Thorsten Renk
20dda77d6f
ALS secondary lights and Rayleigh haze for model ubershader and random buildings
2014-10-11 16:12:19 +03:00
Thorsten Renk
77e5cc4c9f
Tentative fix for taxiway line z-fighting within ALS
2014-10-10 11:20:19 +03:00
Thorsten Renk
dfb8073607
ALS secondary lights and Rayleigh haze for urban effect
2014-10-10 10:16:12 +03:00
Thorsten Renk
b2fd34b3f4
ALS secondary lights work on water
2014-10-09 10:52:44 +03:00
Thorsten Renk
63bfbcbb4a
ALS secondary lights illuminate fog, work in progress
2014-10-08 13:26:30 +03:00
Thorsten Renk
f3cc0ac539
Optional second landing light and light offset control for ALS
2014-10-06 09:43:51 +03:00
Thorsten Renk
33d1d8c70d
Generic secondary lights (landing light and searchlight) for ALS
2014-10-05 14:08:29 +03:00
Thorsten Renk
379d3c1437
Cleanup and Rayleigh haze for runway and airport keep effects
2014-10-04 11:32:45 +03:00
Thorsten Renk
4ac3620f5b
Rayleigh scattering for light reflected from the terrain, leading to blue hazy distance effects and redshift of reflected sunlight, work in progress, only terrain and water done
2014-10-03 13:49:38 +03:00
Clément de l'Hamaide
1fa06dc92f
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
Thorsten Renk
6b67f6938b
Improved runway shoulder to greenspace transitions
2014-08-04 11:05:19 +03:00
Thorsten Renk
17d792d9c3
Overlay texturing for airport keep with definitions for US Southwest
2014-08-04 10:52:41 +03:00
Thorsten Renk
46e2402f2f
Improved fading for runway lights at night for ALS (work in progress)
2014-07-30 12:21:09 +03:00
Thorsten Renk
eeef7633fb
Hires noise strength parameter for ALS airport keep shader
2014-06-17 09:37:23 +03:00
Thorsten Renk
17799e8450
Vertically stratified noise function for ALS
2014-05-14 13:01:14 +03:00
Thorsten Renk
bba99d5313
Texture reading offsets for agriculture effect
2014-05-09 09:41:41 +03:00
Thorsten Renk
3970bad285
Updates to Earthview, based on work by Anton Gomez Alvedro
2014-05-05 15:27:32 +03:00
Thorsten Renk
021133e657
Agriculture de-tiling effect for ALS terrain rendering
2014-05-05 14:27:33 +03:00
Thorsten Renk
5a2ada9619
Updates to Earthview
2014-04-25 09:40:32 +03:00
Thorsten Renk
23d7f41481
Earthview orbital rendering based on the NASA Visible Earth image collection
2014-04-24 10:37:41 +03:00
Thorsten Renk
6fa9d8ac88
Randomness for ALS surface lights lense flare
2014-04-24 09:43:28 +03:00
Thorsten Renk
364cc9b087
Cleanup in shader code
2014-04-24 09:33:06 +03:00
Thorsten Renk
4ea8047b69
ALS terrain shader uses noise library
2014-04-17 12:23:45 +03:00
Thorsten Renk
b1d909b22e
Domain tiling effect for ALS tree shader
2014-04-17 12:18:11 +03:00
Emilian Huminiuc
03e5112c94
Move linear features to bin7 to be drawn beneath runway lights
2014-03-24 22:28:31 +01:00
Thorsten Renk
6cce2e64d4
Moved cloud shadows for vegetation into vertex shader, has much better performance
2014-03-17 09:01:20 +02:00
Thorsten Renk
553fd2c171
Cloud shadows for runway shader effect
2014-03-17 08:49:49 +02:00
Thorsten Renk
35d841adf5
Cloud shadows for airfield green
2014-03-14 09:39:24 +02:00
Thorsten Renk
80819daa68
Cloud shadows for random vegetation
2014-03-14 09:30:45 +02:00
Thorsten Renk
572a720388
Cloud shadows for water shader effect
