Emilian Huminiuc
e67d04ead9
Cleanup some implicit casts
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-31 21:40:15 +03:00
Stuart Buchanan
0604e3975b
Add an additional random rotation to trees so the quads are not
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all oriented N/S and E/W, helping to disguise the limited set of
textures used.
2012-07-24 22:12:11 +01:00
Frederic Bouvier
d9d6255107
Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders
2012-07-22 19:53:27 +02:00
Emilian Huminiuc
05e3eb80f4
Make the other sunlight shaders recognize water matId.
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Remove duplicate fogFunc line in runway.frag
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-19 22:08:35 +03:00
Emilian Huminiuc
e7dcbcf494
Small fixes and tweaks. Fix ugly black faces paralel to view direction on random buildings.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-16 14:17:16 +03:00
Frederic Bouvier
3ac767a974
SSAO: Special case for ATI owners
2012-07-14 11:48:08 +02:00
Frederic Bouvier
48c9664e83
Remove unnecessary unsigned keyword and dependancy on GL_EXT_gpu_shader4 extension
2012-07-13 19:32:31 +02:00
Emilian Huminiuc
6a992c65d6
Fix overdark runway in rembrandt
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-13 18:47:19 +03:00
Emilian Huminiuc
fb58a3211f
some tweaks to runway shader
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-13 17:53:00 +03:00
Frederic Bouvier
129eefcc3e
Improve light reflections on water
2012-07-13 14:46:31 +02:00
Frederic Bouvier
fd4f42da0f
Fix 'Phong distortion' artifact on specular lighting and shininess factor on additional lights in Rembrandt
2012-07-12 00:31:22 +02:00
Frederic Bouvier
d06e249f16
Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt
2012-07-11 23:59:10 +02:00
Emilian Huminiuc
9d49f9643f
Make water-inland.eff Rembrandt compatible.
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Fix a longstanding ati bug in transition.frag
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-08 15:58:42 +03:00
Stuart Buchanan
ab21e069f7
Correct atmospheric scattering for trees, where we were applying ambient lighting twice, making them too dark, and not using an alpha test.
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Also fix the tropical trees, where only half the texture was defined.
2012-07-02 23:27:44 +01:00
Emilian Huminiuc
8174ea8593
More transition.frag cleanups
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-02 23:34:00 +03:00
Emilian Huminiuc
a31dfa779e
Cleanup a bit the transition shaders
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-02 23:17:17 +03:00
Emilian Huminiuc
a76a84d287
fix runway shader normals in Rembrandt.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-01 23:20:02 +03:00
Stuart Buchanan
145a759fb8
Add support for atmospheric scattering to the random vegetation shader.
2012-06-30 00:38:14 +01:00
Emilian Huminiuc
8fa569e77f
make transition effect Rembrandt compatible.
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Note: this is the transition effect used by the materials-dds.xml
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-28 23:43:08 +03:00
Emilian Huminiuc
c001b6d679
transition.frag: fix shading
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ubershader.frag: fix ambient
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-28 14:37:45 +03:00
Frederic Bouvier
59e0f41283
Get rid of TexGen magic and do the projective texturing for shadow mapping ourself
2012-06-27 21:04:51 +02:00
Frederic Bouvier
4e241640b6
Add a bloom strength property and a slider in the Rembrandt dialog
2012-06-26 09:02:21 +02:00
Emilian Huminiuc
f6b74fc128
Add material ID to provide increased specular effect in Rembrandt for water and ubershader.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-26 02:18:00 +03:00
Emilian Huminiuc
ce18b24ba9
fix water specular with Rembrandt
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-25 21:15:32 +03:00
Emilian Huminiuc
eeefbc596b
Fix wrong water-gbuffer.frag from previous commit
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-24 20:37:34 +03:00
Emilian Huminiuc
174f40d52b
Adapt water shader to Rembrandt
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-24 20:18:46 +03:00
Emilian Huminiuc
333d70aeca
Make runway shader work with Rembrandt
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-23 23:13:49 +03:00
Emilian Huminiuc
42e4428f8d
adapt water_lightfield shader to the previous changes
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 21:27:59 +03:00
Emilian Huminiuc
6ef4f5eca0
Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 18:57:14 +03:00
Flightgear Development
23536748f7
Terrain haze bugfixes
2012-06-11 20:23:31 +02:00
Frederic Bouvier
1932ddb014
Allow to select debugged buffers in Rembrandt
2012-05-18 12:42:34 +02:00
Frederic Bouvier
58c5a389ce
Allow to adjust ambient occlusion strength
2012-05-18 09:00:48 +02:00
Emilian Huminiuc
e21807bb33
formatting cleanup
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-17 20:16:29 +03:00
Frederic Bouvier
41ff7da797
Show bloom buffer
2012-05-12 23:38:40 +02:00
Frederic Bouvier
be5a51ec5d
Bloom effect for the Rembrandt renderer
2012-05-12 13:06:45 +02:00
Frederic Bouvier
2163651c43
Avoid duplication of fullscreen vertex shader
2012-05-12 11:47:18 +02:00
Frederic Bouvier
1a5cc682a9
Add condition on ambient occlusion and a menu item to switch it on and off if the stage is enabled in the pipeline
2012-05-12 09:20:13 +02:00
Frederic Bouvier
961219a091
Add ambient occlusion to default pipeline
2012-05-12 09:20:09 +02:00
Frederic Bouvier
140263d611
Screen space ambient occlusion effect
2012-05-12 09:20:07 +02:00
Frederic Bouvier
c5732c38ba
Generic blur effect
2012-05-12 09:20:05 +02:00
Vivian Meazza
f0d21c1f60
Optimisation and tidying
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-07 19:11:34 +01:00
Vivian Meazza
0a8f9d71c3
Tidy up
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-07 17:22:15 +01:00
Vivian Meazza
b6fd097920
Opotimize in line with water shaders
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-07 12:46:25 +01:00
Vivian Meazza
0235f95ed5
Merge branch 'master' of gitorious.org:fg/fgdata into work
2012-05-05 20:07:43 +01:00
Vivian Meazza
9657518663
Optimise water shaders after ideas and suggestions by Thorsten Renk
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-05 19:59:22 +01:00
Frederic Bouvier
3fc1a36201
Fix a shader problem. It seems a bad idea to set gl_FragData in a conditional block. It seems better to assign a value unconditionally even if there is no buffer attached.
