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Author SHA1 Message Date
Florent Rougon
c535306b3d Add-ons: simplify loading using the new API, set the 'loaded' flag
Also:
  - use the namespace __addon[ADDON_ID]__ when loading an add-on's
    main.nas file (previously, the namespace used was __addon[i]__ where
    i is 0 for the first registered add-on, 1 for the second one, etc.);
  - use logprint() instead of printlog(), because the former writes a
    more helpful source file and line number for the log call in
    fgfs.log (i.e., not always src/Scripting/NasalSys.cxx...);
  - remove the listener once it has been fired;
  - add documentation in Docs/README.add-ons.
2017-12-08 00:37:21 +01:00
Stuart Buchanan
3d31775ff3 Initial commit of FG1000 MFD 2017-11-24 23:04:46 +00:00
Richard Harrison
28fbda2e2a Emesary changes to better support GeoEventNotifications.
A GeoEventNotification can be used to notify all other MP craft (that are connected to the bridge) of AI objects or ballistic items that are present on the local player's machine. For example tankers, dropped payloads, missiles, carriers.

Changes

- Fix transfer string encoding for bridge. If the string contained untransmittable characters the length was wrong. Change to use the valid characters from BinaryTransfer.

- Fix bug transferring negative numbers.

- Add method to notification to provide the type key to be used to decide if a non distinct message should be added to the queue; rather than relying on the simple type.ident. This allows multiple notifications of the same type to be non distinct but also be transmitted

- Allow the maximum size of the mp string to be defined per bridge; rather than a system wide value. This allows the bridges to have their size tuned to match expected requirements; for example a bridge that is transmitting GeoEventNotification may need a lot more space than a bridge that is transmitting property sync notifications.

- Improve error message when out of space (due to the maximum string length)

- add trace option to bridges to aid debugging of transmitted values. This will produce verbose output.

- Add UniqueIndex to GeoEventNotification; to allow for multiple non-distinct notifications to be transmitted concurrently. This overrides the GetBridgeMessageNotificationTypeKey to include the UniqueIndex
2017-11-18 12:46:37 +01:00
Stuart Buchanan
1e69f3eb75 Fix handling of multiple MFDs
Found by chance during code read.  Untested, but surely correct.
2017-11-17 15:53:26 +00:00
Richard Harrison
8dafff9933 MFD framework - add support for Emesary
Allow a MFD to be controlled via Emesary notifications (notifications.PFDEventNotification);

Notification needs to be constructed with the following parameters;

1 - MFD designation (text; name of MFD)
2 - MFD identity (int, id of the MFD within the model). Default 1; same as used when creating the MFD
3 - Event type (PFDEventNotification.SoftKeyPushed, notifications.PFDEventNotification.ChangeMenuText
4 - Event parameter.
  a) for PFDEventNotification.SoftKeyPushed an int identifying the button
  b) for notifications.PFDEventNotification.ChangeMenuText a hash array containing the menu ID and the new text (e.g. [{ Id: 1, Text: "NNN"}])

Method obj.PFD.RegisterWithEmesary(emesary.GlobalTransmitter) need to be called to connect the MFD to a transmitter
2017-11-16 02:57:13 +01:00
Richard Harrison
08fd851489 Theme rework.
Change fonts; make use of the new feature to allow fonts to be specified using property from dialog xml.