2014-03-11 12:25:47 +02:00
Thorsten Renk
a05863e541
Cloud shadows for urban effect/random buildings
2014-03-11 11:53:57 +02:00
Thorsten Renk
3a87e5a514
Experimental support for cloud shadows on the terrain
2014-03-10 10:29:14 +02:00
Thorsten Renk
4286141f2a
Improvements and environment dependence to rendering of runway lighting for ALS
2014-02-28 09:15:41 +02:00
Stuart Buchanan
7cba9da8a1
Fix black halo around lights by removing depth write
2014-02-27 22:49:25 +00:00
Thorsten Renk
1d25257604
Surface light effect and shaders for ALS
2014-02-25 10:49:37 +02:00
Emilian Huminiuc
745874315b
Tentative fix for random buildings red flickering in some cases
2014-02-23 13:12:35 +01:00
Stuart Buchanan
f99745acd7
Effects file for surface lights
2014-02-18 21:27:51 +00:00
Thorsten Renk
22e3852cad
Impostors simulating distant clouds for Advanced Weather / ALS
2014-02-17 10:21:26 +02:00
James Turner
39cc76d1d6
Workaround for Effects crash.
...
Certain systems experience memory corruption related to this
effect. There is certainly an underlying bug in effects code
(or SGExpression code), but in the short-term this avoids the
issue by fixing some bad syntax in the .eff file.
(<property> is only for boolean properties, not to read a value)
2014-02-15 18:09:44 +00:00
Emilian Huminiuc
d334484f20
Improve framerate for default rendering when 3D clouds enabled
2014-02-11 00:44:18 +01:00
Stuart Buchanan
0522a6504a
Generate required binormal for Rembrandt
2014-02-09 22:07:43 +00:00
Emilian Huminiuc
1ec07461a5
Fix issue for objects using transparency with model-shader disabled
2014-02-02 15:11:05 +01:00
Thorsten Renk
1c1bcda8d6
Support for creating high altitude noctilucent clouds in Advanced Weather/ALS
2014-01-30 11:08:35 +02:00
Thorsten Renk
aae72d7266
High quality dirt runway effect for ALS
2014-01-23 13:16:20 +02:00
Emilian Huminiuc
ea7b6667f7
Fix airport linear features z-fighting
2014-01-15 23:34:55 +01:00
Emilian Huminiuc
7f183e0117
Remove intermediate quality settings from the ubershader. Fix a texture.
2014-01-15 23:30:03 +01:00
James Turner
830f8dacee
Fix depth-writes after early-Z kill.
2014-01-15 09:42:54 +00:00
James Turner
2c3da82ccd
Remove fill-rate burning early-Z passes.
...
Remove heavy early-Z passes from various default rendering effects.
Equates to a 25% FPS gain on Mac (no difference on my Linux box).
(Early-Z is fine in principle, but should use trivial shaders and no
lighting, texturing or fog. In local testing no measurable benefit
was found in even a true early-Z pass)
2014-01-13 20:22:39 +00:00
Stuart Buchanan
21ff9d9680
Follow-on fix for issue 212 - cities disappear with certain quality levels.
...
Fix for Rembrandt.
2013-12-30 22:15:39 +00:00
Stuart Buchanan
31dc0d7c60
Fix for issue 212 - cities disappear with certain quality levels.
...
Underlying cause was caching of textures in effects. Resolved by using consistent texture indexes across quality levels.
2013-12-30 22:08:27 +00:00
Stuart Buchanan
b2f261ea0a
Improved Random building texturesa - Gabo Huerta
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Improved textures, lightmaps from Gabo Huerta.
Improved interaction with the urban shader from Thorsten Renk.
