1
0
Fork 0
Commit graph

7257 commits

Author SHA1 Message Date
ehofman
ce8cb1e03a Add the Microsoft Sidewindows Force Feedback Pro joystick 2003-06-29 19:09:33 +00:00
ehofman
dd0090a765 Add bindings for up to 8 engines 2003-06-29 17:47:28 +00:00
ehofman
acb9f1db90 Add WillyB's Microsoft Sidewinder joystick configuration file 2003-06-29 17:39:15 +00:00
ehofman
4d9241223a Melchior FRANZ:
This is my local keyboard.xml file.
There are some definitions in there that I would like to see
in the official keyboard.xml file. I suggested some of them
already almost exactly one year ago, but the suggestion was
dismissed with the argument, that the keyboard settings
should/would be redone very soon, anyway ...   :->

* shift escape ... reset FDM
  (Note: this doesn't work on IRIX)
* ctrl w       ... turn on wing leveler
* g            ... gear up
* shift g      ... gear down
* control b    ... toggle speedbrake (emh)


1. The p51d cries for a "Reset" key. Yeah, I admit that I've
   crashed some dozens of these beauties already, and yes, I
   am ashamed. Having to turn the menu on every time was too
   bothersome. Shift-ESC is still free and resetting is closely
   related to quitting. So this seems natural. (And don't ask
   why the command is called "old-reinit-dialog".)

2. Finally add a shortcut for the wing-leveler. Natural
   choice: Ctrl-W, which is still free and fits well with the
   other autopilot shortcuts Ctrl-[ANH].

3. Separate gear up and down into two different shortcuts.
   It really doesn't make sense as a toggle property. I'd
   even say, that this is the most important prerequisite
   for becoming a serious flight simulator.  ... Never
   land on your belly again, because you were actually
   retracting the landing gear on approach, having forgotten
   to retract it on lift-off.

Erik Hofman:
I've added Ctrl+B as the default binding for speedbrake support but this binding is overrruled by the p51d model to switch engine boost level.
2003-06-29 17:35:39 +00:00
ehofman
6800b9728d Melchior FRANZ:
here's the promised patch:

- make throttle work for 8 engines (b52)
- resolve multiple property bindings (simply stating
  more than one property per binding doesn't do anything;
  this has to be written as two bindings; didn't touch
  "Reset View" button in X45, though)
- add $Id$ lines
- adjust step size in "my" joystick file (X8-30) to
  work best on a 2.4GHz computer  :->

I didn't add entries for propeller related properties, such as mixture, prop-pitch, and I didn't change the boost property. These are still for at most two engines.
2003-06-29 08:33:59 +00:00
ehofman
c300d98fc8 Use the right property 2003-06-28 21:46:15 +00:00
ehofman
4d4fef591b Melchior FRANZ:
These patches add a clock instrument, which allows to model failure ("serviceable") and to adjust the time independently of the system time (defaults to GMT). The main incentive is to make the p51d clock work and adjustable via the knob.

 o Offers a time string ("12:03:15") for the LCD or for LED
   clocks, or an empty string in case of failure/power off. The
   instrument assumes that digital clocks are battery buffered,
   so they will be updated even if there's nothing on the display.

 o Offers the number of seconds since midnight for analog
   clocks, like in the p51d. This number is not increased
   if !serviceable. So the clock will stand still and continue
   where it stopped when it's serviceable again.

