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Author SHA1 Message Date
Erik Hofman
7736e9ab80 agsagostinho:
the fixes missing from FGDATA are:

- fixing the Portuguese and Spanish islands in the Atlantic (Madeira, etc.) which had been erroneously assigned to Africa given their proximity. Now they belong to European Mediterranean region, which makes them look better
- improvements to autumn textures in Europe
- huge improvement of the airport grasses all over the world, including hi-res overlays
- matching runway shoulders for the whole globe
- Asian capitals added to list of large cities so they get more density of road lights
- Emirates region

and possibly more.
2016-03-24 14:17:50 +01:00
Edward d'Auvergne
3bf57db6b4 Fixes for all PNG files with corrupted ICC color profiles.
The files were identified using the pngcrush software and repaired by stripping
out the PNG header including the ICC profile using the command:

$ pngcrush -fix -force old.png new.png; mv -f new.png old.png

Each file was manually checked in an image viewer to look for any corruptions.

This follows from the threads
http://thread.gmane.org/gmane.games.flightgear.devel/79895 and
http://thread.gmane.org/gmane.games.flightgear.devel/79898 .
2016-01-06 21:38:13 +01:00
Erik Hofman
507f8f7f68 Gilberto Agostinho:
I did quite a lot of work on textures and materials lately and I'd like
to ask if someone could please take a look on it and maybe commit it to
FGDATA if judged positively.

Starting with commit 0da71d2288836df05548f5f343fe3977ebb2955f of my
repository (see
https://github.com/gilbertohasnofb/new-regional-textures/commits/master
) I did:

- improved urban effect for the Latin American city texture
- improved the Mediterranean city texture (and also better urban effect)
- created new textures for asphalt and concrete runways
- created a new industrial texture (as well as winter version and urban
effect)
- created winter versions for European 18th century city and town textures
- applied urban effect to European 18th century city and town textures
- created a new material in which small areas around 80 large cities
around the world in which the street lights have higher density (1000
for mega cities such as NY and Tokyo, 2000 for large cities such as
Munich and Dubai, while keeping the default 10000 for all the rest of
the globe)

I also created a texture with skid marks for Thorsten's new effect, but
we are still working on this one and this may not even be used.
Everything else is ready to go.

I know this is a lot of things to test, and as Thorsten pointed out in
the forum I it would be better if next time I submit my work in several
chunks (which makes testing easier). So I could break this new work like
that if necessary, but here is a reasonable plan for anyone willing to
test it as it is now:

- start at LIRN at noon during summer. Check the new asphalt runway.
Take off fly around the city centre (it's just in front of the airport).
Test the improved European 18th century city and town textures, as well
as the new industrial texture. Change the environment to winter and
check these three textures once again.
- start at KLAX at noon. Check the new concrete runway. Take off, change
the time to midnight and check the street lights (Los Angeles is a "mega
city" so should be very bright).
- start at SBRJ at noon and check the improved Latin American city
texture. Take off, change the time to midnight and check the street
lights (Rio de Janeiro is a "large city" so should be quite bright).
- start at DTTG @ runway 06 and check the town by the left of the
airport for the improved Mediterranean city texture.