2013-12-28 20:36:49 +00:00
Thorsten Renk
4a2d427a85
Ocean depth map support for ALS
2013-11-23 12:15:52 +02:00
Thorsten Renk
d13d72b2f7
Bugfix correcting tree fog lighting for cloudy days and low sun
2013-11-22 09:20:38 +02:00
Clément de l'Hamaide
cad2dc9e06
Fix missing elements in texture declaration in effects files. Fixes bug #1267
2013-11-18 03:17:58 +01:00
Vivian Meazza
cad41c4eff
Sea collour effect by Emilian Huminiuc
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-11-03 18:41:12 +00:00
Thorsten Renk
c11ac7295c
Fogline blur effect for Atmospheric Light Scattering high-detail shader
2013-10-17 11:09:42 +03:00
Vivian Meazza
b34bd7e68a
Bugfix for Rembrandt by Emilian Huminiuc
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-10-09 09:12:33 +01:00
Thorsten Renk
bdd9520ca5
Horizon blur and noise modulation model based on aloft visibility and weather variability for Atmospheric Light Scattering
2013-08-29 15:15:51 +03:00
Thorsten Renk
e0679636ee
Wake shader effect for Atmospheric Light Scattering framework
2013-08-28 14:58:21 +03:00
Thorsten Renk
c937881caf
Shader trick to generate surf at steep coastlines
2013-06-07 14:35:25 +03:00
Thorsten Renk
b3bb82dd88
Wind effects on vegetation for Atmospheric Light Scattering: movement of trees and hires terrain texture noise simulating vegetation and debris movement
2013-06-07 13:31:34 +03:00
Stuart Buchanan
08243eb083
Speculative fix for shader cast issue on Mac.
2013-05-31 19:50:57 +01:00
Stuart Buchanan
1b8c05b162
Fix black border on trees.
...
- Add additional property checks for multisampling.
- Add transparent background with appropriate color for each tree
- Add conversion script to generate .dds and low rez trees easily.
2013-05-16 22:40:36 +01:00
Vivian Meazza
646a74f915
Consolidate Fresnel and Rainbow look-up textures. Re-instate Rainbow effect in ALS shader.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-04-26 20:18:41 +01:00
Thorsten Renk
f62550e115
Optional overlay texture for models
2013-04-22 11:32:28 +03:00
Thorsten Renk
cea50f52ed
Proper wetness effect on runway and airfield green dependent on quality level
2013-04-22 10:41:44 +03:00
Thorsten Renk
c877c8b4e5
3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders
2013-04-22 10:02:14 +03:00
Stuart Buchanan
266313486d
Add dynamic selection of tree texture based on season and snow level.
...
All tree texture sheets now contain 4 different texture sets for
different conditions. See Docs/README.materials for details.
Also retire the -summer and -winter variants of tree textures, which
are now redundant.
2013-04-20 21:09:03 +01:00
Thorsten Renk
df35c11af2
Packice overlay and water color variations for high quality water shader in Atmospheric Light Scattering
2013-04-15 14:29:04 +03:00
Thorsten Renk
2c6a962a34
Modified cloud lighting with dependence on air pollution
2013-04-09 09:52:19 +03:00
Thorsten Renk
f2ebbbbc70
Updates to Advanced Weather and cloud shaders - better support for low visibility conditions, improved framerates for Thunderstorm scenario
2013-03-01 09:40:05 +02:00
Thorsten Renk
9ffb8a3d52
'The Flag' for Atmospheric Light Scattering
2013-03-01 09:11:10 +02:00
Thorsten Renk
deba78c4da
Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering
2013-02-11 14:01:31 +02:00
Thorsten Renk
930b3d4fd5
Configurable parameter support for detailed terrain shader quality level
2013-02-06 15:13:25 +02:00
Thorsten Renk
4426b4a301
Bugfix for lower quality water shader in Atmospheric Light Scattering
2013-02-04 14:52:14 +02:00
Thorsten Renk
9c95d09f60
Model ubershader for Atmospheric Light Scattering
2013-01-31 14:15:18 +02:00
Thorsten Renk
db546a6fd6
Bugfixes for random building in Atmosperhic Light Scattering
2013-01-30 10:04:27 +02:00
Thorsten Renk
c1157b762a
The ultra-terrain shader
2013-01-21 13:57:18 +02:00
Emilian Huminiuc
72c876aec6
Ubershader fixes
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2013-01-17 11:32:00 +02:00
Stuart Buchanan
4c4df3401e
Do not render cloudlets on the back half of the cloud at ranges
...
of > 10km. 50% performance improvements seen under overcast conditions.
