jmt
0fdbcd9048
Working towards a better route-manager GUI.
...
* Use puaChooser for runway selection - in the short term this requires
pressing a helper button ('x') to trigger an update of the data.
* Display the airport name when a valid ICAO is entered.
2009-11-07 00:20:41 +00:00
torsten
4c236260be
Gijs de Roy:
...
Here it is. What has improved:
- night lighting textures
- windows
- better animations on military truck
- dialog simplified
- max. speed downgraded to 15 kts.
2009-11-01 17:05:59 +00:00
sydadams
4431137ace
renamed view popup checkbox
2009-10-15 05:24:45 +00:00
sydadams
78da4ae738
Added a save FOV button
2009-10-15 05:19:04 +00:00
sydadams
d6db41f31d
Reorganized the rendering menu
2009-10-15 03:25:05 +00:00
jmt
98c7b517ac
Route-manager dialog tweaks for better VNAV handling in the route-manager.
2009-10-13 23:19:48 +00:00
jmt
5a29a9b4d5
Make the route-manager dialog synchronize text-field state again, and disable some buttons when a route is already active. More work to do in this area.
2009-10-08 22:34:53 +00:00
jmt
3b275abc32
Allow the NAV/GPS slave to be toggled from the generic GPS dialog.
2009-10-08 22:07:09 +00:00
sydadams
1a840e6399
remove commented out code
2009-10-08 05:04:21 +00:00
sydadams
a2a0534aab
added a separate "effects" dialog, may need tweaking still
...
Added an option in the View Options to shut off the view name popup
2009-10-08 02:19:37 +00:00
jmt
1f345e1cda
Updated GPS and route-manager dialogs, in sync with the core FGFS changes.
2009-10-05 21:10:11 +00:00
stuart
e633fabdb3
Updated replay dialog:
...
- Dynamic view selection for replay (note that it doesn't go back to the original view after replay).
- Helpful keys (because most people forget the p p stops the replay).
2009-10-04 20:49:43 +00:00
timoore
943ba2a4fe
Till Busch - effects, shaders and textures for crop and water effects
...
Incorporated changes to effects file syntax. Changed Till's landmass
to mix in the base terrain texture. Some shader cleanup.
Also, add a GUI control for enabling shaders.
2009-08-08 10:17:58 +00:00
timoore
df03142574
new properties for shadows
2009-07-15 22:49:00 +00:00
mfranz
a83b25e05e
restore "rebuild-layers"
2009-07-11 20:19:48 +00:00
mfranz
9686924665
- use layout
...
- apply immediately
2009-07-11 20:04:31 +00:00
jmt
6083061422
Fix a label in the Position in Air dialog, spotted on the forums - offset distance is in nautical miles, not statute miles.
2009-06-22 14:26:16 +00:00
vmmeazza
26aaab03fc
Add lso stuff
2009-06-18 22:57:00 +00:00
torsten
058364f4fd
update metar data in textfield when metar changes during live data fetch
2009-06-08 19:36:02 +00:00
torsten
f9dd1e72e3
disable real weather fetch when other than "live data" scenario is selected
2009-06-07 19:18:54 +00:00
vmmeazza
4f82e154ec
Modified Landing Signal Officer View - locks to the selected MP aircraft
2009-06-02 09:14:09 +00:00
torsten
ff8992d1a2
make manual input work
2009-05-29 18:08:02 +00:00
torsten
7b7966dbb1
Code beautifying.
2009-05-29 16:24:10 +00:00
torsten
92a0c2d02f
new weather scenario dialog
2009-05-29 10:27:30 +00:00
mfranz
c488e244a4
make cloud properties <live> to reflect METAR changes
2009-05-12 20:37:22 +00:00
mfranz
31495d4b72
door.stop() is now implied by door.setpos()
2009-05-06 18:50:12 +00:00
torsten
c380c111a0
- pushback is allways visible when the dialog is opened
...
- pushback goes away when the dialog is closed
- pushback may be hidden when the dialog is visible
2009-05-06 17:03:40 +00:00
torsten
75aa906b26
limit tow speed to approx. 20kts
2009-05-06 13:39:55 +00:00
torsten
09e1472fdf
- set speed instead of force by slider
...