2012-05-05 00:10:56 +02:00
Frederic Bouvier
7e1ed19307
Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called
2012-05-04 09:34:00 +02:00
Emilian Huminiuc
f26472f614
Remove useless include_fog.vert from some of the effects.
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Fis c/p error in ubershader-deferred.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-03 00:01:59 +03:00
Stuart Buchanan
de70c6404e
Emissive lighting for random buildings. Part 1.
2012-05-01 22:35:10 +01:00
Emilian Huminiuc
5fbc5bddf6
Ubershader: some spring cleaning, readability
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-01 15:03:18 +03:00
Frederic Bouvier
6775ecdfd2
Display the depth buffer when stored in a color texture
2012-05-01 09:34:14 +02:00
Frederic Bouvier
6be18a5c99
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
2012-05-01 08:47:38 +02:00
Frederic Bouvier
76a11c2d48
Fix bug #750 : allow cards or drivers not supporting dynamic indexing in fragment shaders to have simple shadows
2012-04-29 13:35:30 +02:00
Frederic Bouvier
72be8cdcf7
Merge commit 'refs/merge-requests/99' of git://gitorious.org/fg/fgdata into thorsten/haze_1.3
2012-04-27 08:29:03 +02:00
Frederic Bouvier
ef9f0d222d
Remove incomplete and unused shaders
2012-04-26 20:49:01 +02:00
Flightgear Development
2b972341b3
Terrain Haze v1.3
2012-04-26 17:22:58 +03:00
Frederic Bouvier
d62e7ed6cc
Filtering requires GLSL 1.2
2012-04-18 22:34:03 +02:00
Frederic Bouvier
c06889b3c5
Revert "Remove ambient component of additional lights"
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This reverts commit de454d1391ffc1d208dc783715524ef8eef4055f.
2012-04-18 20:19:47 +02:00
Frederic Bouvier
adf766aeff
Add optional shadow filtering
2012-04-18 09:13:38 +02:00
Frederic Bouvier
9807be4f0d
Fix a problem with cockpit shadows added in previous commit
2012-04-18 08:37:14 +02:00
Frederic Bouvier
e4b856805e
Make the number of shadow cascades and the range of each configurable
2012-04-17 09:12:57 +02:00
Frederic Bouvier
e09670ea33
Fix the Rembrandt version of the urban shader
2012-04-16 23:53:09 +02:00
Frederic Bouvier
a8863ad2b8
Workaround to make the landmass shader work on MacOSX, contributed by Olaf Flebbe
2012-04-16 08:53:18 +02:00
Frederic Bouvier
40f0b5f242
Don't modify depth buffer at grazing angles in the urban shader
2012-04-16 08:30:47 +02:00
Frederic Bouvier
e442e37ec3
Remove ambient component of additional lights
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It creates artifacts at edges of light volumes and should come from the main light source (sun and moon) anyway
2012-04-16 08:29:33 +02:00
Frederic Bouvier
98208409f4
Urban shader for Rembrandt: comment out snow and night light for the moment
2012-04-14 23:48:05 +02:00
Frederic Bouvier
02bd978ee9
Olaf Flebbe: Typo in shader, really check argument of pow()
2012-04-14 22:15:51 +02:00
Frederic Bouvier
c05b12a6ab
Change normal encoding method to get rid of RG16 textures and buffers
2012-04-13 00:01:12 +02:00
Emilian Huminiuc
bb6d8fea73
Fix ubershader emission for Rembrandt.
