Josh Davidson
65ceeb64b9
GUI: Fix bad alignment in radio dialog
2023-08-12 12:25:42 +01:00
James Turner
92ff65555d
View options: Fix incorrect enable condition
2023-08-03 15:18:59 +01:00
James Turner
8110b314d7
Environment: fix wave-enabled logic
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Input element was incorrectly specified and hence always false
2023-08-02 15:59:02 +01:00
Stuart Buchanan
3fccf08abe
WS30: Add vpb directory to suffixes for terrasync
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This allows WS3.0 to sync scenery over terrasync.
At present there is no UI to enable this, as WS3.0
is not available on the main terrasync servers. So
it needs to be manually enabled by setting
--prop:/sim/rendering/scenery-path-suffix[98]/enabled=true
Note that WS3.0 has a dependency on the airport
data that is stored under the Terrain suffix.
Thanks to merspieler for setting up a test
terrasync server to test this.
2023-07-31 21:25:51 +01:00
Roman Ludwicki
4f7a93d0ba
Add /environment/atmosphere/is-isa
property for ISA METAR
2023-07-26 12:14:41 +01:00
Roman Ludwicki
11820f6493
Add ISA METAR scenario
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Required commit in flightgear branch for temperature calculation
2023-07-21 13:50:44 +01:00
Benedikt Wolf
92f5c2b6ee
Add hitch keyboard file for common hitch key controls
2023-06-28 20:58:20 +02:00
Benedikt Wolf
13998863c9
S3: correct image size
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BXP6401: Mode knob should not wrap
2023-06-17 11:18:21 +02:00
Benedikt Wolf
28548229d2
hitch.nas: Minor fix to aerotow code
2023-06-17 10:50:44 +02:00
Benedikt Wolf
98cf650541
Glider Vario S3: improve model and texture (minor changes)
2023-06-17 10:34:41 +02:00
James Turner
549507874b
Nasal: extend props.Node alias() API
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Add optional argument to specify if lisenters should work
on aliased properties or not. Current default is false for
backwards compatability.
2023-06-13 14:24:22 +01:00
Benedikt Wolf
a301094022
Towing: Fix small bug
2023-05-29 12:36:47 +02:00
Benedikt Wolf
2305672157
Autochecklist: Add support for checklists using multiple <page>s
2023-05-15 18:02:23 +02:00
scttgs0
f05440df49
Refresh METAR list
2023-05-15 09:58:58 -05:00
Erik Hofman
ac8000c4a9
Add a missing timezone file
2023-05-13 10:05:56 +02:00
Erik Hofman
5dc7c0f9d4
timezone16.bin uses 'Kyiv' while zone.tab uses 'Kiev' so add them both
2023-05-12 14:27:18 +02:00
scttgs0
0cbbb1e793
Revert "[Textures] PNG compression"
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This reverts commit 998b309aac
.
2023-05-09 23:33:10 -05:00
Stuart Buchanan
ea982e075c
WS30 HDR: Use interface blocks
2023-05-08 19:44:37 +01:00
scttgs0
53866c24b1
WS3: Renew apt.dat file
2023-05-07 13:34:24 -05:00
Fernando García Liñán
5f4f51c8ea
HDR: Add support for glTF emissive objects
2023-05-04 06:09:36 +02:00
Fernando García Liñán
7ca349b82e
HDR: More robust envmap updating
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- Use the frame signal instead of settimer() with interval 0 to get more
consistent behaviour.
- Update the envmap more often when time warp is active.
- Use maketimer() instead of settimer().
2023-05-04 06:09:36 +02:00
scttgs0
f9042b000f
Revert "[Textures] PNG compression and iCCP removal"
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This reverts commit 6d03eb190f
.
2023-05-03 09:26:52 -05:00
Fernando García Liñán
e9ea661b83
Fix typo
2023-05-03 11:44:51 +02:00
Fernando García Liñán
fcf46b39d8
Attempt to fix remaining transparency issues
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All transparency-related config has been reverted back to how it was in
2020.3 for maximum compatibility. This is not ideal for HDR but we will
figure something out.