I did not consider voltage yet, because the Mustang's clock will need a lot more current than the LCD clock. The instrument is updated 4 times per second but returns immediately if neither time nor offset changed. The function getGMTString() in fg_props.cxx could be removed after applying these patches.
2003-06-27 08:45:35 +00:00
curt
d6db5103d9 Many ILS entries have no GS transmitter elevations in the DAFIFT. For these
I have updated the entries based on the FAA data.  Many GS transmitters have
no elevation in the FAA data either.  For these, I have set the GS elevation
to be the field elevation.
2003-06-25 18:51:57 +00:00
curt
dc0f5206f3 Add two helpful comments to the weather dialog box as a reminder that
"Aloft" altitudes and data elements are relative to sea level while
"Boundary" altitdues and data elements are relative to the current ground
level.
2003-06-24 19:55:15 +00:00
curt
72850a9046 Set temperature-degc (at altitude temp) for the environment layers rather
than temperature-sea-level-degc.  It made no sense to specify the sea level
temperature at different altitudes ... :-)
2003-06-24 19:53:21 +00:00
curt
b2518a946e We default to having two active cloud layers. Let's fill in layers 0 and 1
rather than layers 1 and 4.
2003-06-23 20:55:57 +00:00
ehofman
285119fb5a Add some new commandline options 2003-06-22 09:44:56 +00:00
ehofman
c9ab961f68 The current heading mark is severely off. The AP's HDG Lock doesn't fly in this direction. 2003-06-22 08:29:40 +00:00
ehofman
249fe3fccb Add Frederic Bouvier's A320 model 2003-06-22 08:22:17 +00:00
ehofman
c18a2b580a The reported breakage of the hsi was caused by wrong lower limits. 2003-06-22 08:14:32 +00:00
ehofman
ce753093a2 Melchior FRANZ:
I'm not sure if I connected adf and dme to the correct bus, but it's time that c310s have them working. There was a temporary workaround in c310-ifr-set.xml, but not for the c310-3d (= c310u3a-3d), the plain c310 and eventually others.
2003-06-22 08:11:55 +00:00
ehofman
54d29a4a4f Fix the marker control light 2003-06-22 08:08:49 +00:00
ehofman
e367da16d2 Fix the path 2003-06-22 08:07:13 +00:00
ehofman
82bdd4e10c Add parking brake support 2003-06-22 08:04:33 +00:00
ehofman
b4dc96fa85 It's typo time 2003-06-22 08:02:27 +00:00
ehofman
b436c182c6 Frederic Bouvier:
I have modeled the two tallest buildings of San Francisco. I think their location is good, but not their orientation that is guessed.
2003-06-18 09:40:45 +00:00
ehofman
33399078ca Add a rendering options menu 2003-06-17 17:48:37 +00:00
ehofman
24c5b2e512 Initialize some default rendering options 2003-06-17 16:56:58 +00:00
curt
88b3a553d4 Lee Elliott:
Here's an update to the yf23.  I've added a couple of small details to the
model and played with the textures a bit:)  Still no response from the chap
at NASA about sticking their logos on it yet.

I've also been fiddling with the fdm.  It had been bugging me that I couldn't
find any sign of air/speed brakes but just recently I found that braking is
done by moving the ailerons up and the flaps down, in opposition to each
other, which I thought was pretty neat really.

This was actually pretty easy to mimic - although there are no spoiler
surfaces defined in the YASim wing entry I was still able to map the spoiler
control input to the ailerons and flaps, and once I'd got the directions
right it seems to work - hit the spoilers and the ailerons move up, the flaps
drop and the energy worm shows that I'm losing speed.

The downside is that the flaps and the ailerons have to have similar lift and
drag characteristics, to balance each each other, and this means that it ends
up with the flaps not giving much lift and the brakes not having much affect
at low speeds.  If I could change the deflection rates then I could balance
them that way (and improve the rudder control too) - as it is, the deflection
for the flaps and ailerons is the same, just in opposite directions.  This
sounds like a job for interpolation tables but I haven't tried them yet and I
don't know if I can use them in this way in YASim.

The opposing flap/aileron techique is also used for manuevering e.g. by using
it on just one side but I haven't tried to incorporate that yet;)

Landing it is proving to be tricky - it gets down smoothly to about 20ft then
what I presume is ground effect kicks in and upsets the trim.  The only
answer appears to be to force the nose down at this point.  What's more, it
needs to be held down untill you trim the elevator out otherwise it'll
happily roll along on it's main gear, with it's nose in the air:)  There's
definitely not enough drag either.
2003-06-12 02:27:15 +00:00
cvsguest
3eb1f3b84c Updated authors 2003-06-12 00:35:58 +00:00
curt
0b30480b26 Updated polish translation file. 2003-06-11 20:51:32 +00:00
mselig
f8dcdaf8ca Changes chase view to look in the direction of flight, not the heading 2003-06-08 22:50:34 +00:00
mselig
033afdd627 Changes chase view to look in the direction of flight, not the heading 2003-06-08 22:39:28 +00:00
mselig
4dd8d9bfcc Adds spoiler function with j/k keys for close/open spoilers. Sets the property /controls/flight/spoilers. 2003-06-08 22:39:24 +00:00
david
a48332cfdf Added initialization and user dialog for improved weather system. 2003-06-08 14:44:53 +00:00
ehofman
dd18220d95 David Culp:
For the base package I have some more files for the JSBSim airplanes.  All of the main configuration files now have a rudder aerosurface scale component, so that rudders can be animated.  This was not on my earlier models.  I also put fuel in the tanks, even though this seems not to work yet.

