Clément de l'Hamaide
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95640a1b6f
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UniformFactory: merge current uniform per <name> of effect
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2014-11-16 20:21:20 +01:00 |
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Thorsten Renk
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52dc0e9e69
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No changing gl_Vertex, ATI/AMD may not tolerate it
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2014-10-13 08:32:23 +03:00 |
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Thorsten Renk
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f8f8e9b709
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ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions
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2014-10-12 11:13:58 +03:00 |
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Thorsten Renk
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f3cc0ac539
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Optional second landing light and light offset control for ALS
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2014-10-06 09:43:51 +03:00 |
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Thorsten Renk
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33d1d8c70d
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Generic secondary lights (landing light and searchlight) for ALS
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2014-10-05 14:08:29 +03:00 |
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Thorsten Renk
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379d3c1437
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Cleanup and Rayleigh haze for runway and airport keep effects
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2014-10-04 11:32:45 +03:00 |
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Clément de l'Hamaide
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1fa06dc92f
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Merge Textures.high into Textures
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2014-08-27 19:40:36 +02:00 |
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Thorsten Renk
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17d792d9c3
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Overlay texturing for airport keep with definitions for US Southwest
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2014-08-04 10:52:41 +03:00 |
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Thorsten Renk
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eeef7633fb
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Hires noise strength parameter for ALS airport keep shader
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2014-06-17 09:37:23 +03:00 |
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Thorsten Renk
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35d841adf5
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Cloud shadows for airfield green
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2014-03-14 09:39:24 +02:00 |
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Clément de l'Hamaide
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cad2dc9e06
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Fix missing elements in texture declaration in effects files. Fixes bug #1267
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2013-11-18 03:17:58 +01:00 |
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Thorsten Renk
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cea50f52ed
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Proper wetness effect on runway and airfield green dependent on quality level
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2013-04-22 10:41:44 +03:00 |
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Thorsten Renk
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c1157b762a
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The ultra-terrain shader
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2013-01-21 13:57:18 +02:00 |
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Thorsten Renk
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35f63578ac
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Improvements for the hires grass texture effect
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2012-12-12 15:03:55 +02:00 |
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Thorsten Renk
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ed80612c98
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Atmospheric Light Scattering update
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2012-12-05 20:31:27 +00:00 |
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