In HDR, transparent AC objects must be marked with model-transparent or
model-combined-transparent. glTF objects are automatically assigned the
correct Effects.
2023-05-03 11:39:59 +02:00
Fernando García Liñán
1e66c4104a
HDR: Improved environment mapping
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- Terrain and clouds and now rendered on the envmap, with correct aerial
perspective.
- Each face is rendered on a separate frame to help with performance.
- All faces are updated every 1.5 minutes. This can be changed through a
property.
2023-05-03 02:03:10 +02:00
Stuart Buchanan
d8c0e6c22f
WS30: Force the sea to sea level
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Mapping landclass-mapping.xml indicating if a particular
landclass represents the sea and therefore should be
forced to 0 elevation.
2023-05-02 19:55:14 +01:00
Fernando García Liñán
d38e6bffd6
HDR: Fix building vertex attributes
2023-04-28 23:02:42 +02:00
Fernando García Liñán
5c33dafdec
Change buildings and lights vertex attributes (again)
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See related SimGear commit 009547c0.
2023-04-28 22:56:25 +02:00
scttgs0
827f9cdc49
Ticket 2774 - [keyboard.xml] Request add binding for Auto-Coordination
2023-04-28 00:44:27 -05:00
scttgs0
998b309aac
[Textures] PNG compression
2023-04-27 23:40:26 -05:00
scttgs0
b1f87ac535
Ticket #2801 - navselector prop rule causes [ALRT]:autopilot DigitalFilter: unknown config
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<value> elements are invalid within a <filter> element.
Fix was to changed to <input> elements.
2023-04-27 23:33:24 -05:00
Fernando García Liñán
649e2a0574
HDR: Simplify water shader
2023-04-28 04:58:24 +02:00
Fernando García Liñán
afa8331299
HDR: Fix wingflex shader
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It does not work (there is no wingflex), but at least it renders properly.
2023-04-24 05:04:02 +02:00
Fernando García Liñán
631bc13e94
HDR: Add tree shaders
2023-04-23 23:11:51 +02:00
Fernando García Liñán
4ab57b15c2
HDR: Add missing GL extension
2023-04-23 21:30:29 +02:00
Fernando García Liñán
8a28ac7131
HDR: Add support for random and OSG buildings
2023-04-23 21:26:26 +02:00
Fernando García Liñán
775ca98db3
HDR: Fix typos
2023-04-23 21:26:25 +02:00
scttgs0
9616dba341
[Textures] Miscellaneous PNG compression
2023-04-23 03:29:52 -05:00
scttgs0
380c421c98
[Texture/Sings] PNG compression
2023-04-23 03:26:49 -05:00
scttgs0
b990de866b
[Textures/Runway] PNG compression
2023-04-23 03:25:24 -05:00
scttgs0
387d1a3d94
[Textures/osm2city] PNG compression
2023-04-23 03:23:44 -05:00
scttgs0
742f5f5775
[Aircraft/Instruments-3d] PNG compression and iCCP removal
2023-04-23 02:53:50 -05:00
scttgs0
fced1632d4
[Cubemap/buildings] PNG compression and iCCP removal
2023-04-23 02:46:10 -05:00
scttgs0
a1c17f9ca1
[gui] PNG compression and iCCP removal
2023-04-23 02:41:28 -05:00
Fernando García Liñán
51b8141575
Change vertex attributes of buildings and lights
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See related SimGear commit 1c2a39fa.
2023-04-21 02:21:15 +02:00
Fernando García Liñán
691337a00e
HDR: Add separate fog layer to atmosphere
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Also use Nasal to feed the shaders' uniforms. Much better than running
the computations on the GPU.
2023-04-21 02:15:42 +02:00
scttgs0
6d03eb190f
[Textures] PNG compression and iCCP removal
2023-04-17 15:58:44 -05:00
scttgs0
985ce85649
[AI/Aircraft] PNG compression and iCCP removal
2023-04-17 14:59:10 -05:00
scttgs0
f221be9be6
[Geodata] PNG compression and iCCP removal
2023-04-17 14:50:03 -05:00
scttgs0
38ccff0900
[gui] PNG compression and iCCP removal
2023-04-17 14:46:35 -05:00