2012-12-16 22:20:23 +00:00
Thorsten Renk
8bcc21263f
Runway effect with bumpmap and snow for Atmospheric Light Scattering
2012-12-13 12:17:51 +02:00
Thorsten Renk
35f63578ac
Improvements for the hires grass texture effect
2012-12-12 15:03:55 +02:00
Stuart Buchanan
6d9168150d
Fix random buildings after latest procedural texture changes.
2012-12-05 20:31:50 +00:00
Thorsten Renk
ed80612c98
Atmospheric Light Scattering update
2012-12-05 20:31:27 +00:00
Emilian Huminiuc
67a78d6cb5
Missed a couple of effects
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-11-18 00:39:17 +02:00
Emilian Huminiuc
b650a0eb51
Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing.
...
This should help those checking out models in fgviewer
To enable effects in fgviewer run it with:
fgviewer --prop /sim/rendering/shaders/quality-level -1
Also fix random buildings not showing up when model shader was set to 0 and generic was enabled.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-11-18 00:39:02 +02:00
Emilian Huminiuc
9d6a735cf1
Fix linear features transparency
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-11-01 21:43:25 +02:00
Thorsten Renk
3c1ee0527b
Shader updates
2012-10-06 21:13:50 +01:00
Stuart Buchanan
5fbf85f881
Use multi-sampling where available to improve tree rendering.
2012-09-25 22:52:28 +01:00
Emilian Huminiuc
e184642e87
Adjust reflection strength on random buildings; add and use a new cubemap for the random buildings.
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-09-14 00:12:49 +03:00
Emilian Huminiuc
d1a44f10b7
Restore random buildings reflection.
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-09-14 00:12:05 +03:00
Stuart Buchanan
2f0a1683b7
Improve memory and instantiation time of random buildings.
2012-09-12 22:46:03 +01:00
Emilian Huminiuc
2c058f9c1f
New effect: Effects/model-combined-transparent
...
Switch c172p and concorde glass effects to the new effect.
Docs/model-combined.eff/: Updated transparent effect template.
From now on Effects/model-combined should not be inherited from directly.
Use either Effects/model-combined-deferred
or Effects/model-combined-transparent
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-09-09 22:28:45 +03:00
Emilian Huminiuc
cebf6f4d9c
buildings.eff: adapt technique numbering to previous effect changes
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-09-09 15:01:26 +03:00
Emilian Huminiuc
efe52f4bf9
ubershader: fix reflection under Rembrandt
...
model-combined & model-combined-deferred effects: improve Rembrandt behaviour, and provide better effects for transparent
surfaces under Rembrandt.
This change breaks current effects using normalmaps when inheriting from model-combined-deferred under
Rembrandt.
Aircraft developers please change the technique numbers in the "normalmap include" part of your effects file from
<technique n="8"> to <technique n="7"> (again, only if inheriting from model-combined-deferred, and using normalmaps)
Effects inheriting from model-combined do not neeed any adaptation.
Sorry for the nuisance caused by this change.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-09-09 13:54:07 +03:00
Frederic Bouvier
54c043bdc3
Fix urban shader and issue #836
2012-09-03 11:19:22 +02:00
Stuart Buchanan
4ec24853a8
Create an Environment Settings dialog for non-weather environment settings
...
such as snow level, dust, wetness, and texture set.
Also add a parameter to control whether the snow level moves with METAR,
and retire /environment/mysnow-level-m.
