James Turner
70711d9c37
UFO ‘d’ key writes to clipboard as well stdout.
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This makes the console less necessary for scenery development, at
least this is the goal.
2017-05-30 16:23:51 +01:00
Thorsten Renk
4acaa2a603
Following user complaints, set default ufo FOV back to 60 deg
2016-03-18 09:33:03 +02:00
Thorsten Renk
5bb90ec228
Additions to ufo: sideways movement and virtual doors for jetway testing by forum user pommesschranke
2015-10-09 17:32:19 +03:00
Torsten Dreyer
0060cdc24f
Fix instrumentation.xml in base package aircraft for spoken ATIS
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Credits to Richard Senior
2015-01-02 17:51:18 +01:00
Clément de l'Hamaide
28a983c0ad
Update Help for UFO
2014-01-25 23:20:13 +01:00
Clément de l'Hamaide
346103ba22
Fix conflict Tab key vs cycle mouse mode
2014-01-16 19:11:58 +01:00
James Turner
92bfb39f50
More metadata for the UFO and Seneca.
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(Working on the basis that Torsten will forgive me for using his baby as a guinea-pig. Err, not his real baby obviously)
2013-03-02 17:49:40 +00:00
Stuart Buchanan
3dbe249685
Add Ctrl+Alt+click operation to display the lat/lon/alt and landclass of point.
2012-10-06 22:21:17 +01:00
ThorstenB
4cbcf93190
Set mode for data files to "non-executable".
2012-07-17 18:32:53 +02:00
ThorstenB
099d42a30b
UFO: return nav1 audio volume to 0 by default
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Should only be enabled manually for NAV debugging.
2012-06-19 22:10:53 +02:00
Gijs de Rooy
17522e4252
Fix MIBS' nasal.
2012-06-14 20:07:35 +02:00
Clement de l'Hamaide
a223c6916a
UFO: print out new pitch/roll values for objects
2012-06-06 12:21:09 +02:00
ThorstenB
1480f8622f
UFO: add optional GPWS for testing
2012-05-12 23:50:46 +02:00
Gijs de Rooy
84edd4b8f0
Fix mibs panel command.
2012-02-25 18:46:47 +01:00
Erik Hofman
70d697dbbf
Stop sound at zero speed.
2011-11-25 13:36:01 +01:00
mfranz
96992eef67
don't start with "camera view", as the radar doesn't work there at the moment
2009-03-17 22:37:19 +00:00
mfranz
ed28a5efda
model export: only report success on success :-)
2009-03-06 20:47:44 +00:00
mfranz
e32cdecf37
replace deprecated io.isdir(stat[2]) by stat[11] == "dir"
2009-02-15 20:41:22 +00:00
mfranz
5bc6fb2c62
- make it resizable
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- cleanup
2009-02-09 22:27:26 +00:00
mfranz
071eb664f8
export to a place where the security code actually allows it
2009-01-10 16:51:26 +00:00
mfranz
f277c52fd7
use global constants D2R, R2D, M2FT, FT2M
2008-11-20 11:26:41 +00:00
mfranz
0e63bc73bc
also dump a google maps link
2008-11-19 21:47:51 +00:00
mfranz
c350a7b6a8
s/fixpath/normpath/ (as in python)
2008-10-15 16:35:11 +00:00
mfranz
8d6c593c35
flightplan export: don't complain if no waypoints are set
2008-09-25 23:08:18 +00:00
mfranz
2e6ffd34e6
s/system/type/ ... that's more consistent with the rest and less confusing
2008-08-13 22:56:21 +00:00
mfranz
0ccd7a62cd
let aircraft declare from which refueling system they can receive
2008-08-13 22:00:54 +00:00
mfranz
205675455c
- make modelmgr a singleton class
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- add selected_models() function
- fix help screen
2008-05-21 23:33:23 +00:00
mfranz
d12dfeda42
bah ... put the clone/copy function on the 'c'
2008-05-10 18:27:15 +00:00
mfranz
8361721c72
make Shift-d clone all selected objects (same key as in Blender :-)
2008-05-10 18:23:52 +00:00
mfranz
a571440567
- let Ctrl-g have the same meaning as g (necessary for LMB emulation)
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- more cosmetics
2008-05-10 11:09:33 +00:00
mfranz
4c16eacf96
- make MMB-transformation step size depend on viewer distance
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- add cursor.ac to the model selection list (useful as rotation center)
2008-05-09 20:40:10 +00:00
mfranz
6e36e21f7b
- support *.osg models (priority: *.xml -> *.osg -> *.ac)
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- cleanup
2008-05-09 16:47:38 +00:00
mfranz
e5b1c408dc
mouse walk -> operation mode: with Ctrl modifier down, don't move the
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ufo position, but the selected objects: ctrl-mmb left/right/up/down move
the objects left/right/away/nearer, and ctrl-mmb-lmb l/r/u/d rotate them
all around the active object ('m'-key marker!) or raise/lower them.
