1
0
Fork 0
Commit graph

20 commits

Author SHA1 Message Date
Stuart Buchanan
4aff635cdb WS3.0: Initial commit of WS3.0 rendering 2020-11-08 22:44:34 +00:00
Delta Echo
24553feb57 Fix duplicate material name as pointed out by Scott 2019-08-30 09:45:53 +02:00
Delta Echo
b305eae6f8 Add support for more linear airport features 2019-07-29 15:46:57 +02:00
Stuart Buchanan
d5b8ae9ccf osm2city building, road, railway materials. 2017-05-09 14:16:44 +01:00
Stuart Buchanan
97d54bf17f Make LOD for trees/buildings/objects/STG configurable.
Now based on /sim/rendering/static-lod/rough.

This commit removes a large number of range
settings that should in general be set by the user.
2016-04-08 22:39:29 +01:00
Clément de l'Hamaide
405b0577b1 Revert "Add materials definition for textured lines"
This reverts commit ce7358a23ca305f51fad983ba282e78798c9d0bd.
2013-10-01 00:52:33 +02:00
Clément de l'Hamaide
af47809f1b Add materials definition for textured lines 2013-09-30 23:17:05 +02:00
Stuart Buchanan
266313486d Add dynamic selection of tree texture based on season and snow level.
All tree texture sheets now contain 4 different texture sets for
different conditions.  See Docs/README.materials for details.

Also retire the -summer and -winter variants of tree textures, which
are now redundant.
2013-04-20 21:09:03 +01:00
Thorsten Renk
f0b4466a68 Overlay texture definitions for procedural texturing 2012-12-11 13:29:58 +02:00
Christian Schmitt
d95a979b97 Use capitals for newly added materials, as it's done for the other landcover names 2012-12-10 00:12:44 +01:00
Christian Schmitt
ef813cca94 Add synonym material definitions for future diversification (needed by TG) 2012-12-09 22:32:08 +01:00
Christian Schmitt
702eff7c32 Add runway guard lights as a separate material type 2012-11-22 16:46:24 +01:00
Martin Spott
3636ec33ac Transport material was lost during materials re-organization,
this one is worth cherry-picking into the release (I hope it's the only
one which got lost ....).
2012-08-06 18:49:20 +02:00
Emilian Huminiuc
b1b263b483 Rmove stray .dds references in terrain-default.eff and non-dds materials file
This should hopefuly prevent any dds files from being loaded when using the default/regional materials file
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-13 13:35:19 +03:00
Emilian Huminiuc
6ef4f5eca0 Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 18:57:14 +03:00
Flightgear Development
3f259693e6 Hawaii regional textures 2012-06-09 20:15:34 +01:00
Emilian Huminiuc
626d758f30 Add texture and material definition for casing on 3d Taxiway signs.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-11 11:51:34 +03:00
Flightgear Development
4a735b4b47 Regional textures 1.0 2012-05-07 20:04:16 +01:00
Stuart Buchanan
15dc296a0a Manual merge from data/materials.xml of
532c93cfa06c3be2d5b47cbffe33a89c04433b8a
c32204a079ea204ff10c2961e75e5cea9ae98afc
d66d417dea5dc0cf06222627ba3ccf9de6506630

into the new Materials definitions.
2012-04-24 22:33:32 +01:00
Stuart Buchanan
9c901780ac Split out common materials and settings from materials files, create file structure
to support more materials definitions in future. Also make a couple of fixes:
- Runway effect now works for both dds and non-dds
- PNG definitions for pa_shoulder and pc_shoulder
- Defined Industrial area (previously this was common with Urban)
2012-02-24 21:17:44 +00:00