2012-08-09 22:52:51 +01:00
Frederic Bouvier
c20b4b1fbb
No code change - Improve readability by reindenting files
2012-08-08 09:03:00 +02:00
Thorsten Renk
9be134b34d
Procedural Texturing
2012-08-07 09:01:14 +02:00
Frederic Bouvier
c3bcb8a6de
Add film wear to the cinema postprocessing effects
2012-08-05 18:51:02 +02:00
Frederic Bouvier
fb0fa00877
Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..)
2012-08-05 18:28:47 +02:00
Frederic Bouvier
fab3d677b0
Night vision has precedence over cinema effects
2012-08-05 11:57:48 +02:00
Frederic Bouvier
714555e74b
Add lateral chromatic aberration (purple/green fringe) to the cinema postprocessing effects (Rembrandt)
2012-08-05 11:43:56 +02:00
Frederic Bouvier
9010535292
Add radial lens distortion to the cinema postprocessing effects (Rembrandt)
2012-08-05 10:43:53 +02:00
Frederic Bouvier
5627a4e8f8
Cinema effects in the Rembrandt framework
2012-08-05 00:08:27 +01:00
Frederic Bouvier
6013f3360e
Night vision post processing effect in Rembrandt
2012-08-05 00:08:23 +01:00
Emilian Huminiuc
e7dcbcf494
Small fixes and tweaks. Fix ugly black faces paralel to view direction on random buildings.
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-16 14:17:16 +03:00
Emilian Huminiuc
4f991859ca
tweak random building reflections
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-15 00:37:32 +03:00
Frederic Bouvier
313f4796fb
Rembrandt: Add debugging properties and fix transparency issues. Side effect: light are not fogged (may be added in the light shader later) and depth buffer precision issues on light are more visible due to near plane really near (0.1m)
2012-07-14 13:09:42 +02:00
Frederic Bouvier
3ac767a974
SSAO: Special case for ATI owners
2012-07-14 11:48:08 +02:00
Emilian Huminiuc
bd32fb99cf
remove GL_EXT_gpu_shader4 dependency
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-13 20:58:02 +03:00
Emilian Huminiuc
faf9b41d8f
remove unnecessary dependency on GL_EXT_gpu_shader4
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-13 20:40:41 +03:00
Frederic Bouvier
4b6f2f6017
Remove unneeded dependancy
2012-07-13 19:28:55 +02:00
Emilian Huminiuc
b1b263b483
Rmove stray .dds references in terrain-default.eff and non-dds materials file
...
This should hopefuly prevent any dds files from being loaded when using the default/regional materials file
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-13 13:35:19 +03:00
Emilian Huminiuc
9d49f9643f
Make water-inland.eff Rembrandt compatible.
...
Fix a longstanding ati bug in transition.frag
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-08 15:58:42 +03:00
Emilian Huminiuc
786ab23d7c
cleanup and optimization of dds terrain textures
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-07 23:43:53 +03:00
Stuart Buchanan
ab21e069f7
Correct atmospheric scattering for trees, where we were applying ambient lighting twice, making them too dark, and not using an alpha test.
...
Also fix the tropical trees, where only half the texture was defined.
2012-07-02 23:27:44 +01:00
Emilian Huminiuc
a76a84d287
fix runway shader normals in Rembrandt.
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-01 23:20:02 +03:00
Stuart Buchanan
2f123b7100
Make random buildings compatible with the atmospheric scattering shader.
...
Also remove redundant test parameters from the tree effect.
2012-06-30 20:37:08 +01:00
Emilian Huminiuc
876e3e11db
fix transition.eff copy paste failure, and enable the slider selectively under Rembrandt.
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-30 14:55:52 +03:00
Stuart Buchanan
145a759fb8
Add support for atmospheric scattering to the random vegetation shader.
2012-06-30 00:38:14 +01:00
Emilian Huminiuc
b466346a53
make sure crop and landmass based effects turn off under Rembrandt
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-29 18:57:03 +03:00
Emilian Huminiuc
8fa569e77f
make transition effect Rembrandt compatible.
...
