Thorsten Renk
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9855d16735
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Tentative hack to avoid black triangles in urban terrain problem when urban effect is used
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2014-11-17 10:23:14 +02:00 |
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Thorsten Renk
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4e9ba3e560
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Basic ALS + AW infrastructure to use new cloud transparency parameter
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2014-11-16 12:28:09 +02:00 |
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Thorsten Renk
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77e382be75
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Continuous water coloring between ocean and inland
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2014-11-12 09:16:32 +02:00 |
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Thorsten Renk
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fc85e049c9
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Real geometry mapped grain overlay and wetness/rain simulation for ALS model shader, Vinson flightdeck as example
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2014-11-08 10:42:42 +02:00 |
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Thorsten Renk
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9d2a0c9456
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vec3 is not the same as float
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2014-11-05 08:47:02 +02:00 |
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Thorsten Renk
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b35f326634
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Consistent Rayleigh haze for trees is hard...
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2014-11-04 12:33:29 +02:00 |
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Thorsten Renk
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997854abab
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Raindrop effect for wet runway
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2014-11-01 20:10:55 +02:00 |
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Thorsten Renk
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8cf4460729
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Cleanup and skylight reflection improved ALS wet runway effect
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2014-11-01 15:42:54 +02:00 |
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Thorsten Renk
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1417650438
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Trees are affected by ALS Rayleigh haze
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2014-10-31 13:51:11 +02:00 |
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Thorsten Renk
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6376ba1964
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Improvements to sky reflection in ALS water shaders
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2014-10-31 12:25:59 +02:00 |
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Thorsten Renk
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bd6d46a63c
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Towards consistent surface light rendering for ALS, some changes suggested by Emilian Huminiuc
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2014-10-24 09:36:03 +03:00 |
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Thorsten Renk
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37faf4a9d0
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Bugfix for ALS model shader not displaying lightmap at full darkness beyond some distance
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2014-10-22 09:22:06 +03:00 |
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Thorsten Renk
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01afaab2e1
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ALS procedural rock work
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2014-10-19 13:22:20 +03:00 |
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Thorsten Renk
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7192bd1feb
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ALS rock effect development
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2014-10-17 15:05:26 +03:00 |
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Thorsten Renk
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0570d5699d
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Fully procedural (textureless) xml-configurable rock texture effect for ALS (work in progress)
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2014-10-16 12:11:21 +03:00 |
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Thorsten Renk
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5c0a0d2305
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mod() for argument of sine function in surface light shader to make sure it falls between 0 and 2 pi
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2014-10-16 10:24:27 +03:00 |
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Thorsten Renk
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67867d8a32
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ALS secondary lights, Rayleigh haze and cloud shadows for dirt runway effect
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2014-10-13 09:24:14 +03:00 |
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Thorsten Renk
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afaac563db
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ALS secondary lights and Rayleigh haze for agriculture effect
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2014-10-13 08:57:39 +03:00 |
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Thorsten Renk
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52dc0e9e69
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No changing gl_Vertex, ATI/AMD may not tolerate it
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2014-10-13 08:32:23 +03:00 |
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Thorsten Renk
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f8f8e9b709
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ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions
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2014-10-12 11:13:58 +03:00 |
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Thorsten Renk
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17b03d0b99
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Bugfixes for ALS water shader lower terrain quality inconsistencies
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2014-10-11 16:46:12 +03:00 |
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Thorsten Renk
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20dda77d6f
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ALS secondary lights and Rayleigh haze for model ubershader and random buildings
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2014-10-11 16:12:19 +03:00 |
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Thorsten Renk
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77e5cc4c9f
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Tentative fix for taxiway line z-fighting within ALS
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2014-10-10 11:20:19 +03:00 |
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Thorsten Renk
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dfb8073607
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ALS secondary lights and Rayleigh haze for urban effect
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2014-10-10 10:16:12 +03:00 |
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Thorsten Renk
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b2fd34b3f4
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ALS secondary lights work on water
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2014-10-09 10:52:44 +03:00 |