Also attached are the -set files for all the airplanes.  They now all specify  a fuel load.
2003-06-08 11:13:52 +00:00
jimw
8905040992 Not sure what I was thinking. This upper level "cruise" setting is at maximum
possible speed of the aircraft with max prop rpm setting.  Not a "real" cruise
configuration.  Setting prop pitch to max (1.0)
2003-06-05 03:39:25 +00:00
curt
8fd5775834 More last minute 0.9.2 tweaks. 2003-06-05 03:17:28 +00:00
jimw
bc586e69b3 A little proofing never hurt. :-) 2003-06-05 00:37:56 +00:00
jimw
19d3c9e30f Information and operating instructions for p51-d 2003-06-04 21:54:23 +00:00
jimw
201e4c953b Changed to standard config file layout. Also default first stage booster
on for p51d-yasim.
2003-06-04 21:53:09 +00:00
david
ad4a428f56 Fix to translate DME and TACAN X/Y channels to paired VHF frequencies
correctly.  Thanks to Jorge Van Hemelryck <ml@jvh.net> for the fix.
2003-06-04 20:27:49 +00:00
curt
d021b38b83 Updates to prepair for 0.9.2 release. 2003-06-04 20:21:29 +00:00
curt
9b1e230b87 Lee Elliott:
I've been messing with the yf23 some more.  I think it flies a bit better now
and has more reasonable auto-pilot take-off characteristics - just apply full
power and go, and it doesn't go into such a steep climb.

Out of curiosity, I've also taken the rudder control input and linked it to
the stabilators/elevators and ailerons.  Now, with some slick joystick
manipulation it's possible to fly it at about 30 deg off-axis in more or less
level flight (actually, with full 'rudder' input, it looks nearer to 40 deg
to me and you end up tracing a very long curve).

If no rudder input is used it flies 'normally'.

I'd like to be able to 'tune' it so that it's more stable while transitioning
but I'm not sure if that's going to be possible.  It's also high-lighted some
problems I'm having with my Sidewinder joystick - when I use the rudder
control, the engine No.2 throttle jumps to 50% unless auto-throttle is
engaged (this also happens with the b52 too), and there seems to be some
interaction between the different axis if all three (roll, pitch and rudder)
are changed at the same time - difficult to be sure on that one though.

I'll probably un-map the throttle control from the joystick as I tend to use
the keyboard for engine control anyway, especially for landing.
2003-06-04 17:54:08 +00:00
jimw
15921c254f Adjustments to translation offsets and added them to tower views. 2003-06-04 16:04:21 +00:00
jimw
e9e8022288 Fixed bug with field of view setting and adjusted pilot's eye location a very
tiny amount.
2003-06-04 15:30:46 +00:00
curt
a4bc2ca82e Back out the changes to cropgrass.rgb and drycrop.rgb for the 0.9.2 release.
The original textures are nice, but probably should be updated at some point.
When we do update them though, we should shoot for generic/variety in order
to give different parts of the flightgear world different looks (as best as
we can with our course land cover/land use data set.)
2003-06-04 15:02:39 +00:00
jimw
f2cf08fe2c gear volume setting for 747. 2003-06-04 14:45:04 +00:00
curt
a8612ab393 The low/default resolution of terrain textures should never be more than
256x256.  The Textures.high/ subdirectory is intended for the higher res
versions of the textures.  Scaled these 3 textures from 512x512 to 256x256.
2003-06-04 14:41:27 +00:00
jimw
1d855479ab Adjusted view from 3d cockpit slightly. 2003-06-03 19:47:42 +00:00
mselig
e9cde09541 Adding ornithopter. This models Prof DeLaurier's C-GPTR Ornithoper found here http://www.ornithopter.net. 2003-06-03 07:15:22 +00:00
ehofman
3c953a7e0b Add bog alias 2003-06-03 07:10:09 +00:00
jimw
02fbe34a49 Fan wav 2003-06-03 01:33:45 +00:00
jimw
b19baee40b Converted ov10 3d model to ac3d format. Fixed glitches.
Labeled objects.  Animated props.
2003-06-03 01:18:51 +00:00
david
463fd28a5c Retrim for JSBSim fixes. 2003-06-02 20:29:09 +00:00