Note: this is the transition effect used by the materials-dds.xml
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-28 23:43:08 +03:00
Frederic Bouvier
59e0f41283
Get rid of TexGen magic and do the projective texturing for shadow mapping ourself
2012-06-27 21:04:51 +02:00
Frederic Bouvier
4e241640b6
Add a bloom strength property and a slider in the Rembrandt dialog
2012-06-26 09:02:21 +02:00
Emilian Huminiuc
ce18b24ba9
fix water specular with Rembrandt
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-25 21:15:32 +03:00
Emilian Huminiuc
174f40d52b
Adapt water shader to Rembrandt
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-24 20:18:46 +03:00
Emilian Huminiuc
333d70aeca
Make runway shader work with Rembrandt
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-23 23:13:49 +03:00
Emilian Huminiuc
6ef4f5eca0
Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 18:57:14 +03:00
Flightgear Development
23536748f7
Terrain haze bugfixes
2012-06-11 20:23:31 +02:00
Frederic Bouvier
1932ddb014
Allow to select debugged buffers in Rembrandt
2012-05-18 12:42:34 +02:00
Frederic Bouvier
58c5a389ce
Allow to adjust ambient occlusion strength
2012-05-18 09:00:48 +02:00
Frederic Bouvier
d98dc36c93
Use the new configuration options to describe the lighting stage of the default rendering pipeline of the Rembrandt renderer
2012-05-13 19:02:23 +02:00
Emilian Huminiuc
0ac64c8506
Effects/building.eff: Fix for random buldings appearing untextured when skydome was enabled.
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-13 03:09:27 +03:00
Frederic Bouvier
41ff7da797
Show bloom buffer
2012-05-12 23:38:40 +02:00
Frederic Bouvier
a00ac78d6e
Implement /sim/rendering/rembrandt/use-color-for-depth in default pipeline
2012-05-12 13:31:32 +02:00
Frederic Bouvier
be5a51ec5d
Bloom effect for the Rembrandt renderer
2012-05-12 13:06:45 +02:00
Frederic Bouvier
2163651c43
Avoid duplication of fullscreen vertex shader
2012-05-12 11:47:18 +02:00
Frederic Bouvier
1a5cc682a9
Add condition on ambient occlusion and a menu item to switch it on and off if the stage is enabled in the pipeline
2012-05-12 09:20:13 +02:00
Frederic Bouvier
961219a091
Add ambient occlusion to default pipeline
2012-05-12 09:20:09 +02:00
Frederic Bouvier
140263d611
Screen space ambient occlusion effect
2012-05-12 09:20:07 +02:00
Frederic Bouvier
c5732c38ba
Generic blur effect
2012-05-12 09:20:05 +02:00
Frederic Bouvier
5cfca250b1
rename /sim/rendering/rembrandt -> /sim/rendering/rembrandt/enabled
...
and put rembrandt-related properties in /sim/rendering/rembrandt/
2012-05-12 09:20:04 +02:00
Frederic Bouvier
17740f9cf7
First round of changes toward a programmable rendering pipeline.
...
Stages are predefined for now.
2012-05-12 09:20:01 +02:00
Frederic Bouvier
37df6a3ec1
Syntax change for deferred buffers
2012-05-12 09:19:59 +02:00
Frederic Bouvier
754339b264
Syntax change for deferred buffers
2012-05-12 09:19:58 +02:00
Emilian Huminiuc
22352ec485
Switch building.eff to the ubershader.
...
Tweak building lightmap to work with ubershader.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-07 02:05:02 +03:00
Vivian Meazza
9657518663
Optimise water shaders after ideas and suggestions by Thorsten Renk
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-05 19:59:22 +01:00
Frederic Bouvier
7e1ed19307
Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called
2012-05-04 09:34:00 +02:00
Emilian Huminiuc
f26472f614
Remove useless include_fog.vert from some of the effects.
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Fis c/p error in ubershader-deferred.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-03 00:01:59 +03:00
Emilian Huminiuc
ce08a30a58
Add missing uniform to model-combined technique 5. This should fix the lighting issues with the sky-dome shaders active and landmass
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slider at 4.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-02 13:22:43 +03:00
Stuart Buchanan
9dbebd3c2d
Emissive lighting on random buildings.
