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6 commits

Author SHA1 Message Date
Melchior FRANZ
76b1d549a5 warthog: move js config files into Warthog dir; add more overlays 2011-09-15 21:26:08 +02:00
Melchior FRANZ
1a4fa0b16f warthog: fix trimming; more bindings (similar to cougar) 2011-09-11 20:25:22 +02:00
Melchior FRANZ
a6c2cfa172 warthog: add first aircraft specific overlay file
These files take complexity out of the main joystick file, while
not adding much code. They also update the description (<desc>)
used by the Help->Joystick information dialog. All <nasal> code
is executed in the joystick's namespace, so variables and funtions
of the main file (popup()) can be accessed.
2011-09-11 14:33:11 +02:00
Melchior FRANZ
587993138c warthog: simplify overlay handling, more bindings 2011-09-10 22:40:27 +02:00
Melchior FRANZ
820323e854 warthog: add js overlay support
This allows to have generic axis/button definitions with aircraft
specific or aircraft class specific modification overlays. These
are also found in $FG_HOME, where they override global files. This
mechanism is desirable, because the Warthog is an A-10 replica, and
it should be possible to have an automatically loaded (1:1 mapped)
A-10 joystick config when flying the A-10, while using generic layouts
otherwise, or a specific helicopter overlay for helicopters etc.

Overlay files look exactly like joystick config files, except they
have no <name> and only specify actually differing elements. Axes
with <number> *need* a property index (e.g. <axis n="2">), which
usually corresponds to the <unix> value (i.e. n'th axis def in file).
Overlay files can contain a <nasal> block which is executed on
load. The files are to be named {$FG_ROOT,$FG_HOME}/Input/Joysticks/\
ThrustMaster/Warthog/{Joystick,Throttle}/{generic,helicopter,<aircraft>}\
.xml.
2011-09-10 13:33:21 +02:00
Melchior FRANZ
ea0c72494d first draft of Thrustmaster HOTAS Warthog js config (WIP) 2011-09-09 20:02:01 +02:00