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8 commits

Author SHA1 Message Date
Thorsten Renk
dfb8073607 ALS secondary lights and Rayleigh haze for urban effect 2014-10-10 10:16:12 +03:00
Thorsten Renk
a05863e541 Cloud shadows for urban effect/random buildings 2014-03-11 11:53:57 +02:00
Stuart Buchanan
b2f261ea0a Improved Random building texturesa - Gabo Huerta
Improved textures, lightmaps from Gabo Huerta.
Improved interaction with the urban shader from Thorsten Renk.
2013-12-28 20:36:49 +00:00
James Turner
105983702f Fix a GLSL compile error on Mac
(doesn't like #elif it seems). Since neither of these values
are ever defined, kill off the conditionals entirely.
2013-06-25 22:50:39 +01:00
Thorsten Renk
c877c8b4e5 3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders 2013-04-22 10:02:14 +03:00
Thorsten Renk
ed80612c98 Atmospheric Light Scattering update 2012-12-05 20:31:27 +00:00
Stuart Buchanan
4ec24853a8 Create an Environment Settings dialog for non-weather environment settings
such as snow level, dust, wetness, and texture set.

Also add a parameter to control whether the snow level moves with METAR,
and retire /environment/mysnow-level-m.
2012-08-09 22:52:51 +01:00
Thorsten Renk
9be134b34d Procedural Texturing 2012-08-07 09:01:14 +02:00