2012-05-01 22:36:24 +01:00
Frederic Bouvier
6be18a5c99
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
2012-05-01 08:47:38 +02:00
Frederic Bouvier
76a11c2d48
Fix bug #750 : allow cards or drivers not supporting dynamic indexing in fragment shaders to have simple shadows
2012-04-29 13:35:30 +02:00
Stuart Buchanan
5909285100
Building effect for random buildings.
2012-04-28 23:03:11 +01:00
Frederic Bouvier
b1938ce785
Remove duplicated technique
2012-04-27 09:19:16 +02:00
Flightgear Development
2b972341b3
Terrain Haze v1.3
2012-04-26 17:22:58 +03:00
Stuart Buchanan
98e7a194e8
Random buildings - initial commit of data portion. Requires
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simgear change to have any effect.
2012-04-24 21:55:37 +01:00
Frederic Bouvier
661f9ec383
Restore current syntax
2012-04-18 22:54:15 +02:00
Frederic Bouvier
d62e7ed6cc
Filtering requires GLSL 1.2
2012-04-18 22:34:03 +02:00
Frederic Bouvier
c06889b3c5
Revert "Remove ambient component of additional lights"
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This reverts commit de454d1391ffc1d208dc783715524ef8eef4055f.
2012-04-18 20:19:47 +02:00
Frederic Bouvier
adf766aeff
Add optional shadow filtering
2012-04-18 09:13:38 +02:00
Frederic Bouvier
e4b856805e
Make the number of shadow cascades and the range of each configurable
2012-04-17 09:12:57 +02:00
Frederic Bouvier
6c407de9cf
Remove unneeded requirement. Should help older card with Rembrandt
2012-04-16 22:49:38 +02:00
Frederic Bouvier
e442e37ec3
Remove ambient component of additional lights
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It creates artifacts at edges of light volumes and should come from the main light source (sun and moon) anyway
2012-04-16 08:29:33 +02:00
Frederic Bouvier
1cdaafa20d
Change light animation internal parameters layout
2012-04-14 10:05:25 +02:00
Frederic Bouvier
c05b12a6ab
Change normal encoding method to get rid of RG16 textures and buffers
2012-04-13 00:01:12 +02:00
Emilian Huminiuc
aa644d02f2
Fix linear fetures effect.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-04-11 14:36:24 +03:00
Frederic Bouvier
b857fb2d7c
Rembrandt: convert urban effect
2012-04-09 18:52:24 +02:00
Frederic Bouvier
70fa98dc86
Move skydome techine to make room for other techniques
2012-04-09 18:49:23 +02:00
Frederic Bouvier
a8aab2551d
Merge branch 'master' of git://gitorious.org/fg/fgdata
2012-04-05 22:51:45 +02:00
Frederic Bouvier
37ce7f2683
Rembrandt trees: Fix technique numbering and restore transparent pass for the classical renderer
2012-04-05 08:22:12 +02:00
Stuart Buchanan
b09e37fefd
Update random vegetation for project Rembrandt. Unfortunately due to a possible bug in the techniques code, the previous tree transparency handling has been disabled for the moment.
2012-04-04 22:39:46 +01:00
Frederic Bouvier
3f3a9ece00
Rembrandt: Put the ambient pass effect in fgdata
2012-04-04 22:31:40 +02:00
Frederic Bouvier
5678c1cd76
Add a sunlight technique to disable shadows, and avoid shader syntax problems with old NV cards
2012-04-04 20:42:05 +02:00
Gijs de Rooy
303f11af1d
Remove unused property from skydome effect.
2012-04-04 18:26:05 +02:00
Frederic Bouvier
ddf0c576e9
Hopefully fix the two-sided case for the Rembrandt renderer. Shadows are not fixed yet.
