hillaire (2020).
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2021-07-28 09:40:04 +02:00 |
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Fernando García Liñán
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9eaef501c7
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HDR pipeline: a lot of improvements to atmospheric scattering
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2021-07-26 12:11:37 +02:00 |
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Fernando García Liñán
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96313e7eb0
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Initial commit of the HDR pipeline
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2021-07-23 07:46:05 +02:00 |
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