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IAR80: fix instruments for Rembrandt, and redo the lighting. Replace some Nasal with preoperty-rules
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-04-10 21:37:09 +03:00
Emilian Huminiuc
3737279b71
Fix deferred-tree shader compilation
2012-04-09 19:11:43 +02:00
Frederic Bouvier
b857fb2d7c
Rembrandt: convert urban effect
2012-04-09 18:52:24 +02:00
Frederic Bouvier
9697a2656e
Rembrandt: several implementations of PCF selectable by editing the code (for now): first #elif 1 wins
2012-04-06 22:15:13 +02:00
Frederic Bouvier
a8aab2551d
Merge branch 'master' of git://gitorious.org/fg/fgdata
2012-04-05 22:51:45 +02:00
Stuart Buchanan
b09e37fefd
Update random vegetation for project Rembrandt. Unfortunately due to a possible bug in the techniques code, the previous tree transparency handling has been disabled for the moment.
2012-04-04 22:39:46 +01:00
Frederic Bouvier
3f3a9ece00
Rembrandt: Put the ambient pass effect in fgdata
2012-04-04 22:31:40 +02:00
Frederic Bouvier
5678c1cd76
Add a sunlight technique to disable shadows, and avoid shader syntax problems with old NV cards
2012-04-04 20:42:05 +02:00
Frederic Bouvier
ceb1cb102b
Rembrandt: Normalize normals before outputing them to gbuffer
2012-04-04 20:07:49 +02:00
James Turner
6d152cacc9
Fix for Ati(? Mac?) not allowing writes to 'varying' in a fragment shader.
2012-04-04 17:11:58 +01:00
Frederic Bouvier
ddf0c576e9
Hopefully fix the two-sided case for the Rembrandt renderer. Shadows are not fixed yet.
2012-04-03 23:30:35 +02:00
Emilian Huminiuc
feb30c83b5
fix ubershader lighting in Rembrandt
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IAR80: remove range animations for now
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-04-01 20:24:49 +03:00
Frederic Bouvier
bdc642f068
Rembrandt: Create an effect for the fog stage. Duplicates the C++ code for now.
2012-04-01 00:00:43 +02:00
Frederic Bouvier
984bb05046
Rembrandt: Create an effect for the lighting stage. Duplicates the C++ code for now.
2012-03-31 23:15:14 +02:00
Emilian Huminiuc
a3f004f4ec
Simple conversion of ubershader for Rembrandt, as ubersahader-gbuffer.frag
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Make model-combined-gbuffer use it
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 22:24:00 +03:00
Frederic Bouvier
b2b391b2ef
Fix light shaders
2012-03-31 21:13:47 +02:00
Frederic Bouvier
dc3ee9ad6e
Supporting effects and shaders for lights
2012-03-31 20:32:50 +02:00
Frederic Bouvier
658ece0152
Fix normal storage into texture data. Input [-1..1] should be output to [0..1]
2012-03-28 22:36:26 +02:00
Frederic Bouvier
c4390ae31a
Change default effects attached to terrain and models
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Add a technique that initialize the buffers of the Rembrandt renderer
(use Multi Render Target)
Renumber techniques that depends on old technique 10 (now 11) of model-default
2012-03-25 19:03:52 +02:00
Frederic Bouvier
4334e98e1d
Add an effect for the final display stage of the Rembrandt renderer
2012-03-25 18:51:41 +02:00
Emilian Huminiuc
4af61aba47
Shaders/include_fog.frag: better fix for the common fog function
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-15 21:09:27 +02:00
Frederic Bouvier
ebc1002139
Sunrises 1.2 by Thorsten Renk
2012-03-08 23:22:27 +01:00
Torsten Dreyer
874a693e96
Simplify Phytagoras in the wave shader(s)
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pow() is expensive and abs() is redundand.
pow(abs(x),2) equals x*x
2012-02-23 20:25:28 +01:00
Emilian Huminiuc
fa0e47f919
SHADERS: fix c/p fail in bumpspec.frag. Thanks Chris Forbes for reporting.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-16 12:37:02 +02:00
Emilian Huminiuc
55c54bb25b
SHADERS: fix "unified" fog function. This should fix issue #650
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:52:38 +02:00
Emilian Huminiuc
4df2af2cef
SHADERS:fix "unified" fog function.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:39:58 +02:00
Emilian Huminiuc
eb6672f313
Add missing include_fog.[vert/frag] to the forest, glacier, and herbtundra effects.
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adapt forest.[vert/frag] shader to the common fog.
Thanks Stuart for reporting it.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-12 17:57:00 +02:00
Frederic Bouvier
6261badedb
Finetune #623
2012-02-11 10:47:39 +01:00
Frederic Bouvier
4df297522c
#623 : don't modify depth buffer at grazing angles in the urban shader
2012-02-06 00:35:52 +01:00
Stuart Buchanan
fa933eda6e
Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite.
2012-01-17 22:19:53 +00:00
James Turner
37a964ec92
Re-arrange effects using texture units >= 8 down to unused lower-numbered units. Especially move the noise texture down to the first available slot.
2012-01-11 23:22:44 +00:00
Frederic Bouvier
56afb80358
Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
2012-01-03 20:21:34 +01:00