2012-04-03 23:30:35 +02:00
Emilian Huminiuc
feb30c83b5
fix ubershader lighting in Rembrandt
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IAR80: remove range animations for now
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-04-01 20:24:49 +03:00
Frederic Bouvier
0a662adee1
Fix a copy/paste typo
2012-04-01 14:29:45 +02:00
Frederic Bouvier
bdc642f068
Rembrandt: Create an effect for the fog stage. Duplicates the C++ code for now.
2012-04-01 00:00:43 +02:00
Frederic Bouvier
984bb05046
Rembrandt: Create an effect for the lighting stage. Duplicates the C++ code for now.
2012-03-31 23:15:14 +02:00
Emilian Huminiuc
a3f004f4ec
Simple conversion of ubershader for Rembrandt, as ubersahader-gbuffer.frag
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Make model-combined-gbuffer use it
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 22:24:00 +03:00
Frederic Bouvier
dc3ee9ad6e
Supporting effects and shaders for lights
2012-03-31 20:32:50 +02:00
Emilian Huminiuc
edb789a684
Effects/model-combined fix missing porperty check in Rembrandt case, fix shader order
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IAR80: use the new model-combined-deferred
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 17:18:28 +03:00
Emilian Huminiuc
d43770ab58
Effects/model-default.eff move skydome to technique 5 to provide more headroom
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Effects/model-combined.eff fix techniques numbering. Make active under rembrandt too. add model-combined-deferred as a stub for now for specific
Rembrandt use.
Users of model-combined with normalmaps should change the technique number to 9, and duplicate that entry for technique 8.
Fix some longstanding png warnings. Provide null_reflectdir.png for model-combined
This should fix part of bug #726
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 15:00:36 +03:00
Frederic Bouvier
178cda57c8
Effect for registering transparent surfaces
2012-03-30 22:12:27 +02:00
Frederic Bouvier
c4390ae31a
Change default effects attached to terrain and models
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Add a technique that initialize the buffers of the Rembrandt renderer
(use Multi Render Target)
Renumber techniques that depends on old technique 10 (now 11) of model-default
2012-03-25 19:03:52 +02:00
Frederic Bouvier
4334e98e1d
Add an effect for the final display stage of the Rembrandt renderer
2012-03-25 18:51:41 +02:00
Gijs de Rooy
6c19b0067c
Correct lightmap condition property
2012-03-21 23:04:06 +01:00
Frederic Bouvier
ebc1002139
Sunrises 1.2 by Thorsten Renk
2012-03-08 23:22:27 +01:00
Frederic Bouvier
3e241108ad
Effects does not need to test if rembrandt is not activated. This would be the default
2012-03-06 23:11:46 +01:00
Frederic Bouvier
68ffab1066
Create the /sim/rendering/rembrandt boolean property (set to false) and test it in default effect
2012-03-04 21:51:32 +01:00
Emilian Huminiuc
35193f0633
Make runway effect use png textures by default. Add runway png normalmap. Provide runway-dds.eff
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-23 23:56:28 +02:00
Emilian Huminiuc
4df2af2cef
SHADERS:fix "unified" fog function.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:39:58 +02:00
Emilian Huminiuc
eb6672f313
Add missing include_fog.[vert/frag] to the forest, glacier, and herbtundra effects.
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adapt forest.[vert/frag] shader to the common fog.
Thanks Stuart for reporting it.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-12 17:57:00 +02:00
Torsten Dreyer
22aeda4a04
cleanup water shader properties, interpolate sea-surface wind
2012-01-20 12:47:11 +01:00
Stuart Buchanan
fa933eda6e
Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite.
2012-01-17 22:19:53 +00:00
James Turner
37a964ec92
Re-arrange effects using texture units >= 8 down to unused lower-numbered units. Especially move the noise texture down to the first available slot.
2012-01-11 23:22:44 +00:00
Gijs de Rooy
4e0cbba20a
Add missing fog
2012-01-07 14:59:35 +01:00
Frederic Bouvier
56afb80358
Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
2012-01-03 20:21:34 +01:00