Ensure that all fonts are defined within the style.
2017-11-12 16:57:39 +01:00
Stuart Buchanan
4bd57492f4 Add Lat/Lon grid MapStructure layer. 2017-10-15 21:54:05 +01:00
Stuart Buchanan
d84c527ca7 Canvas MapLayers for Airport
Add RWY, TAXI, TWR, PARKING map layers
Add new static position controller
Update Select Airport dialog to use new MapLayers.
2017-10-13 17:38:27 +01:00
Stuart Buchanan
e38ec03c60 Add STAMEN layer. Patch by Slawek MIKULA. 2017-10-02 20:34:31 +01:00
Stuart Buchanan
a622f6f37e Add zoom limits for SlippyMap layers 2017-10-02 20:25:11 +01:00
Stuart Buchanan
5ec53b4c36 Fix FIX label location. Patch from Slawek MIKULA 2017-10-02 20:22:06 +01:00
Stuart Buchanan
b5c67d82bc Fix minor compilation bug in geo.nas 2017-10-02 20:21:37 +01:00
Nikolai V. Chr
4621d0a5d4 Fix for setting individual attributes in geo.Coord 2017-10-02 12:04:34 +02:00
Stuart Buchanan
2fbc1dc491 Add VFR charts to Canvas Maps
Also add limits to zoom function.
2017-09-28 18:11:41 +01:00
Stuart Buchanan
85b7665c19 Add Canvas Map Support for Slippy Map
- Include OSM and OpenAIP in the canvas-map dialog.
2017-09-28 15:38:03 +01:00
Thorsten Renk
91db77595d Some (pretty hot) volcano code - general management routines, Kilauea and Stromboli worked out as examples, WIP 2017-09-24 18:08:36 +03:00
Richard Harrison
5ca84cbfdf Revised classic theme to make it use better fonts and colours. 2017-09-18 00:48:20 +02:00
Richard Harrison
434d4fde90 Multiplayer chat : possibly fix the popup dialog getting stuck. 2017-09-18 00:45:15 +02:00
Richard Harrison
bc71bf297e Add Property / object update manager to props
Manage updates when a value has changed more than a predetermined amount. This makes updating displays (e.g. canvas), or performing actions based on a property (or value in a hash) changing by more than the preset amount.
2017-09-17 22:22:00 +02:00
Richard Harrison
91dc5d2a83 AI Tanker: notify any listeners that a new tanker has been added.
need to set /ai/models/model-added to the path of the tanker node when created.
2017-09-17 22:22:00 +02:00
Thorsten Renk
7df5690f08 ALS terrain overlay shaders, not yet used, terrain definitions will follow post-release 2017-09-16 09:44:18 +03:00
Thorsten Renk
40d5f90f7d Fix AW METAR mode check for T-storms 2017-08-22 11:37:28 +03:00
Torsten Dreyer
e35ff1aa9a Don't complain about non-existant /addon property 2017-08-12 22:32:40 +02:00
Stuart Buchanan
2b072dd992 Use new C++ setValues/setChildren
Improve Nasal poperty access performance by
re-implementing props.nas functions in C++.
2017-08-06 21:16:26 +01:00
Richard Harrison
405eb73bb6 Emesary multiplayer bridge rework.
The primary goal of this work is to provide a alternative to multiplayer property transmission, one that is more efficient and event driven. By using notifications in the model bindings these control messages can be bridged and do not require extra code to implement dual controls.

Using this alternative permits the modeller much greater control of which properties are transmitted, how these are encoded, and how often the updates are needed.

Please remember that this is a use case for Emesary, it is not all that Emesary can provide and there are still many other uses for the event driven object oriented system that Emesary provides.

Briefly the changes are:

- New PropertySyncNotificationBase to permit property transfer between ownship and MP versions using notifications instead of the pre-defined MP messages. This gives a much more flexible way to seutp multiplayer property transfer - and can probably support more properties because of the more efficient packing. There is a corresponding parameter (/sim/multiplay/transmit-only-generics) that will only transmit the bare minimum of parameters; making more space for notifications.

- new AircraftControlNotification to allow for animation bindings in the model, these notifications can be easily bridged over MP thus adding a simple method to implement dual controls.

- more efficient packing of encoded notifications over MP saving roughly 30% (by using a much larger encoding space and also changing to use fixed length encoding). This breaks compatibility with previous MP bridges, however at this time I don't think anything is using the current code.

There can be different types of PropertySyncNotification (with unique ID's) sent at a different schedule (so you could have a 10 second update of very slow moving items). However bear in mind that the messages have a lifetime of 10 seconds to ensure receipt - so to optimise space would require > 15 seconds to make much difference, and that is very slow moving.
2017-07-23 16:05:43 +02:00
Torsten Dreyer
5c1f4a69f1 Introduce handler for --addon commandline switch
Requires flightgear commit f6698a0b1f9e8c0791314aa09cbe1625927ef3ff
to have property /addons/addon[n] populated
2017-07-18 12:14:50 +02:00
Torsten Dreyer
09bcc00b80 reset executable bit for nasal script 2017-07-18 10:57:13 +02:00
James Turner
3201c14768 Fix for sticking message tooltip.
Distinguish the popup types, and don’t allow mouse movement to change
the hide timer when the active tip is a message.
2017-05-30 00:20:14 +01:00
James Turner
cc14717930 Fix to Canvas-GUI window transparency
Separate the window titlebar from the main background area, so the
transparency of each can be set independently.

