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7331 commits

Author SHA1 Message Date
Vivian Meazza
0a741c7a3b Remove debug messages
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-07-04 20:49:06 +01:00
Vivian Meazza
aa613b3c12 Bugfix
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-07-04 20:44:25 +01:00
Alexis Bory
2a505cd29e Merge branch 'work' 2012-07-03 21:50:37 +02:00
Stuart Buchanan
ab21e069f7 Correct atmospheric scattering for trees, where we were applying ambient lighting twice, making them too dark, and not using an alpha test.
Also fix the tropical trees, where only half the texture was defined.
2012-07-02 23:27:44 +01:00
Emilian Huminiuc
8174ea8593 More transition.frag cleanups
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-02 23:34:00 +03:00
Emilian Huminiuc
a31dfa779e Cleanup a bit the transition shaders
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-02 23:17:17 +03:00
Alexis Bory
7eb2e158cd Merge branch 'work' 2012-07-01 23:23:59 +02:00
Emilian Huminiuc
a76a84d287 fix runway shader normals in Rembrandt.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-01 23:20:02 +03:00
Alexis Bory
b83bb95cf9 Pilots: Added another fighter pilot, tweaked the first one's face. 2012-07-01 19:06:01 +02:00
ThorstenB
1f6f19c93f heading indicator scrollwheel adjustment
Unlike with the standard 3d VOR/ADF/... instruments, the scroll-wheel
didn't work with the HI - resulting in inconsistent, (b)ugly panel
controls ;-).
2012-07-01 16:02:24 +02:00
ThorstenB
7d099bff28 Put power up/down messages into context 2012-07-01 16:02:23 +02:00
ThorstenB
9856fdd452 #748: keyboard bindings in control.nas must not rely on autopilot
Throttle/aileron/elevator keyboard bindings did not work on aircraft
without autopilots (= without A/P properties). Rearrange logic to make
basic axis/throttle control the default (i.e. when prop values are "nil").
2012-07-01 00:24:23 +02:00
Stuart Buchanan
9d8868245e Limit change of building density to 0.1, to match display. 2012-06-30 22:15:07 +01:00
Stuart Buchanan
c7377a5732 Make building density display consistent with vegetation density.
No-one needs two decimal places :)
2012-06-30 21:43:59 +01:00
Stuart Buchanan
2f123b7100 Make random buildings compatible with the atmospheric scattering shader.
Also remove redundant test parameters from the tree effect.
2012-06-30 20:37:08 +01:00
Stuart Buchanan
83e96a30c2 Add user-friendly names for the axes and buttons. 2012-06-30 20:36:29 +01:00
ThorstenB
0a5fde86b0 c172p: fix rudder animation 2012-06-30 20:04:08 +02:00
Emilian Huminiuc
876e3e11db fix transition.eff copy paste failure, and enable the slider selectively under Rembrandt.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-30 14:55:52 +03:00
Stuart Buchanan
145a759fb8 Add support for atmospheric scattering to the random vegetation shader. 2012-06-30 00:38:14 +01:00
Emilian Huminiuc
b466346a53 make sure crop and landmass based effects turn off under Rembrandt
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-29 18:57:03 +03:00
Emilian Huminiuc
8fa569e77f make transition effect Rembrandt compatible.
Note: this is the transition effect used by the materials-dds.xml
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-28 23:43:08 +03:00
Emilian Huminiuc
c001b6d679 transition.frag: fix shading
ubershader.frag: fix ambient
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-28 14:37:45 +03:00
Emilian Huminiuc
4587dc8bc5 gui.nas: make sure enabling Rembrandt disables the skydome-scattering shaders
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-28 01:37:31 +03:00
Frederic Bouvier
59e0f41283 Get rid of TexGen magic and do the projective texturing for shadow mapping ourself 2012-06-27 21:04:51 +02:00
ThorstenB
746954cbf2 Bump version to 2.8.0
since branch is already frozen for 2.8 and is prepared for building the
first release candidate.
