Scott Giese
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101ff86ec5
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Revert "White Text Issue: Initial shaders"
This reverts commit eb88b44dbe .
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2021-03-01 21:11:29 -06:00 |
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James Turner
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b1a26c6f56
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Improvements to error-reporting UI, strings
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2021-03-01 15:25:42 +00:00 |
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Scott Giese
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59fd5830ad
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iCCP Color Profile: c172p fixes
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2021-02-27 15:13:56 -06:00 |
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Julian Smith
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17d0472376
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Updated flightrecorder properties and disabled recovery snapshot by default.
Has been causing confusion when fgtape dir is not writable.
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2021-02-27 11:55:41 +00:00 |
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Scott Giese
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a98622a677
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WS3: Allowed for OSG versions 3.7 (or 3.6)
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2021-02-27 00:33:18 -06:00 |
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Scott Giese
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2e26a69694
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WS3: Renew apt.dat file
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2021-02-27 00:29:01 -06:00 |
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Scott Giese
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eb88b44dbe
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White Text Issue: Initial shaders
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2021-02-27 00:27:53 -06:00 |
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Scott Giese
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09d6163ef7
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Maintenance: cityLM Effort
remove leading slash
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2021-02-27 00:26:39 -06:00 |
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Scott Giese
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7ad3a80023
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Update color profile
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2021-02-27 00:25:29 -06:00 |
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Stuart Buchanan
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334e9bfd13
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WS30 - Document LINEAR_FEATURE_LIST
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2021-02-26 10:53:31 +00:00 |
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Stuart Buchanan
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721f7cef00
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WS30 Line Features
Move some WS3.0 LoD settings to the static-lod dialog.
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2021-02-24 21:57:48 +00:00 |
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James Turner
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6f77bd914f
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Error-reporting: add strings, GUI dialog
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2021-02-20 20:14:38 +00:00 |
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Erik Hofman
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7f3dc7b9b0
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Fix the object placement heading
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2021-02-19 11:27:33 +01:00 |
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Julian Smith
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8c7390495b
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Added help text for new --load-tape=<url> support.
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2021-02-18 21:09:15 +00:00 |
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Erik Hofman
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f8711a67cb
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A massive renovation project: Tear down old industry and create shoe-boxes
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2021-02-17 22:07:46 +01:00 |
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Erik Hofman
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ee6a5490fa
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Add a second industrial (resynthesized) texture
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2021-02-16 14:06:45 +01:00 |
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Erik Hofman
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622e82fe7d
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Add an European industrial definition
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2021-02-16 11:29:53 +01:00 |
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Erik Hofman
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a8b278005b
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Add an European industrial definition
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2021-02-16 11:29:11 +01:00 |
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Erik Hofman
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5399e3ccf1
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Add some rude texturing
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2021-02-15 18:08:17 +01:00 |
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Erik Hofman
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5e3d0a0482
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Color blend the industrial buildings with the scenery
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2021-02-15 16:19:26 +01:00 |
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Erik Hofman
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fbab222994
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use the new, less whashed out version of the tree textures
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2021-02-15 12:42:21 +01:00 |
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Erik Hofman
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3c619d382f
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Use the new and better mixed crop texture
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2021-02-15 12:36:24 +01:00 |
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James Turner
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2ede1202b8
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Translation: entry for scenery extract progress
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2021-02-14 17:34:42 +00:00 |
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Erik Hofman
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575a2030e1
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Improved silos: nicer geometry, better weathering to make it blend a bit better in the scenery
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2021-02-14 17:30:38 +01:00 |
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Erik Hofman
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5b9188db2a
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use the high resuloution tree textures
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2021-02-14 15:52:17 +01:00 |
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Erik Hofman
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292e96fd00
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A change of heart: remove the gorund tiles but leave the building eleveation. Unless you're below the tree line it is really hard to spot the elevation anyhow but it gives a much better look.
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2021-02-14 14:14:22 +01:00 |
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Henning Stahlke
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b791ead702
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Fix SVG parser crash on unsupported <defs> element.
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2021-02-14 13:01:18 +01:00 |
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Julian Smith
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411ac4a0a8
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Added control of property/window/view record/replay with Continuous recordings.
This supports new record/replay of properties and windows/views in recent
flightgear commit.
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2021-02-13 12:15:51 +00:00 |
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Erik Hofman
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d910e3ec86
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Tweak the ground tiles a bit to make them less obvious
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2021-02-13 09:30:09 +01:00 |
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Erik Hofman
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6591773541
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Add an elevated ground tile to compensate elevation in mountainous regions
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2021-02-12 22:26:57 +01:00 |
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Erik Hofman
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f346b1ebf0
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Add a Foursquare horse farm
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2021-02-12 10:14:50 +01:00 |
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Erik Hofman
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51741cde8b
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Add a Foursquare farm
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2021-02-12 10:02:57 +01:00 |
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Erik Hofman
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78f22d68f9
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Add a Foursquare farmhouse
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2021-02-11 15:49:42 +01:00 |
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Erik Hofman
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207ba922bd
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Add a traditional stone farm with a straw rooftop
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2021-02-11 14:01:02 +01:00 |
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Erik Hofman
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796693d68f
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Add African farm buildings and assign them in the materials files
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2021-02-10 15:03:35 +01:00 |
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Erik Hofman
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65fea87637
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Set the default to US agriculture buildings since all the other regions are defined individually.
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2021-02-10 11:42:36 +01:00 |
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Erik Hofman
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49a94f3012
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Rework some textures to prevent tiling
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2021-02-10 09:54:24 +01:00 |
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Stuart Buchanan
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355a75b6a1
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WS30: Random vegetation LOD control
Control the LOD level that random vegetation is
generated for WS3.0.
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2021-02-09 18:17:29 +00:00 |
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Erik Hofman
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58944c3aa8
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Reference the new is-farm-buildings
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2021-02-09 15:01:05 +01:00 |
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Erik Hofman
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39ea9d9605
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Add a set of US farm buildings, for inclusion in a materials file
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2021-02-09 14:50:44 +01:00 |
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Erik Hofman
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e4e70abac7
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Add some US farming buildings and farms
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2021-02-09 14:48:40 +01:00 |
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Michael Danilov
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2b06998c47
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Add option to move chat to the left and align left.
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2021-02-09 14:06:43 +01:00 |
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Erik Hofman
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f9b68b3ef5
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A nicer texture for the red barnd
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2021-02-09 13:30:20 +01:00 |
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Erik Hofman
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9f070d24a6
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Add an american style wood barn
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2021-02-09 13:12:19 +01:00 |
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Erik Hofman
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6d5d00f5b9
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Add some buildings for an old-fashioned all brick farmhouse
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2021-02-09 11:44:29 +01:00 |
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Erik Hofman
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0c07fce69f
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Fix issue 2537, re-enable the wind interpolation when live data is (temporarily) unavailable.
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2021-02-08 09:44:31 +01:00 |
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Henning Stahlke
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0b62b8b03e
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Add lights to UFO.
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2021-02-07 22:14:56 +01:00 |
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Henning Stahlke
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d528531fba
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Add simple dialog for default light switches (/controls/lighting/) according to README.properties.
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2021-02-07 22:03:19 +01:00 |
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Erik Hofman
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1a594d8611
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Define the locations for buildings
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2021-02-07 14:09:19 +01:00 |
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Erik Hofman
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74a790c116
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Add a farm for small livestock. Move agriculture buildings to the Agriculture directory
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2021-02-07 14:09:00 +01:00 |
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