- defineable properties for speed hold (cruise control) pid controller
check the wiki http://wiki.flightgear.org/index.php/Howto:_Implent_pushback for details
2009-05-06 11:27:10 +00:00
torsten
28018bd083
get rid of pushback.nas by instantiating the aircraft.door when opening the dialog.
2009-05-05 14:17:36 +00:00
abory
0734e178bc
- Change connexion command to fit /Nasal/pushback.nas
2009-05-04 23:26:06 +00:00
vmmeazza
343538a5d8
AndersG, hindered by me, has produced a nice uitility which enables players to share a carrier over MP. One player controls the carrier, and others can launch and recover.
2009-05-04 20:56:32 +00:00
abory
613b5f105d
- Gijs de Rooy: Generic pushback.
2009-05-04 11:20:44 +00:00
mfranz
5c41d1a99b
allow aar-equipped aircraft to request a tanker everywhere without scenario
2009-03-15 16:13:55 +00:00
mfranz
4c067a4449
only "apply" the input field (not the textbox, as this appends a \n)
2009-02-16 16:31:43 +00:00
mfranz
b95ea91501
use stat[11] == "dir" instead of deprecated io.isdir()
2009-02-15 18:24:22 +00:00
stuart
9130605ca7
Use initNode() for convenient, fast, effective property initialization.
2009-02-12 21:00:57 +00:00
stuart
a0a493b8ce
Failure manager. Based on work by Erobo and John DENKER.
2009-02-12 20:24:06 +00:00
mfranz
4a45a34457
calling self should, of course, be supported
2009-02-05 21:19:04 +00:00
mfranz
c2e50c2c6f
immediately re-open popup if an aircraft was chosen that meanwhile disappeared
2009-02-05 00:58:05 +00:00
mfranz
20605f3623
transparent dialogs look nice, but they are just too hard to read
2009-01-31 21:39:20 +00:00
mfranz
de80ed4b1c
only open popup if there's something to choose from
2009-01-31 20:10:47 +00:00
mfranz
8bb50c1871
model_view_handler: use multiplayer.model + add selection popup
2009-01-31 19:30:31 +00:00
mfranz
6aa74d2e7a
add model-view: switch through all AI/MP models via dialog in bottom/left corner
2009-01-29 23:57:57 +00:00
mfranz
22fa0c3456
- remove all key shortcuts ("Enter" for the default widget remains, of course)
...
- let chat dialogs be opened in the bottom right corner
- make chat_full.xml smaller (it's now resizable, anyway)
2009-01-29 19:50:24 +00:00
mfranz
71d2760994
- move slider down at startup (scrolling mode from the beginning)
...
- make dialog smaller (resize if necessary)
2009-01-29 18:51:10 +00:00
mfranz
12a4321801
chat: make it transparent; '+' key switches to full version; esc doesn't quit
...
chat_full: use "window" style (to save); '-' key switches to small version
2009-01-28 22:02:38 +00:00
mfranz
ab8451d92c
whoops ... "nicer" I said
2009-01-28 21:16:27 +00:00
mfranz
2ed8771724
padding (for easier resizing); stretch for nicer tab button alignment
2009-01-28 21:12:15 +00:00
mfranz
7390451334
set padding; no wrapping
2009-01-28 21:03:34 +00:00
mfranz
621f3065c9
indentation fix
2009-01-28 21:02:03 +00:00
mfranz
44992a43c7
line-wrap help text for new font
2009-01-22 23:29:57 +00:00
mfranz
eaf5089319
turn off line wrapping (if you don't like the slider, use plib/SVN/HEAD)
2009-01-20 22:52:57 +00:00
vmmeazza
5a37e3e666
Add/modify lighting controls
2009-01-18 23:33:43 +00:00
mfranz
de64fda90f
make dialog resizable with Ctrl-dragging
2009-01-11 00:10:13 +00:00
mfranz
e61d93e816
make dialog resizable with Ctrl-dragging
2009-01-11 00:02:45 +00:00
mfranz
3725f226bc
make dialog resizable with Ctrl-dragging
2009-01-10 22:47:36 +00:00
mfranz
488baf414f
whoops ... remove garbage that wasn't meant to go into CVS
2009-01-10 22:38:21 +00:00
mfranz
29d6566de9
make dialog resizable with Ctrl-dragging
2009-01-10 22:20:15 +00:00
mfranz
b38cf98aa1
make dialog resizable with Ctrl-dragging
2009-01-10 21:59:27 +00:00
mfranz
26a999359e
use fixed-width font in the nasal console textbox widget
2009-01-09 12:11:23 +00:00
mfranz
601f1c14c4
Stuart BUCHANAN: fix METAR cloud interpolation
...