From Henning Stalkhe.
2017-05-29 08:24:22 +01:00
Thorsten Renk
2f99804dba More variation for the ALS aurora simulation, WIP 2017-04-27 14:18:55 +03:00
Stuart Buchanan
5c62d4663c Add Joystick Config dialog for individual engines 2017-04-20 21:06:42 +01:00
Erik Hofman
5049ebd0bc Prepare for windsock turbulence animation 2017-04-11 13:39:25 +02:00
Thorsten Renk
48768ee9d2 Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes 2017-04-05 16:50:31 +03:00
Stuart Buchanan
6f2ccdd395 Add support for sprintf() formatting to tutorial
<message> tags can now contain sprintf() format
strings (%d, %.2f etc), with

<message-param>
  <property>/some/prop</property>
</message-param>

used as the substitute value.  Could be extended
in the future with perhaps Nasal evaluation?
2017-03-28 21:38:34 +01:00
Thorsten Renk
1fad428a27 Special purpose faster canvas text setting methods 2017-03-19 16:23:35 +02:00
Torsten Dreyer
ff77af8abe assign a name to the tooltip canvas 2017-02-20 19:22:53 +01:00
Stuart Buchanan
2473d667fd Use Festival TTS for tutorials 2017-02-11 21:49:00 +00:00
James Turner
a5cc57466f Merge /u/jsb1685/fgdata/ branch gui.nas into next
https://sourceforge.net/p/flightgear/fgdata/merge-requests/84/
2017-01-23 18:01:41 +00:00
James Turner
51e2ddc8ba Revert "Use new canvas Path rect/SVG support."
Don't use the built-in SVG/rect parser, since this bypasses creating
coordinate / command properties which some Canvas users rely upon.

This reverts commit 57a2d21ddf.
2017-01-23 17:51:39 +00:00
Henning Stahlke
962368eb2f Add yasim c.g. display to weight-and-fuel dialog. 2017-01-23 17:57:18 +01:00
Henning Stahlke
b568229f4a Handle missing property to avoid runtime error 2017-01-23 17:54:15 +01:00
James Turner
54abfe4874 Merge /u/prriley/fgdata/ branch next into next
https://sourceforge.net/p/flightgear/fgdata/merge-requests/81/
2017-01-04 14:20:43 +00:00
Patrick Riley
a3bbb029fa FG crashes from glideslope tunnel if runway id is empty string. This change defends against bad data. 2017-01-04 09:11:27 -05:00
Richard Harrison
ea32a92fe7 Generic MFD : Added optional parameter to update method
When using a data provider, or Emesary it is useful to be able to pass an optional element into the update method for the pages.
2017-01-04 02:19:32 +01:00
Florent Rougon
bc42bb5d55 gui.FileSelector: fix bug (initial dir parameter not working) 2016-12-30 02:22:23 +01:00
James Turner
57a2d21ddf Use new canvas Path rect/SVG support. 2016-12-16 19:34:16 +00:00
Thorsten Renk
a27a82b4ad Tentative fix for accelerometers using YaSim properties in JSBSim or optionally generated properties 2016-11-23 15:34:04 +02:00
Thorsten Renk
52e5592442 Replacement of blackout/redout implementation with a sophisticated model developed for military simulators - research and implementation by Nikolai Verner Christensen 2016-11-21 10:06:35 +02:00
Thorsten Renk
5c437d74cb Earthview 2.0 - support for normal maps, better upper atmosphere edge, cloud relief shader, improved dawn zone, horizon estimation, improved resource management,... 2016-11-17 20:54:32 +02:00
Gijs de Rooy
109e452424 Navdisplay:
- properly referencing the canvas namespace, so that the ND module can be separately included via io.include()
- moving the initialization of aircraft specific SVG elements into the navdisplay.styles file, and the corresponding Boeing/Airbus entries there (see initialize_elements())
2016-10-16 16:57:16 +02:00
Gijs de Rooy
d14b0e73ad Navdisplay: fix navaid ranges for Airbus 2016-10-09 14:12:41 +02:00
Gijs de Rooy
7d7294da89 Navdisplay: fix navaid ranges 2016-10-08 20:47:07 +02:00
James Turner
3834fcc36e Add a math.clamp function. 2016-08-20 18:33:12 -05:00
Thorsten Renk
8d6413796a Some preparation for Rio Visuals 2016-08-08 09:20:04 +03:00
James Turner
8d1e42e93f Merge /u/tikibar/flightgear/ branch next into next
https://sourceforge.net/p/flightgear/fgdata/merge-requests/70/
2016-08-04 09:54:06 +00:00
James Turner
84fa01a6d8 Hint to the user when we adjust on-runway start.
Still deciding if this is needed or in the right place, but
adding as an experiment, can be reverted if people don’t
like it.
2016-07-17 21:54:33 +01:00
John Williams
fc616b19a9 Restored missing markings in GS and centered VOR/LOC displays in APP and VOR modes for Boeing canvas ND 2016-07-07 12:42:55 -07:00
Thorsten Renk
ec89cde472 Change coordinates for orbiting AI object to JSBSim inertial definition for consistency 2016-06-02 11:36:17 +03:00
Richard Harrison
f171e41632 Added Emesary, AN/SPN-46 ACLS, and a Multiplayer Bridge
Emesary is a simple and efficient class based interobject communcation system to allow decoupled disparate parts of a system to function together without knowing about each. It allows decoupling and removal of dependencies by using notifications to cause actions or to query values.