For details on versions see http://wiki.flightgear.org/Release_plan
2012-06-26 23:23:10 +02:00
James Turner
f07f4e60d2 Default values for new 2D panel visibility options
These correspond to the implicit values in earlier releases - i.e that 2D panels are hidden if the heading offset is non-zero, or the current view is not view 0.
2012-06-26 11:21:52 +01:00
Frederic Bouvier
82e86c6ebc Adjust legal filtering values 2012-06-26 09:12:23 +02:00
Frederic Bouvier
4e241640b6 Add a bloom strength property and a slider in the Rembrandt dialog 2012-06-26 09:02:21 +02:00
Frederic Bouvier
ecbcdbbd02 Water shader has a Rembrandt version now 2012-06-26 08:49:11 +02:00
Emilian Huminiuc
f6b74fc128 Add material ID to provide increased specular effect in Rembrandt for water and ubershader.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-26 02:18:00 +03:00
Emilian Huminiuc
ce18b24ba9 fix water specular with Rembrandt
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-25 21:15:32 +03:00
Frederic Bouvier
2b87e630bf Add shadow map to the list of available rendering buffers 2012-06-25 09:39:23 +02:00
Stuart Buchanan
d0ea00e92c Add Windows USB names for Saitek Pro Flight Cessna controls. 2012-06-24 19:47:33 +01:00
Emilian Huminiuc
eeefbc596b Fix wrong water-gbuffer.frag from previous commit
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-24 20:37:34 +03:00
Emilian Huminiuc
174f40d52b Adapt water shader to Rembrandt
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-24 20:18:46 +03:00
Frederic Bouvier
c19d8f798a Allow the generic shader to be used in Rembrandt, after the runway effect was converted 2012-06-24 13:13:10 +02:00
Emilian Huminiuc
333d70aeca Make runway shader work with Rembrandt
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-23 23:13:49 +03:00
Stuart Buchanan
4bf1738cd7 Initial commit of config files for Saitek Cessna series. 2012-06-22 15:02:52 +01:00
Gijs de Rooy
38b38aeee2 Hide unsupported shader options when using lightfield or Rembrandt renderer. 2012-06-20 23:11:26 +02:00
Alexis Bory
88ff1a99be Merge branch 'work' 2012-06-20 00:00:07 +02:00
ThorstenB
099d42a30b UFO: return nav1 audio volume to 0 by default
Should only be enabled manually for NAV debugging.
2012-06-19 22:10:53 +02:00
Alexis Bory
d51a52493f By request : Added another fighter pilot. More to come if time permits: GA pilot M/F, XML positioning, fancy dressing and animations. 2012-06-19 21:55:59 +02:00
Alexis Bory
7f08a56bc1 Merge branch 'work' 2012-06-18 23:30:18 +02:00
Gijs de Rooy
573c94f88e Always show correct setting on fps throttle slider. 2012-06-17 16:43:18 +02:00
Gijs de Rooy
d164d9b2a7 Special Rembrandt dialog with all available options. Cleanup rendering dialog to make place for Rembrandt button. 2012-06-16 23:27:58 +02:00
Emilian Huminiuc
ae1e670010 Add Aircraft model reload to the debug menu
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-17 00:00:12 +03:00
Emilian Huminiuc
996052ba06 adapt regional materials.xml to water changes
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 22:12:50 +03:00
Emilian Huminiuc
42e4428f8d adapt water_lightfield shader to the previous changes
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 21:27:59 +03:00
Markus Pargmann
b67a848bfc pilot list direct chat button
This is a new button in the pilot list, left of the callsign. It's
binded to multiplayer.compose_message("<CALLSIGN>, ");

Signed-off-by: Anders Gidenstam <anders@gidenstam.org>
2012-06-16 18:38:45 +02:00
Emilian Huminiuc
6ef4f5eca0 Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 18:57:14 +03:00