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7556 commits

Author SHA1 Message Date
vmmeazza
2c825cbef2 A simple reflection effect - needs this patch ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/Reflect/cube-map.patch which will be included in Simgear soon (hopefully). 2010-03-28 11:17:51 +00:00
jmt
b38d470782 Switch the route-manager dialog over to use the waypoint-list widget, and update other functionality to match. 2010-03-27 17:56:01 +00:00
jmt
38832daf77 Route-manager - replace pop/clear items with prev/next items, which are more useful in the new waypoint scheme. 2010-03-27 17:16:01 +00:00
jmt
e415e52aae Data files for MapDialog 2010-03-27 16:52:21 +00:00
stuart
6b4857ce8c Allow the snow level of the landmass shader to be set from the property system, and expose it in the rendering dialog. Could be used in future to set the snow level based on the current weather. 2010-03-27 14:02:56 +00:00
jmt
21b52ac628 Update autopilot dialog to use a new flag, to give feedback when the GPS/route-manager is driving the true heading. 2010-03-27 12:19:52 +00:00
jmt
cca70e4e6a Fix 'active route waypoint' button to actually load the current wp, instead of wp0. 2010-03-27 11:36:14 +00:00
stuart
20d5a5716e Use landmass (snow and rock) shader for TundraCover, GrassCover. 2010-03-26 22:12:25 +00:00
jmt
26607856c6 GPS: updated generic GPS dialog, with OBS course selection dial. 2010-03-25 16:42:37 +00:00
fredb
d8f6ccf49b Lessen fog in front of city light 2010-03-23 22:20:24 +00:00
fredb
0d930f3b68 Urban texture coverage was changed lately 2010-03-22 22:30:57 +00:00
fredb
f8e595361a Update to the urban shader. Support shadows, intersection with 3d objects and night lighting. 2010-03-22 22:00:44 +00:00
ehofman
ce1db5c859 Update to better highlight the reflections away from the sun 2010-03-22 10:07:04 +00:00
ehofman
164effede9 small update: multiply the diffuse and ambient settings by the bump(map) value. 2010-03-21 13:21:37 +00:00
fredb
8556d3c1ea Rewrote the bumpspec effect to fix light parameters 2010-03-20 18:00:26 +00:00
abory
026ff680d4 - Added an offset parameter to better match HUD geometry so the 'target
locked' diamond symbol doesn't show outside a not centered HUD. No
  change to the default behaviour.

  New property: /instrumentation/radar2/hud-vertical-offset-m
2010-03-18 12:11:21 +00:00
torsten
59846fb883 added an 'about' dialog 2010-03-18 08:23:23 +00:00
fredb
8e95df54e2 Fix bumpspec effect 2010-03-17 17:56:13 +00:00
vmmeazza
b84c39f1c9 Add an environment map for use with shaders 2010-03-16 20:42:08 +00:00
fredb
27968d4da9 Bump map shader contributed by Emilian Huminiuc. Should be inherited from to be used in models. 2010-03-16 07:21:47 +00:00
sydadams
553d6f2c21 fix some route manager related breaks ... add more nil checks 2010-03-14 20:57:55 +00:00
sydadams
b27c3bb7a5 Document the use of the overspeed indicator 2010-03-13 23:44:26 +00:00
ehofman
e96ca342c5 better coverage size for city textures 2010-03-13 10:34:50 +00:00
fredb
c9236ad565 First iteration of the urban effect with relief mapping. Relief map by HB-Gral. 2010-03-12 22:25:19 +00:00
martin
b00cfd84a8 Commit current HTML version. 2010-03-03 17:28:04 +00:00
sydadams
f53633485f ADF fixes 2010-03-01 00:26:25 +00:00
sydadams
e41cd335b4 switch from getNode to initNode 2010-02-28 22:48:21 +00:00
fredb
4ddd8a8934 Fix line endings 2010-02-27 13:29:50 +00:00
stuart
8b4341f510 Check in the latest version of getstart.pdf 2010-02-25 20:14:33 +00:00
ehofman
da8d8679de Just to be safe: use license free font types 'BGP Elite Bold' (with custom shear) and 'Dustismo Bold Italic' 2010-02-21 09:35:32 +00:00
ehofman
9c58ea2c9e now without the typo.. 2010-02-20 12:50:39 +00:00
ehofman
db6f793793 revert to previous 2010-02-20 10:07:23 +00:00
ehofman
32e9adc221 New set of splash screens 2010-02-20 10:03:23 +00:00
vmmeazza
985a10ce00 Add tachiametric, or angle-rate, sight 2010-02-19 08:49:52 +00:00
vmmeazza
f668bbe7cf Move from source and add some further explanation.
Note: this document awaits an update from Tim Moore to reflect
recent developments.
2010-02-13 11:39:46 +00:00
vmmeazza
391b46612b Update by Anders Gidenstein - an improved version of the buffer 2010-02-13 09:40:53 +00:00
vmmeazza
50adc28ff7 Update by Anders Gidenstein to prevent scripts producing the error:
"WARNING: PUI: Too many live puInterfaces open at once!"
due to multiple window/dialog updates during the same frame.
This error has been reported to cause FG to crash, but this cannot be
reliably reproduced.
2010-02-12 23:35:22 +00:00
vmmeazza
bbaeb45aea Comment out the default Vista name 2010-02-12 22:56:24 +00:00
vmmeazza
3cd4c6761a New joystick by Mike Nieber 2010-02-12 21:59:07 +00:00
timoore
dfb8181f34 more ATI fixes for crops and landmass shaders
Same problem with material state, except this time with the diffuse component.


Author: Tim Moore <timoore@redhat.com>
2010-02-12 14:43:26 +00:00
timoore
421ee253e6 fix shader bugs on ATI hardware
The main problem was using gl_FrontMaterial.ambient with a color mode
of AMBIENT_AND_DIFFUSE i.e., the fixed function path would take both the
ambient colors from the vertex color value. Also, some vertex shaders
were not writing gl_FrontColor even though the fragment shader was
accessing gl_Color.


Author: Tim Moore <timoore@redhat.com>
2010-02-12 11:38:53 +00:00
timoore
d3a40c83c8 put documentation for multiscreen in data directory too 2010-02-10 18:21:36 +00:00
martin
6dc7a26131 Sync with VirtualAir (http://virtualair.sourceforge.net/). 2010-02-10 10:41:25 +00:00
ehofman
1937163942 use doubles instead of floats for better accuracy of lat and lot 2010-02-10 08:17:42 +00:00
sydadams
5d826a7938 fix digit error on PFD compass 2010-02-06 21:41:20 +00:00
sydadams
eb34c3b2c0 added another tire squeal 2010-02-06 21:39:45 +00:00
vmmeazza
cce90b6001 Use generic trigger property. Add features for use with CTRL 2010-02-03 23:02:14 +00:00
timoore
041aad9319 Fix implicit conversion from vec4 to vec3 in material animation shader
ATI doesn't like it.


Author: Tim Moore <timoore@redhat.com>
2010-02-03 08:36:05 +00:00
ehofman
e750871f7c remove an empty <path/> tag 2010-02-03 08:34:05 +00:00
vmmeazza
049a339a52 Add stencil light shaders by Lauri Peltonen (Zan).
Please Note:

There is a problem with this implementation when the light cone crosses
the near/far camera boundary.
2010-01-31 10:49:44 +00:00