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Thorsten Renk
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63bfbcbb4a
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ALS secondary lights illuminate fog, work in progress
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2014-10-08 13:26:30 +03:00 |
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Thorsten Renk
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f3cc0ac539
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Optional second landing light and light offset control for ALS
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2014-10-06 09:43:51 +03:00 |
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Thorsten Renk
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ac92428ff3
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Correct FOV scaling of lightspots
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2014-10-05 17:28:04 +03:00 |
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Thorsten Renk
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33d1d8c70d
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Generic secondary lights (landing light and searchlight) for ALS
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2014-10-05 14:08:29 +03:00 |
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Thorsten Renk
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379d3c1437
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Cleanup and Rayleigh haze for runway and airport keep effects
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2014-10-04 11:32:45 +03:00 |
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Thorsten Renk
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4ac3620f5b
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Rayleigh scattering for light reflected from the terrain, leading to blue hazy distance effects and redshift of reflected sunlight, work in progress, only terrain and water done
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2014-10-03 13:49:38 +03:00 |
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Thorsten Renk
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9c5c34e82d
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Directional dependence of intensity for lights, work in progress
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2014-08-13 10:52:59 +03:00 |
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Thorsten Renk
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6b67f6938b
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Improved runway shoulder to greenspace transitions
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2014-08-04 11:05:19 +03:00 |
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Thorsten Renk
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17d792d9c3
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Overlay texturing for airport keep with definitions for US Southwest
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2014-08-04 10:52:41 +03:00 |
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Thorsten Renk
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46e2402f2f
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Improved fading for runway lights at night for ALS (work in progress)
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2014-07-30 12:21:09 +03:00 |
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Thorsten Renk
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eeef7633fb
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Hires noise strength parameter for ALS airport keep shader
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2014-06-17 09:37:23 +03:00 |
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Thorsten Renk
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17799e8450
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Vertically stratified noise function for ALS
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2014-05-14 13:01:14 +03:00 |
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Thorsten Renk
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27438ea54c
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Fresnel reflection for ALS runway shader
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2014-05-14 12:45:54 +03:00 |
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Thorsten Renk
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bba99d5313
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Texture reading offsets for agriculture effect
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2014-05-09 09:41:41 +03:00 |
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Thorsten Renk
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dd72bbb5fa
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Sky irradiance reflection for ALS water shader
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2014-05-09 09:06:34 +03:00 |
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Thorsten Renk
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3970bad285
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Updates to Earthview, based on work by Anton Gomez Alvedro
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2014-05-05 15:27:32 +03:00 |
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Thorsten Renk
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021133e657
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Agriculture de-tiling effect for ALS terrain rendering
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2014-05-05 14:27:33 +03:00 |
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Thorsten Renk
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c3a92a4799
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Slope line noise pattern for ALS terrain rendering
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2014-04-28 09:24:19 +03:00 |
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Thorsten Renk
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5a2ada9619
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Updates to Earthview
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2014-04-25 09:40:32 +03:00 |
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Thorsten Renk
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4e13342019
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Slope line pattern for the noise library
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2014-04-25 09:20:02 +03:00 |
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Thorsten Renk
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23d7f41481
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Earthview orbital rendering based on the NASA Visible Earth image collection
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2014-04-24 10:37:41 +03:00 |
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Thorsten Renk
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6fa9d8ac88
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Randomness for ALS surface lights lense flare
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2014-04-24 09:43:28 +03:00 |
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Thorsten Renk
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364cc9b087
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Cleanup in shader code
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2014-04-24 09:33:06 +03:00 |
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Thorsten Renk
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426a4a0a6c
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GUI option and some internal tweaks for cloud shadow functionality
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2014-04-17 12:39:53 +03:00 |
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Thorsten Renk
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4ea8047b69
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ALS terrain shader uses noise library
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2014-04-17 12:23:45 +03:00 |
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