"I've managed to fix this by differentiating rebuilding the 3D layers
(e.g. due to METAR updates) from rebuilding the entire environment (due to a
change in scenario)."
/me: property-browser.xml: drop a redundant line
2008-12-21 15:54:18 +00:00
mfranz
a75f1de1dd
- n.getAttribute("children") instead of size(n.getChildren()), which is
...
way faster to determine whether a node has children
- cosmetics
2008-12-21 08:52:49 +00:00
fredb
b41afb94c6
Stuart Buchanan :
...
Attached is yet another 3D clouds patch, to fix the following:
1) The 3D clouds were not modified by the cloud coverage, due to some problems with osg::Switch
2) METAR changes to cloud coverage were not obeyed.
3) Making changes via the Cloud dialog had no effect unless 3D clouds were toggled.
4) Cloud cover was too sparse.
5) 3D Stratus clouds caused performance issues on some hardware (fixed by removing 3D stratus from cloudlayers.xml - it will now be a 2D layer).
2008-12-19 07:42:29 +00:00
fredb
a9a4fc67e0
Csaba/Jester :
...
Reacting to a feature request, attached patch adds support for
parkpos selection in the "location on ground" dialog, and clears any
parkpos preset in the "airports" dialog.
2008-12-12 20:09:55 +00:00
fredb
828c2069aa
Stuart :
...
- Removes the cloud type re-use code - I think they aren't worth the graphical artefacts that they cause in light of Tim's improvements
- Changes the transparency of the clouds. Previously, the clouds were transparent at 0m distance, opaque at 200m, then gradually more transparent to the fog limits. This meant they were generally quite transparent. Now, they are opaque from 200m to 15km, then become transparent at 20km. A side effect of this is that the current textures could probably benefit from being made slightly transparent to improve the blending of the sprites against each other.
2008-12-11 08:29:36 +00:00
fredb
31977abb98
Stuart Buchanan :
...
This provides the following enhancements & bug fixes
- Fix the chequer-board bug.
- Add proper cloud coverage function - so scattered clouds are now truly scattered.
- Add real-time control for visibility range.
- Use a limited set of clouds rather than generating a completely new Geode for each cloud. This saves sorting and display time.
- Add controls to Rendering dialog to allow fine-tuning of the number of sprites, cloud visibility and the number of different types of cloud.
- Add some variance to the sort back-off to avoid all clouds being sorted at the same time.
- Pack attributes into vectors for performance
- Re-order the cloud type determination code so that if a cloud layer could either be stratus or cumulus, cumulus is used.
- Lowered the cloud level in the standard cloud configuration slightly so a cumulus layer is generated rather than stratus.
These last two mean that you should see some 3D cumuli if disabling real weather fetch.
My thanks to Yon Uriarte for his help with performance work.
2008-12-04 20:57:55 +00:00
mfranz
f104544ef8
only enable precipitation if it's enabled in the gui
...
(/sim/rendering/precipitation-gui-enabled) *and* if the aircraft wants it
(/sim/rendering/precipitation-aircraft-enabled). Some aircraft model rain
on the windshield and want to turn rain off for interior views.
2008-11-23 10:37:19 +00:00
mfranz
b216aa38ca
another initNode() case to convert (thanks Stewart for pointing it out)
2008-11-22 19:53:37 +00:00
stuart
2c2a67a021
Remove redundant 3D cloud controls.
