Stuart Buchanan
4ec24853a8
Create an Environment Settings dialog for non-weather environment settings
...
such as snow level, dust, wetness, and texture set.
Also add a parameter to control whether the snow level moves with METAR,
and retire /environment/mysnow-level-m.
2012-08-09 22:52:51 +01:00
Frederic Bouvier
c20b4b1fbb
No code change - Improve readability by reindenting files
2012-08-08 09:03:00 +02:00
Thorsten Renk
9be134b34d
Procedural Texturing
2012-08-07 09:01:14 +02:00
Frederic Bouvier
ddfe61e323
Preserve film grain aspect ratio
2012-08-06 10:27:29 +01:00
Frederic Bouvier
52ae094a94
Add film wear to the cinema postprocessing effects
2012-08-06 10:27:21 +01:00
Frederic Bouvier
4a71f7a16d
Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..)
2012-08-06 10:27:17 +01:00
Frederic Bouvier
8e6ed31b94
Add lateral chromatic aberration (purple/green fringe) to the cinema postprocessing effects (Rembrandt)
2012-08-06 10:27:03 +01:00
Frederic Bouvier
5ebabff309
Make vignetting and distortion play nice together
2012-08-06 10:26:59 +01:00
Frederic Bouvier
5907f9469d
Add radial lens distortion to the cinema postprocessing effects (Rembrandt)
2012-08-06 10:26:55 +01:00
Frederic Bouvier
5627a4e8f8
Cinema effects in the Rembrandt framework
2012-08-05 00:08:27 +01:00
Frederic Bouvier
6013f3360e
Night vision post processing effect in Rembrandt
2012-08-05 00:08:23 +01:00
Stuart Buchanan
0e14a09698
Add rotation of trees, and fix issue 825
2012-07-31 21:44:38 +01:00
Emilian Huminiuc
e67d04ead9
Cleanup some implicit casts
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-31 21:40:15 +03:00
Stuart Buchanan
0604e3975b
Add an additional random rotation to trees so the quads are not
...
all oriented N/S and E/W, helping to disguise the limited set of
textures used.
2012-07-24 22:12:11 +01:00
Frederic Bouvier
d9d6255107
Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders
2012-07-22 19:53:27 +02:00
Emilian Huminiuc
05e3eb80f4
Make the other sunlight shaders recognize water matId.
...
Remove duplicate fogFunc line in runway.frag
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-19 22:08:35 +03:00
Emilian Huminiuc
e7dcbcf494
Small fixes and tweaks. Fix ugly black faces paralel to view direction on random buildings.
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-16 14:17:16 +03:00
Frederic Bouvier
3ac767a974
SSAO: Special case for ATI owners
2012-07-14 11:48:08 +02:00
Frederic Bouvier
48c9664e83
Remove unnecessary unsigned keyword and dependancy on GL_EXT_gpu_shader4 extension
2012-07-13 19:32:31 +02:00
Emilian Huminiuc
6a992c65d6
Fix overdark runway in rembrandt
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-13 18:47:19 +03:00
Emilian Huminiuc
fb58a3211f
some tweaks to runway shader
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-13 17:53:00 +03:00
Frederic Bouvier
129eefcc3e
Improve light reflections on water
2012-07-13 14:46:31 +02:00
Frederic Bouvier
fd4f42da0f
Fix 'Phong distortion' artifact on specular lighting and shininess factor on additional lights in Rembrandt
2012-07-12 00:31:22 +02:00
Frederic Bouvier
d06e249f16
Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt
2012-07-11 23:59:10 +02:00
Emilian Huminiuc
9d49f9643f
Make water-inland.eff Rembrandt compatible.
...
Fix a longstanding ati bug in transition.frag
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-08 15:58:42 +03:00
Stuart Buchanan
ab21e069f7
Correct atmospheric scattering for trees, where we were applying ambient lighting twice, making them too dark, and not using an alpha test.
...
Also fix the tropical trees, where only half the texture was defined.
2012-07-02 23:27:44 +01:00
Emilian Huminiuc
8174ea8593
More transition.frag cleanups
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-02 23:34:00 +03:00
Emilian Huminiuc
a31dfa779e
Cleanup a bit the transition shaders
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-02 23:17:17 +03:00
Emilian Huminiuc
a76a84d287
fix runway shader normals in Rembrandt.
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-01 23:20:02 +03:00
Stuart Buchanan
145a759fb8
Add support for atmospheric scattering to the random vegetation shader.
2012-06-30 00:38:14 +01:00
Emilian Huminiuc
8fa569e77f
make transition effect Rembrandt compatible.
...
Note: this is the transition effect used by the materials-dds.xml
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-28 23:43:08 +03:00
Emilian Huminiuc
c001b6d679
transition.frag: fix shading
...
ubershader.frag: fix ambient
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-28 14:37:45 +03:00
Frederic Bouvier
59e0f41283
Get rid of TexGen magic and do the projective texturing for shadow mapping ourself
2012-06-27 21:04:51 +02:00
Frederic Bouvier
4e241640b6
Add a bloom strength property and a slider in the Rembrandt dialog
2012-06-26 09:02:21 +02:00
Emilian Huminiuc
f6b74fc128
Add material ID to provide increased specular effect in Rembrandt for water and ubershader.
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-26 02:18:00 +03:00
Emilian Huminiuc
ce18b24ba9
fix water specular with Rembrandt
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-25 21:15:32 +03:00
Emilian Huminiuc
eeefbc596b
Fix wrong water-gbuffer.frag from previous commit
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-24 20:37:34 +03:00
Emilian Huminiuc
174f40d52b
Adapt water shader to Rembrandt
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-24 20:18:46 +03:00
Emilian Huminiuc
333d70aeca
Make runway shader work with Rembrandt
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-23 23:13:49 +03:00
Emilian Huminiuc
42e4428f8d
adapt water_lightfield shader to the previous changes
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 21:27:59 +03:00
Emilian Huminiuc
6ef4f5eca0
Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 18:57:14 +03:00
Flightgear Development
23536748f7
Terrain haze bugfixes
2012-06-11 20:23:31 +02:00
Frederic Bouvier
1932ddb014
Allow to select debugged buffers in Rembrandt
2012-05-18 12:42:34 +02:00
Frederic Bouvier
58c5a389ce
Allow to adjust ambient occlusion strength
2012-05-18 09:00:48 +02:00
Emilian Huminiuc
e21807bb33
formatting cleanup
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-17 20:16:29 +03:00
Frederic Bouvier
41ff7da797
Show bloom buffer
2012-05-12 23:38:40 +02:00
Frederic Bouvier
be5a51ec5d
Bloom effect for the Rembrandt renderer
2012-05-12 13:06:45 +02:00
Frederic Bouvier
2163651c43
Avoid duplication of fullscreen vertex shader
2012-05-12 11:47:18 +02:00
Frederic Bouvier
1a5cc682a9
Add condition on ambient occlusion and a menu item to switch it on and off if the stage is enabled in the pipeline
2012-05-12 09:20:13 +02:00
Frederic Bouvier
961219a091
Add ambient occlusion to default pipeline
2012-05-12 09:20:09 +02:00