Stuart Buchanan
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9e7afc7291
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Fix random buildings in Compositor
Update Compositor Effects and Shaders with latest random/osm2city
buildings implementation.
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2020-03-28 14:27:08 +00:00 |
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Stuart Buchanan
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5a0fc45853
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Fix Building share when model shader off.
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2020-01-27 13:38:22 +00:00 |
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Scott Giese
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09e8bd6f63
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Revert "Doc/README: Only use Latin character set."
This reverts commit c5460a3cf1 .
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2018-10-10 22:11:00 -05:00 |
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Scott Giese
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c5460a3cf1
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Doc/README: Only use Latin character set.
Eliminate overruns in PDF output.
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2018-10-08 20:11:58 -05:00 |
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Stuart Buchanan
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566ecd25a5
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Updated README.effects with full documentation for texture-unit. Further documentation required.
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2014-02-18 22:28:14 +00:00 |
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Stuart Buchanan
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c974f5242d
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Clean up README files.
- Remove trailing whitespace
- Replace tabs with spaces
- Reformat to < 85 characters to avoid autogenerate readme.pdf bleeding over
margins.
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2013-06-20 23:02:17 +01:00 |
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Stuart Buchanan
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5fbf85f881
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Use multi-sampling where available to improve tree rendering.
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2012-09-25 22:52:28 +01:00 |
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fredb
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04989069d4
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Document <float-property> and /sim/rendering/quality-level
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2010-04-10 14:09:49 +00:00 |
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fredb
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ecd154b951
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Typo
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2010-03-29 07:07:41 +00:00 |
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fredb
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4309cab248
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Update doc for geometry shaders
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2010-03-29 07:05:52 +00:00 |
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fredb
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17f9563900
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Add generate documentation
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2010-03-28 16:30:38 +00:00 |
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fredb
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4ddd8a8934
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Fix line endings
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2010-02-27 13:29:50 +00:00 |
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vmmeazza
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f668bbe7cf
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Move from source and add some further explanation.
Note: this document awaits an update from Tim Moore to reflect
recent developments.
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2010-02-13 11:39:46 +00:00 |
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