Emilian Huminiuc
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e7dcbcf494
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Small fixes and tweaks. Fix ugly black faces paralel to view direction on random buildings.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-07-16 14:17:16 +03:00 |
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Frederic Bouvier
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3ac767a974
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SSAO: Special case for ATI owners
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2012-07-14 11:48:08 +02:00 |
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Frederic Bouvier
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48c9664e83
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Remove unnecessary unsigned keyword and dependancy on GL_EXT_gpu_shader4 extension
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2012-07-13 19:32:31 +02:00 |
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Emilian Huminiuc
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6a992c65d6
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Fix overdark runway in rembrandt
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-07-13 18:47:19 +03:00 |
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Emilian Huminiuc
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fb58a3211f
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some tweaks to runway shader
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-07-13 17:53:00 +03:00 |
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Frederic Bouvier
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129eefcc3e
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Improve light reflections on water
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2012-07-13 14:46:31 +02:00 |
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Frederic Bouvier
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fd4f42da0f
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Fix 'Phong distortion' artifact on specular lighting and shininess factor on additional lights in Rembrandt
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2012-07-12 00:31:22 +02:00 |
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Frederic Bouvier
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d06e249f16
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Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt
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2012-07-11 23:59:10 +02:00 |
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Emilian Huminiuc
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9d49f9643f
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Make water-inland.eff Rembrandt compatible.
Fix a longstanding ati bug in transition.frag
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-07-08 15:58:42 +03:00 |
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Stuart Buchanan
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ab21e069f7
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Correct atmospheric scattering for trees, where we were applying ambient lighting twice, making them too dark, and not using an alpha test.
Also fix the tropical trees, where only half the texture was defined.
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2012-07-02 23:27:44 +01:00 |
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Emilian Huminiuc
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8174ea8593
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More transition.frag cleanups
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-07-02 23:34:00 +03:00 |
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Emilian Huminiuc
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a31dfa779e
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Cleanup a bit the transition shaders
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-07-02 23:17:17 +03:00 |
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Emilian Huminiuc
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a76a84d287
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fix runway shader normals in Rembrandt.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-07-01 23:20:02 +03:00 |
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Stuart Buchanan
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145a759fb8
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Add support for atmospheric scattering to the random vegetation shader.
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2012-06-30 00:38:14 +01:00 |
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Emilian Huminiuc
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8fa569e77f
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make transition effect Rembrandt compatible.
Note: this is the transition effect used by the materials-dds.xml
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-06-28 23:43:08 +03:00 |
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Emilian Huminiuc
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c001b6d679
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transition.frag: fix shading
ubershader.frag: fix ambient
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-06-28 14:37:45 +03:00 |
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Frederic Bouvier
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59e0f41283
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Get rid of TexGen magic and do the projective texturing for shadow mapping ourself
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2012-06-27 21:04:51 +02:00 |
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Frederic Bouvier
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4e241640b6
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Add a bloom strength property and a slider in the Rembrandt dialog
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2012-06-26 09:02:21 +02:00 |
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Emilian Huminiuc
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f6b74fc128
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Add material ID to provide increased specular effect in Rembrandt for water and ubershader.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-06-26 02:18:00 +03:00 |
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Emilian Huminiuc
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ce18b24ba9
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fix water specular with Rembrandt
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-06-25 21:15:32 +03:00 |
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Emilian Huminiuc
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eeefbc596b
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Fix wrong water-gbuffer.frag from previous commit
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-06-24 20:37:34 +03:00 |
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Emilian Huminiuc
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174f40d52b
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Adapt water shader to Rembrandt
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-06-24 20:18:46 +03:00 |
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Emilian Huminiuc
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333d70aeca
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Make runway shader work with Rembrandt
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-06-23 23:13:49 +03:00 |
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Emilian Huminiuc
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42e4428f8d
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adapt water_lightfield shader to the previous changes
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-06-16 21:27:59 +03:00 |
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Emilian Huminiuc
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6ef4f5eca0
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Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-06-16 18:57:14 +03:00 |
