Only show max 50 aircraft by default and provide a "Show More"
button. This prevents locking the GUI for up to nearly 15 seconds
with showing the list of all aircraft.
Rewrite the way scrolling for ScrollAreas is handled: Store
content position instead of scrollbar positions to keep position
on resize and promote moving the content instead of the contents
to as primary API.
Let the mousewheel scroll by fixed content offset instead of
scrollbar offset to make it actually usable (especially with
low scrolling distance).
- Increase default size.
- Run parse_markdown on description to remove multi
whitespace, possible present in catalog.xml and
also support simple, one-level bullet point lists.
- Needs FlightGear compiled with -DENABLE_PACKAGE_SYSTEM.
- Shows only first 100 available aircrafts.
- Now progress indication on install/remove (need to reopen
dialog afterwards)
- Making run_tests accept a target namespace as an argument.
- Fixed asynchronous trigger callback mechanism.
MCBF triggers working again.
- Fixed numerical problems when calculating standard deviation
for rand triggers.
Replaces existing Nasal/failures.nas script with a programmable failure
manager. The failure manager allows dynammic creation and removal of
failure modes, on demand activation and a flexible set of triggers.
The public interface can be found in Nasal/FailureMgr/public.nas
Aircraft/Generic/Systems/failures.nas provides a library of triggers and
failure actuators ready to use for programming the failure manager.
A compatibility layer is included under
Aircraft/Generic/Systems/compat_failure_modes.nas.
This compatibility layer is currently loaded on startup and programs the
FailureMgr to emulate the former behavior (same set of failure modes and
compatible interface through the property tree).
This first milestone is only intended to replace the failure management
engine underneeth with minimum visible changes, and hopefully no aircraft
breakages. Future milestones will build upon this to add a Canvas based
procedural GUI and example integration on aircrafts.
- A simple assert() function is added to the globals namespace.
- io.include() marks the target namespace to avoid dependency loops.
If the namespace is marked before the script to be included is
compiled, a parse error leaves the target namespace marked while
the script has not been loaded. This patch fixes this problem.
Fix the main bugs, add features and convert most of the layers.
Move/refactor some things as well. Add a canvas map dialog next to the
built-in one -- it's not 100% functional but it's quite close actually.
As before, the excitement has been taking place at our team clone.
https://gitorious.org/fg/canvas-hackers-fgdata/commits/0b4cc84
(topics/canvas-map-dialog branch this time, current HEAD in above URL.)
Features:
- Various configurable styles.
- Working scroll bars, thanks to Tom
- Adequate REPL-ness.
See the wiki for more information!
http://wiki.flightgear.org/Interactive_Nasal_Console
N.B. This makes some (sane) changes to other Nasal files, including
expanding some of the Canvas API.
Add benchmark_time, rank, and print_rank. Modify benchmark to return/
pass-through the values of the function, appending to a vector if there
are multiple executions.
- Calculate bounding box after adding all children.
- Apply rotation after all SVG defined rotations to use correct
center of rotation (as defined in Inkscape)
This (together with the SimGear and FlightGear commits) fixes
the core problems of #1333.
Implement traffic in MapStructure and use it. Various other hacks and/or
cleanup. Feedback required on whether this is a lot better than before.
Also partially revert 9c018d94c4d88dad7476ec250fa3b52024526f4b to add
feature to geo.PositionedSearch: it me._equals is overridden then the
old mechanism is used instead of the new C++ function, so that the
custom equality can be used. (In particular for the Fixes with the
TrafficModel class).
Make fdm listener single-fire, don't listen to /sim/signals/reinit. This
allows the Canvas to stay with the same placement through reinit, after
both the 777 and 747 were having problems. I don't see any reason for
having to recreate it all, and the cleanup function is still there (e.g.
for independent windows, to have their .del() call the ND's .del()).
renamed handle_reinit() -> del()
This also makes sure the /canvas/by-index/canvas[3/4]/ nodes are removed
and then recrated, as well as making sure the MapStructure del() path is
followed and working. Unfortunately the NDs are still blank after reinit.
The old API is not used with newer versions of FG. If an old
version of FG is used, also the according version of fgdata
should be used, which also includes the correct API wrappers.