2008-11-06 19:11:31 +00:00
mfranz
43394835b0
add explanation for "particles"
2008-10-20 20:24:50 +00:00
mfranz
c5fe446f58
overlay-select.xml, gui.nas: fix overlay-dialog close(); add relpath() func
...
aircraft.nas: remove redundant data.add()
2008-10-19 12:34:09 +00:00
mfranz
4393681be9
add flag/checkbox to enable/disable particles
2008-10-17 21:21:22 +00:00
vmmeazza
dd182cab6c
Adjust format
2008-10-16 16:51:32 +00:00
vmmeazza
6c7d862a31
Bugfix
2008-10-16 16:30:41 +00:00
mfranz
943c939553
this is now done by gui.OverlaySelector using overlay-select.xml
2008-10-16 16:14:03 +00:00
mfranz
4b9f8ecb1f
no longer needed; gui.OverlaySelector uses generic overlay-select.xml now
2008-10-15 18:18:14 +00:00
vmmeazza
33161d2ec0
Add switchable flightdeck lighting
2008-10-15 18:08:16 +00:00
mfranz
c350a7b6a8
s/fixpath/normpath/ (as in python)
2008-10-15 16:35:11 +00:00
mfranz
4341781968
add overlay selector dialog class (similar to the livery selector)
2008-10-14 18:41:19 +00:00
mfranz
106f6bfe77
remove runway complementation (airportinfo() returns both sides now)
2008-09-23 20:12:48 +00:00
mfranz
b360c2ad62
use <enabled>false</enabled> flag for widgets that shouldn't be drawn
...
instead of <hide>true</hide>. This is consistent with other places
in fgfs, like menu entries, hud elements, subsystem switches, etc.
2008-08-05 05:28:27 +00:00
mfranz
2040b96b4f
s/show_widgets/enable_widgets/ (the function doesn't show anything)
2008-08-03 15:37:43 +00:00
mfranz
c404626aa8
enable hiding of widgets again, this time in a saner way :-)
2008-08-03 13:43:30 +00:00
mfranz
f76b748786
remove "devel-widgets" nasal block
2008-08-03 12:33:56 +00:00
mfranz
8e27a5d88d
"var" & cosmetics
2008-07-30 21:56:18 +00:00
mfranz
0bbdaab69c
add "var" keywords and other cosmetics
2008-07-30 21:54:42 +00:00
mfranz
ca13166765
fix checkbox for aircraft specific views (for some mysterious reason this
...
has suddenly stopped to work ... spooky!)
2008-07-30 21:54:01 +00:00
stuart
9eb46a5c67
Replace redout dialog with cockpit view dialog. Missing commit spotted by Ron Jensen. Revision 1.80 of data/gui/menubar.xml refers.
2008-07-27 20:57:38 +00:00
mfranz
abdc416f32
- remove "load flight"/"save flight" dialogs, and
...
- use a file selector instead
- file-select.xml: handle non-existing files correctly
2008-07-11 20:57:52 +00:00
mfranz
be7c7b0ad7
display aileron/elevator/rudder/throttle axis values
2008-06-15 22:12:47 +00:00
mfranz
219f8d9a3a
- make dialog non-modal (doesn't buy us much and can cause annoying lockups)
...
- fix indentation/remove trailing spaces
2008-06-12 23:04:42 +00:00
mfranz
6a577072da
- write last clicked entry to /sim/gui/dialogs/property-browser/selected
...
- darken clone button
- cleanup & cosmetics
2008-05-14 10:19:17 +00:00
stuart
b6b4b5fe77
Add additional runway selection so the runway in use doesn't change as you roll past mid-point. Also fix possible bug for north-south runways.
2008-05-03 19:46:47 +00:00
mfranz
cd31d19946
add unit suffixes -nm and -deg to /sim/presets/offset-{distance,azimuth}
2008-05-01 21:15:40 +00:00
mfranz
1544af3ab9
return negative key numbers to report key event as consumed
2008-04-26 13:27:27 +00:00
stuart
01d21c928a
Add generic redout.
2008-04-23 20:44:57 +00:00
mfranz
a2982254ab
add 'random vegetation' checkbox. (Note that you won't see the effect
...
immediately!)
2008-04-20 08:46:36 +00:00
timoore
21331892cf
precipitation dialog
2008-03-04 08:46:52 +00:00
stuart
dc4ad0dc80
Update to generic blackout, incorporating feedback from Melchior FRANZ:
...
- Update redout level every frame
- Replace reading of properties every iteration with listeners
- move -onset and -complete properties into a parameters subtree
2008-02-16 20:23:27 +00:00