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Flightgear Development
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23536748f7
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Terrain haze bugfixes
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2012-06-11 20:23:31 +02:00 |
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Frederic Bouvier
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1932ddb014
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Allow to select debugged buffers in Rembrandt
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2012-05-18 12:42:34 +02:00 |
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Frederic Bouvier
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58c5a389ce
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Allow to adjust ambient occlusion strength
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2012-05-18 09:00:48 +02:00 |
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Emilian Huminiuc
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e21807bb33
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formatting cleanup
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-05-17 20:16:29 +03:00 |
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Frederic Bouvier
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41ff7da797
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Show bloom buffer
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2012-05-12 23:38:40 +02:00 |
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Frederic Bouvier
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be5a51ec5d
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Bloom effect for the Rembrandt renderer
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2012-05-12 13:06:45 +02:00 |
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Frederic Bouvier
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2163651c43
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Avoid duplication of fullscreen vertex shader
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2012-05-12 11:47:18 +02:00 |
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Frederic Bouvier
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1a5cc682a9
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Add condition on ambient occlusion and a menu item to switch it on and off if the stage is enabled in the pipeline
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2012-05-12 09:20:13 +02:00 |
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Frederic Bouvier
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961219a091
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Add ambient occlusion to default pipeline
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2012-05-12 09:20:09 +02:00 |
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Frederic Bouvier
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140263d611
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Screen space ambient occlusion effect
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2012-05-12 09:20:07 +02:00 |
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Frederic Bouvier
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c5732c38ba
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Generic blur effect
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2012-05-12 09:20:05 +02:00 |
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Vivian Meazza
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f0d21c1f60
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Optimisation and tidying
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2012-05-07 19:11:34 +01:00 |
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Vivian Meazza
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0a8f9d71c3
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Tidy up
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2012-05-07 17:22:15 +01:00 |
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Vivian Meazza
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b6fd097920
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Opotimize in line with water shaders
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2012-05-07 12:46:25 +01:00 |
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Vivian Meazza
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0235f95ed5
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Merge branch 'master' of gitorious.org:fg/fgdata into work
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2012-05-05 20:07:43 +01:00 |
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Vivian Meazza
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9657518663
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Optimise water shaders after ideas and suggestions by Thorsten Renk
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2012-05-05 19:59:22 +01:00 |
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Frederic Bouvier
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3fc1a36201
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Fix a shader problem. It seems a bad idea to set gl_FragData in a conditional block. It seems better to assign a value unconditionally even if there is no buffer attached.
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2012-05-05 00:10:56 +02:00 |
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Frederic Bouvier
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7e1ed19307
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Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called
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2012-05-04 09:34:00 +02:00 |
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Emilian Huminiuc
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f26472f614
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Remove useless include_fog.vert from some of the effects.
Fis c/p error in ubershader-deferred.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-05-03 00:01:59 +03:00 |
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Stuart Buchanan
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de70c6404e
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Emissive lighting for random buildings. Part 1.
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2012-05-01 22:35:10 +01:00 |
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Emilian Huminiuc
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5fbc5bddf6
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Ubershader: some spring cleaning, readability
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-05-01 15:03:18 +03:00 |
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Frederic Bouvier
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6775ecdfd2
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Display the depth buffer when stored in a color texture
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2012-05-01 09:34:14 +02:00 |
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Frederic Bouvier
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6be18a5c99
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Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
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2012-05-01 08:47:38 +02:00 |
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Frederic Bouvier
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76a11c2d48
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Fix bug #750: allow cards or drivers not supporting dynamic indexing in fragment shaders to have simple shadows
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2012-04-29 13:35:30 +02:00 |
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Frederic Bouvier
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72be8cdcf7
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Merge commit 'refs/merge-requests/99' of git://gitorious.org/fg/fgdata into thorsten/haze_1.3
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2012-04-27 08:29:03 +02:00 |
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