Also, there are plenty of screenshots of this work starting with this
post here: http://forum.flightgear.org/viewtopic.php?f=5&t=26031&start=150#p261282
2015-10-30 10:24:13 +01:00
Thorsten Renk
af2ce00f49 Detailed concrete texture by forum user Catalanoic 2015-06-07 20:21:20 +03:00
Clément de l'Hamaide
1fa06dc92f Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
Thorsten Renk
6b67f6938b Improved runway shoulder to greenspace transitions 2014-08-04 11:05:19 +03:00
Rebecca Palmer
7a540ca6d6 Remove/move unused textures
Unused duplicate/downsampled and .dds-only textures are deleted,
unused unique .png are moved to Unused for possible future use
2014-06-12 23:53:24 +01:00
Christian Schmitt
0a18e606da Add runway designation letters/numbers in an SVG file for future use for texturing
The letters are according to FAA AC 150/5340-1K
2012-12-09 14:57:40 +01:00
Emilian Huminiuc
65a01ba8cd fix texture orientation
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-25 00:23:46 +02:00
Stuart Buchanan
9c901780ac Split out common materials and settings from materials files, create file structure
to support more materials definitions in future. Also make a couple of fixes:
- Runway effect now works for both dds and non-dds
- PNG definitions for pa_shoulder and pc_shoulder
- Defined Industrial area (previously this was common with Urban)
2012-02-24 21:17:44 +00:00
Emilian Huminiuc
35193f0633 Make runway effect use png textures by default. Add runway png normalmap. Provide runway-dds.eff
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-23 23:56:28 +02:00
Emilian Huminiuc
f3373d0c7c New line feature textures, suitable for the new poly offset technique 2011-11-08 14:08:01 +01:00
Christian Schmitt
4841ab6206 Some 850 line feature textures changes
-Remove the new pavement texture for now as it interferes with the old airports.
-remove unexisting entries from materials.xml.
-correct one texture's scale.
2011-11-04 08:54:32 +01:00
Gijs de Rooy
de18f49ac8 Merge branch 'master' of git://mapserver.flightgear.org/fgdata 2011-10-25 23:55:54 +02:00
PSadrozinski
dccdec6471 Add lf_ textures and a new texture for concrete pavement 2011-10-23 16:12:15 +02:00
Emilian Huminiuc
364fc53970 added runway shoulder textures 2011-10-20 15:52:36 +02:00
Christian Schmitt
ffb872876f Add textures for runways with no threshold on one end. This is
a preparation for 850 apt.dat support, too.
2011-09-26 23:10:10 +02:00
Christian Schmitt
8b002c2655 Helipad support is coming.... 2011-09-26 23:10:09 +02:00
Christian Schmitt
d56c2b2f80 add specific UK runway aim zone textures 2011-09-26 23:10:09 +02:00
Vivian Meazza
09cddc8ee5 Compress
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-24 14:54:04 +01:00
Vivian Meazza
fd073fb803 Add UK textures
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-24 14:12:50 +01:00
Vivian Meazza
b9602b612d Add UK runway markings - first tranche
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-24 11:15:37 +01:00
Vivian Meazza
faa28f8a08 Tenth tranche of .dds textures.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-05 16:53:06 +01:00
Ryan Miller
fdecd7b7f6 Updated textures for taxiways, stopways, grass runways, and airport grass 2011-03-12 10:18:44 -08:00
Gijs de Rooy
992ab2ba50 Runway stopway materials, were never fully implemented apparently 2011-01-20 16:45:38 +01:00
sydadams
0d92354f3b Switching Textures to png format 2008-10-14 00:52:33 +00:00
fredb
0bed47d554 Textures needed for european airports 2006-02-11 14:42:36 +00:00
ehofman
ad0347d0da Add a smaller version of pa_tiedown.rgb 2003-12-01 09:10:53 +00:00
ehofman
5d043cc25e Enhancements and fixes 2003-09-12 09:18:17 +00:00
curt
6c7cf8ddb1 Initial revision. 2003-09-05 20:19:43 +00:00
ehofman
dac5402952 Add real displacement textures 2003-09-05 09:04:52 +00:00
curt
59865b084a Placeholder for low res version of diplaced threshold textures. 2003-09-05 01:47:03 +00:00
ehofman
29992d1f7a Remove some artifacts 2003-04-18 14:54:57 +00:00
j4strngs
cefe2c205d Improved airport textures via Erik Hofman 2002-11-03 23:12:03 +00:00
david
aa2d9b77ee New terrain textures from Erik Hofman. 2002-07-18 21:09:25 +00:00
curt
64c42659f1 Initial revision. 2001-09-03 20:56:08 +00:00
curt
94fcf991cc Added taxiway textures. 2001-06-22 21:54:12 +00:00
j4strngs
82b9d18f24 Initial revision 2000-10-22 21:05:31 +00:00