Emesary is all about decoupling and removing dependecies, and improving the structure of code. Using Emesary you can more easily define the what rather than the how. By using what is essential an event driven system it is easy to add or remove modules, and also for extra modules to be inserted that the rest of the aircraft knows nothing about (e.g. FGCamera or the Walker).

see: http://chateau-logic.com/content/emesary-nasal-implementation-flightgear

The AN/SPN-46 is an ACLS implementation using Emesary. ACLS is the Navy's version of ILS.
---------------------------------------------------------------------------
There is also support for transmitting messages over MP which allows models to communicate with each other in a decoupled method using notifications. What happens is that bridged messags simply arrive at the Receive method of recipients in other models on other running instances without the need to do anything special.
2016-05-17 11:22:15 +02:00
Richard Harrison
94334ec5fc Generic MFD: Add Canvas NavDisplay
This links together the generic MFD and the NavDisplay; it allows a fairly easy method to add a Map page to an MFD device.

----------------------
See: http://wiki.flightgear.org/Canvas_MFD_Framework
----------------------
Instantiate parameters:
  1. pfd_device (instance of PFD_Device)
  2. instrument display ident (e.g. mfd-map, or mfd-map-left mfd-map-right for multiple displays) - used to map to the property tree
  3. layer_id: main layer  in the SVG
  4. nd_group_ident : group (usually within the main layer) to place the NavDisplay
  5. [optional] switches - used to connect the property tree to the nav display. see the canvas nav display.

To add a canvas nav display page simply do

me.some_page =  PFD_NavDisplay.new(me.PFD,"Situation", "mpcd-sit", "ID", "jtids_main");
2016-05-17 11:15:53 +02:00
Richard Harrison
56f6e4fd15 Remove debug and tidy up messages 2016-05-16 22:49:56 +02:00
Richard Harrison
4e351957df GeoEventNotification: add items from Models/Geometry 2016-05-16 12:13:58 +02:00
Thorsten Renk
7f3b94f8a4 Code to optionally instance and simulate the position of orbiting objects 2016-05-16 10:56:13 +03:00
Richard Harrison
b3cb0689b8 Emesary: tidy up default MP prooperty index and add droptanks to GeoEvent 2016-04-25 20:40:57 +02:00
Torsten Dreyer
b89eb0290a remove the infamous "A" console message 2016-04-24 11:12:18 +02:00
James Turner
91da4a1378 Lower default canvas Map debug level
Info-level should not log messages continuously, which some map
operations do, so lower the default to ‘debug’.
2016-04-17 18:16:08 +01:00
Richard Harrison
beb26236aa Emesary MP Bridge; optimisation
Encode the indexes and use add constants to remove hardcoded values
2016-04-17 11:32:19 +02:00
Richard Harrison
53dcb70e61 Encoded/Decode changes to use more appropriate methods. 2016-04-16 15:14:46 +02:00
Richard Harrison
1efe01a452 Fix so that the callsign is a method as most of the MP properties probably won't be fully populated when the incoming bridge is created. 2016-04-16 15:14:16 +02:00
Richard Harrison
db7ddba8ba New encoding scheme for transfer over bridge that is slightly more efficient in most cases. 2016-04-16 15:13:33 +02:00
Richard Harrison
bb24cfaec5 Change to be more generic 2016-04-12 23:25:57 +02:00
Richard Harrison
4ed25ac361 Emesary mp support
Add support for transfer string
Change Type to NotificationType as Type can be confusing
2016-04-12 23:25:47 +02:00
Richard Harrison
7fa52ea4ee Merge branch 'next-rjh' into next-emesary-mp-bridge 2016-04-10 00:38:48 +02:00
Richard Harrison
1ec48a966c Added Emesary Multiplayer bridge 2016-04-09 21:39:57 +02:00
Richard Harrison
f87afb2677 Add page indexes 2016-04-09 21:39:29 +02:00
Thorsten Renk
5134fa2a61 AW drives diurnal terrain temperature differences 2016-04-08 10:49:55 +03:00
Richard Harrison
54165c213f Added Emesary and AN/SPN-46 ACLS
Emesary is a simple and efficient class based interobject communcation system to allow decoupled disparate parts of a system to function together without knowing about each. It allows decoupling and removal of dependencies by using notifications to cause actions or to query values.