(the gear-key 'g' can for now be used as a Ctrl replacement for people
with 2 button mouse; will probably be moved to a better place ...)
2008-05-08 20:11:39 +00:00
mfranz
59d9f53e57
mouse walk: wrap mouse, so that the walking range is only limited by the
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size of the mouse pad, not by the screen size :-)
2008-05-08 10:23:19 +00:00
mfranz
076bc0f176
mouse walk: don't use Ctrl+MMB for left/right/up/down, but MMB+LMB
2008-05-07 18:03:38 +00:00
mfranz
3d1582798a
- center controls when starting/stopping mouse walk, as well as at startup
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- make shift modifier increase walking speed
2008-05-06 22:49:02 +00:00
mfranz
ef20bebf4f
mouse walk: a bit more progression on x/y/z; no progression on hdg change
2008-05-05 21:47:39 +00:00
mfranz
49763a91b0
move dialogs up so that the mouse button listener doesn't bark
2008-05-05 18:45:21 +00:00
mfranz
53958680a8
center adjust dialog sliders on mouse walk
2008-05-05 18:16:05 +00:00
mfranz
b4b686b5ff
let Mouse Walk zero the throttle
2008-05-05 17:31:36 +00:00
mfranz
7f42abb076
- Do The Mouse Walk. ... MMB[+Ctrl] drag in pointer mode
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- drop redundant braces
2008-05-05 13:22:01 +00:00
mfranz
623dcb0602
g-click:
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- don't open status dialog if not necessary
- adjust ufo heading to view direction
2008-05-04 21:56:34 +00:00
mfranz
67b14bb1ae
Francesco BRISA (& me): add teleport function
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When holding the gear key or button down (as a kind of modifier) and after
left-clicking on the terrain, teleport the UFO to the click position.
Keep heading if no model is active, otherise look there. Keep altitude-agl.
2008-05-04 21:16:48 +00:00
sydadams
1fd7c79eea
removed testing nasal file...
2008-05-03 16:05:19 +00:00
sydadams
05e0e19087
Added runway offsets and other minor changes
2008-05-03 02:47:34 +00:00
mfranz
a197f006ae
enable Exorcist-style head turns, so that we can disabled them globally
2008-04-15 17:26:02 +00:00
mfranz
3e99323d0e
if (exactly) two objects are selected, print the direct distance to the screen
2008-03-18 22:58:42 +00:00
mfranz
0c38aa1e8c
Stewart ANDREASON:
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- fix --altitude in dumped command line ('d'-key)
- implement vertical movement on Home/End and KP7/1
2008-03-12 20:47:53 +00:00
mfranz
a7cdd684a1
add a "Camera View", which is an exact copy of "Cockpit View" and selected
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(but disabled) by default. You won't notice any difference, unless you
place, let's say, an A-10-model.xml in the scenery. Some of the A-10's "select"
animations unselect the fuselage and other parts, when they thinks the A-10
is in cockpit view, not knowing that it's actually the *ufo*, which is in
cockpit view.
2007-12-14 10:50:02 +00:00
mfranz
28def78cef
write proper END <wpt>
2007-10-18 21:31:29 +00:00