Emesary is all about decoupling and removing dependecies, and improving the structure of code. Using Emesary you can more easily define the what rather than the how. By using what is essential an event driven system it is easy to add or remove modules, and also for extra modules to be inserted that the rest of the aircraft knows nothing about (e.g. FGCamera or the Walker).

see: http://chateau-logic.com/content/emesary-nasal-implementation-flightgear

The AN/SPN-46 is an ACLS implementation using Emesary. ACLS is the Navy's version of ILS.
2016-04-02 00:13:35 +02:00
Michael Soitanen
0a4d099dc7 ND: Position trend vector. Correct drawing in case of small radius. 2016-03-28 15:26:27 +02:00
Thorsten Renk
c2ac3b8e13 Add shrub landclass to AW convective definitions 2016-03-26 09:00:08 +02:00
Erik Hofman
0d623d5f5e Add the option to the Debug menu to save the video configuration file 2016-03-21 11:53:19 +01:00
Stuart Buchanan
221235063b Add button bindings for engine to joystick config
At the suggestion of Gilberto AGOSTINHO, add
button bindings for throttle, mixture and prop
to the joystick configuration dialog.

Specific use-case is users of game-pads, but also
useful to users with a single throttle axis on their
joystick.
2016-02-10 22:21:18 +00:00
Gijs de Rooy
da50e51aa3 Fix #1823: prevent 16-bit overflow by navdisplay trend vector 2016-01-24 17:36:31 +01:00
James Turner
fddc972010 Warp/time-adjust GUI tweaks
- make t/T action press and hold, with some acceleration factor and
  clamping to a maximum rate. (Avoids confusing latching-mode of
  previous system(

- show the local time of day while adjusting.

Values are based on some experimentation, feedback welcome on the
mailing list.
2016-01-15 20:53:43 -06:00
James Turner
bd1fa5b201 (from Denk Padje)
a small patch here that uses math.round() instead of int() for "percent"
mapping in Canvas tooltip.
2016-01-15 19:35:48 -06:00
Thorsten Renk
3ab3ba72e6 Support for Aurora Boeralis for ALS skydome and Earthview 2016-01-10 10:07:21 +02:00
Florent Rougon
2cf6cf4a93 joystick.PropertyScaleAxis.parse(): copy the property name too
- Since joystick.PropertyScaleAxis instances have a 'prop' attribute
  indicating the property name, it seems logical to have
  joystick.PropertyScaleAxis.parse() set this attribute based on the
  property name in its argument ('p').

- This commit also tries to improve readability by using a 'bindingNode'
  variable instead of repeatedly calling 'p.getNode("binding", 1)'.
2016-01-09 07:56:47 +01:00
Florent Rougon
769a83e64f joystick.PropertyScaleAxis.parse(): always copy 'factor' and 'inverted'
- Commit 5bcf58c7d6 forgot to set the
  'inverted' attribute when there was no 'factor' node in the argument's
  'binding' node. Fix this.

- Also copy the argument's 'factor' value to the 'factor' instance
  attribute for consistency, since joystick.PropertyScaleAxis instances
  have such an attribute initialized in the constructor.
2016-01-09 07:35:23 +01:00
Florent Rougon
703639ec68 Remove inappropriate 'deadband' attribute from joystick.PropertyScaleAxis
As far as I can tell, the dead-band setting belongs to <axis> nodes, not
to <binding> nodes using property-scale. This can be seen in
do_property_scale()'s definition (flightgear/src/Main/fg_commands.cxx)
as well as in fgdata/Docs/README.Joystick.html.

joystick.PropertyScaleAxis creates <dead-band> nodes as children of
<binding> nodes in generated joystick binding files under
$FG_HOME/Input/Joysticks which, AFAICT, are completely useless and thus
confusing. The <dead-band> nodes should be created at a different level
to be effective (cf. FGJoystickInput::postinit() in
flightgear/src/Input/FGJoystickInput.cxx).

This commit removes the 'deadband' attribute from
joystick.PropertyScaleAxis, since it has nothing to do there IMHO.
2016-01-08 15:45:58 +01:00
Florent Rougon
5bcf58c7d6 Fix nuking of property-scale's default factor by joystick-config dialog
As can be seen in do_property_scale()'s definition in
flightgear/src/Main/fg_commands.cxx, property-scale rightfully uses a
default factor of 1.0. However, if a joystick axis' property-scale
binding has no 'factor' node defined, and one opens the joystick
configuration dialog, then PropertyScaleAxis.parse() creates an empty
'factor' node that implicitely gets a value of 0. This method is called
by joystick.readConfig() when the joystick-config dialog is opened. This
has the effect of rendering the corresponding joystick axis inoperant.

How to reproduce the bug:
  - take a joystick such as the SAITEK CYBORG 3D USB, with its default
    binding file from
    fgdata/Input/Joysticks/Saitek/Cyborg-Gold-3d-USB.xml (this file uses
    property-scale for the aileron, with no explicitely defined factor);
  - start FlightGear; move the joystick left or right while looking at
    the plane wings -> the ailerons move, it works fine;
  - now, open the joystick-config dialog and do the same test -> the
    ailerons don't move anymore and the 'Aileron' value at the bottom of
    the dialog stays at 0 (0.0 or -0.0...). Just opening the dialog to
    test the joystick has "corrupted" its setup! This is very confusing
    for users.

This fix corrects the problem by avoiding the apparently unneeded
creation of an empty 'factor' node when there is none inside the
<binding>. An alternative would be to create a 'factor' node with value
1.0. In any case, if someone later expands the joystick-config dialog to
allow modification of property-scale's factor, he should make sure to
use a default value of 1.0!
2016-01-08 12:04:39 +01:00
James Turner
8164811d9f Speed-up fix; now included in /sim/time/delta-sec 2016-01-05 23:25:55 -06:00
Erik Hofman
41562e4b87 Gilberto Agostinho:
I created a substantial quantity of new work in the New Regional
Textures project and I would like to ask if anyone could review and
perhaps commit them into FGDATA. The modifications are:

- New textures and material definitions for California
- New textures and material definitions for Mexico
- New material definitions for Central America
- New textures and material definitions for Southern Europe
(Mediterranean region: Portugal, Spain, south of Italy, Greece, coast of
Balkans)
- New airport grass texture (global)
- New airport grass texture for Latin America
- New American town texture (global)
- Small improvement to grass blade textures (to better fit the airport
grass texture)

If this will be committed, we must add a note thanking the United States
Geological Survey (USGS) for the satellite images of California (
http://www.usgs.gov/ ) to the Thanks file.
2015-12-30 17:13:18 +01:00
Thorsten Renk
4c4044b15c AW sets parameters for scattering phenomena 2015-12-21 13:49:23 +02:00
Gijs de Rooy
48fe7a838e Navdisplay: issue #1822, display altitude range arc on centered mode 2015-12-14 15:03:15 +01:00
Michael Soitanen
77abdbe7e8 NavDisplay: Wind direction in Boeing mode now have degree symbol. Position trend vector is not computed with groundspeed less than 100kts to remove possible error with lateral slope runways. Corrected postion trend vector lenght on range smaller than 10 nm 2015-12-10 17:19:20 +01:00
Michael Soitanen
676a40f912 NavDisplay: Added mode, when heading bug is always displayed regardless of track-heading switch. Switched off by default. 2015-11-30 13:34:54 +01:00
Gijs de Rooy
34b957e63b Navdisplay: add position trend vector to MAP 2015-11-30 13:29:44 +01:00
Gijs de Rooy
30aef3eee1 Navdisplay: magnetic variation for wind arrow by Michael Soitanen 2015-11-29 17:35:09 +01:00
Torsten Dreyer
00781db6c9 Small optimizations in local_weather
listener functions are called with changed node as arg,
using this spares a getprop()

Signed-off-by: Thorsten Renk <thorsten.i.renk@jyu.fi>
2015-11-27 12:10:28 +02:00
Rebecca N. Palmer
45c3eeb9ad Nasal: remove obsolete io.nas security
This has been superseded by the C++-level fgValidatePath
2015-11-22 11:22:22 +00:00
Thorsten Renk
04524c0cca Tentative improvements to AW gust modeling 2015-11-16 17:41:57 +02:00